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#1
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P99 is perfectly fine the way it is. If you want more kills then play better and stop forumquesting for more loot.
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#2
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Red doesn't have these issues
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#3
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Quote:
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#4
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2: you will VERY QUICKLY out level pvp fungi twinks, and probably never see them if your group is wise enough to avoid the obvious areas like MM/Unrest Quote:
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Last edited by Nirgon; 10-28-2014 at 12:36 PM..
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#5
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Quote:
2: On blue you can play in whichever zones are hot at the moment without fear of being griefed all day | |||
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#6
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Quote:
Broken imbalanced PvP game Broken EXP bonus for grouping Broken OOC Broken text that alerts you when PVP deaths occur Broken Vendor Recharging of Charged items (a staple of raiding Velious-PoP) Few other things that don't work.
__________________
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#7
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I remember evaccing a group out of the seb crypt because of a mysterious train and a group waiting at the door to take it.
A real play nice atmosphere on blue. Are we forgetting about the javelin contest during week day work hours? Duck taped keyboards? Huge MQ bust on blue? Huge dupe bust on blue? Me logging on people's characters in various guilds and getting all kinds of hate spammed (they didn't know it was me on the char)? I mean, if you think blue is this magical place where people share and don't scam each other... LOL 1 red warrior disci scam vs a whole stickied thread in blue trade section about scams. Do the math. | ||
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Last edited by Nirgon; 10-28-2014 at 12:49 PM..
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#8
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TMO's answer for everything: This is how WE do it in VP so it must be the best way for everything!
Footraces, as Chest continues to point out, just bring up new issues and dont really change much besides the FTE meta game landscape. The FTE meta game landscape is not what most are interested in worrying about, its the entire raid scene and practice of raiding large targets for ALL GUILDS. We could talk about different FTE mechanics til we are blue in the face. Until changes are made to: 1. Variance 2. R/C/FFA cycle 3. How guilds move up and down the tiers Nothing will be fundamentally different, socking included. I think Ele's post needs to be continued to quoted and reposted because it actually poses a useful question: What does the staff consider 'poopsocking'? I was brainstorming somethings and I kept getting hung up on the numbers thing. So 2 trackers ( usually mages ) which means you have 2 FTEers....so 4 people in zone cant be considered poopsocking.....Ok so no more than a full group of people....um now we are getting into silly rules where people cant zone into a dungeon without reading a manual....bah that doesnt improve anything... is usually my thought process, its not an easy thing to figure out how to fix, mainly because as other people in this thread pointed out....the game of EQ revolves around poopsocking or camping things. Hard to change how to fundamentally play the game. | ||
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#9
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Quote:
What it does. -It limits the number of racers TMO/IB can have for the mob to the level of what Class R guilds can produce. -It reduces the time Class R guilds have to dedicate to it. -It puts in the potential for player error. The tracker might go afk at a bad time etc. -Everyone has a defined guideline to follow that isn't difficult to understand. -The gray area is gone. If you get FTE with someone other than the 2 at the "Starting Line" someone obviously broke the rules.
__________________
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Last edited by Lazie; 10-28-2014 at 12:56 PM..
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#10
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Quote:
Having 2 racers from each guild means that they have to 'officially' sign in else we are asking those standing there to take fraps/SSs/logs of who is waiting...... Thats the beauty of COH mages, they can only COH one person....so some of this extra evidence gathering and footwork is not even required to figure out what happened Add another layer if you are going to require racers to 'have sow only as max run speed'.... this is what others are complaining about, even TMO, everyone doesnt want more layers of rules n crap that new guilds/players who join the server get to raid have to take a night class to understand how to tag a dragon it seems 'racing' has even more stipulations and rules than using mages, the only problem with mages people have is the ducking. Ducking can be fixed or barred 'illegal' but then like Nemce's post in raid discussion proved, its nearly futile and pointless to try to police 'someone casting X spell Y number of times in a row' Which brings us full circle. R/C sim repops= FFA Class C can have a larger bag limit ( 4 mobs ) since they are the tier that is entitled to more loot, but at least the FTE meta game is only played among-st the most neckbeardy and then the entire server can enjoy the entire spawn of mobs on a repop ( not including VP unless u wanna become Class C) Otherwise, making the Variance 4 hours and letting people go hog wild in poopsocks, coh ducking, etc at least it wont take up entire days of waiting and can be more enjoyable even if its not classic and unappetizing to see... | |||
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Last edited by Erati; 10-28-2014 at 01:04 PM..
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