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#1
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Quote:
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#2
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Kunark is the era where I really don't think paladins had anyone actually playing them. The developer must have quit during this time frame, or possibly rerolled warrior/monk/rogue. They must have figured having a flaming sword and the ability to rezz people was sufficient enough.
Deepwater/Blood Ember is closer in AC to Tolan's than it is to Cobalt and aside from the helm the effects pale in comparison to others. While the epic is amazing in exp groups, it's a death wish at raids and if your DA is down. The disciplines in Velious were a little bone. Healing Wave of Prexus is okay but unless you're decked out in NTOV gear you won't get many casts off. But with a Palladius' Axe of the Slaughter, being a paladin becomes fun.
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Formerly Radiation <The Relentless> - Cazic Thule
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#3
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40 rogue still outparses it though...
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#5
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This thread is so classic
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#6
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On live, post-velious, soloing as a paladin was pretty easy 59+. Celestial cleansing and the new defensive skills made it pretty easy. I was soloing in Seb and Velks with pretty mediocre gear at the time (I think i had a Sword of Morning, but not 100% sure) and could even solo Guards/Senior Guards in Kael. Once my guild started raiding, it became even easier (shovel of the harvest and NToV weapons helped a ton).
On this server, it'd be hard to solo 50+. You'd have to do high greens in guk or casters in KC (on live, I could solo spectral curates in KC since I could keep interrupting them after 50% hp when they tried to CH). Baton of Faith + FBSS would be top two best items, and a fungi would help a ton (obviously) if you could afford it. Deepwater helm is good, too. DPS is obviously the biggest concern, so you'd want to go all in on strength and dex (if you have a proc weapon). | ||
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#7
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Also, don't discount a paladin's CC ability.
On live, I was often crowd control in sebilis and karnor's groups when we couldn't find an enchanter, since I could pull a mob off a person easily via stuns, then root them away from everyone. I also could keep myself alive while doing so, so the cleric could concentrate on the others. | ||
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#8
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DOES...NOT....COMPUTE........CLASS HAS LOW DAMAGE OUTPUT....OTHER...POSSIBLE.....ABILITIES AND SKILLS......INVALID......MUST PRESS 0 KEY AND WAIT FOR CC AND HEALS......
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#9
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RECOMPUTE........ MUST ROLL IKSAR MONK 18384759375....... AND FACEROLL TO GLORY.
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