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#61
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In a lot of those situations the druid would be sub-optimal to a ranger. Say in peeling and root parking...sure they have the same spells but mana is their prime resource so every tic spent not medding when not at fm is a greater negative than a ranger. The ranger is also dramatically more resistant to damage while root parking. The ranger again when pulling can take a few hits on a multi-pull to root and snare and draw out the mobs coming into camp far more reliably than a druid. The druid should be dedicated to heal/dps in a group role. While you can make an efficient group without a ranger a ranger is a great all around safety valve for when things get out of control. Unless we are in late luclin or PoP or the next two expansions there is no reason to think of using a ranger with a bow. We are melee until we are ranged and then we are mostly melee again. That's just how EQ rangers are. If you want to play a bow class - you don't want to play on P99. If you want your character to be the best at something in the game by all means please play another class. If you want yourself to be the best at the game you can be then play a ranger. | |||
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#62
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Sure in a perfect group you don't need backup. I don't know how many perfect groups you've been in but it tends to be very few. Even in a great seb group with a shaman and enchanter for charm dps in group the ranger gets to keep it snared, off tank the pet and perform duties while the enchanter is otherwise busy recharming. That is the nearest to perfect group you can get in seb and its the perfect group for a ranger as well. Play what you want though. | |||
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#63
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There seems to be confusion between being the best at one thing and being the best for a role in a group. There are three aspects to tanking, right? Aggro, ability to take a hit, and dps ability. If we break it down one aspect at a time:
#1 Aggro - Need enough aggro to sit above everyone else in the party on the aggro table consistently. After you reach this point, more aggro is simply wasted. #2 Ability to take a hit - Need enough mitigation / hp to keep your healer relatively comfortable and stable in the mana department while healing you. After you satisfy this requirement, additional mitigation / hp is fairly meaningless. #3 DPS - The higher your DPS the better. If you are choosing between two players of ANY class that can satisfy #1 and #2, whoever scores higher on #3 should be taken as the tank. While it certainly is true that a ranger is not the very best class at any of those 3 aspects, it is possible that you will come across one who is the best option for your group. | ||
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#64
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However, I do feel rangers mitigate this problem due to their higher dps output over the other tank classes. My point was being just between tank classes. I wish we all had the ignorance and naivety of our past while playing here. It was considerably more fun to just play with others, without worrying about numbers. I also thought rangers were just one of the most awesome classes, for their versatility and utility, though I never played one. I just had a lot of good experience playing beside them. | |||
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#65
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I spoke about relative-min-max before, I feel like I should clarify that a little to better explain myself. It's not that rangers can't tank. I was being facetious and hyperbolic before, apologies. It's not that rangers can't deal damage. It's not that rangers don't offer good support and fulfill roles. And it's certainly not the case that you'll just never get a group. On the contrary, I believe relative-min-maxing to be less of an issue on this server given that we're limited on population. A limited population means that you're less likely to have optimal group choices at all times, this causes the issue to be less noticeable and happen far less often than say a server with 12 or 20 thousand users. What I mean by relative-min-maxing is the following: there are classes that are good enough at something to still be considered for that role despite not being the best at them and any class that falls into said category will be chosen before a ranger for whatever role is desired. This concept isn't unique to rangers at all either; druids and shamans likely get put into similar situations. Why take a druid when a cleric is LFG and your group needs a healer? And so that's all I'm saying. When presented with a set of options, the ranger will be the last choice from a purely class-power perspective. While other classes can fulfill similar roles well enough to still be considered despite not being the best at them. It sort of upsets me a little that the team here isn't going further with the game and improving upon it's obviously flawed class balance; making rangers bow DPS good enough to consider them next to a rogue or monk or something would be phenomenal. I totally respect their strict code of sticking to classic, but rangers being as cool as they are it makes me sad that this is the case. | |||
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#66
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One of my best p99 memories is doing Chef camp in Seb trio with something like 54 ranger, 55 monk, and 57 wizard. This was back in the days of invis pulling, and between Monk and Wiz we had plenty of options to keep our pulls clean. The Ranger had his slow proccing sword and with the Wizard chainstunning spells and holding caster agro we could kill the mobs fine without anybody getting wrecked. The Ranger was tanking very well and the utility of the Ranger was a big part of making this happen. No nubs need apply to this trio, however :P
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Last edited by Tuljin; 09-23-2014 at 08:45 PM..
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#67
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I mean, sure, rangers require nuance and know-how to play well, but come on now.
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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Last edited by Estu; 09-24-2014 at 12:22 AM..
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#68
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Not sure why, but this thread makes me want to roll a ranger. :-D
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#69
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play a ranger on pvp server
have an awsome time | ||
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#70
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