![]() |
|
|
|
#1
|
|||
|
Even if a zone is the least non shitty it still can only hold so many people. Non instanced greatness solving all problems!
| ||
|
|
|||
|
#2
|
|||
|
red is pretty much a wasteland just take it down to use as the refresh server, problem solved.
every 24 months refresh merges into blue and restarts set VP as full pvp | ||
|
|
|||
|
#3
|
|||
|
Man up. Permadeath.
| ||
|
|
|||
|
#4
|
|||
|
Level 61: PVP, full loot, permadeath
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
|
|
|||
|
#5
|
|||
|
I'd play on a permadeath server
| ||
|
|
|||
|
#7
|
|||
|
Release Luclin and PoP.
Will spread people out enough and those are two of the best expansions EQ ever had $$$.
__________________
| ||
|
|
|||
|
#8
|
|||
|
^^
This is actually a great way to solve the problem. Creates something like 10 tiers of raiding that will take the most hardcore, poopsocking guilds years to beat. | ||
|
|
|||
|
#9
|
|||
|
Rallos Zek (server) killed the sleeper
EQ Mac couldn't even kill prenerf Quarm | ||
|
|
|||
|
#10
|
||||
|
Quote:
Comparing that to EQMac's Time, is Lols worthy. There are probably only 200-250 people who actually saw the version of Quarm that EQMac had. Afterlife, Township Rebellion and Temerity. None of them killed it until after he was patched and his AEs were retuned hugely. Along with a few PoTime revamps (like walls blocking AEs... The Mac server didn't have walls blocking). Plus they had fancy things like a song window for MGB HoTs/Bard songs... And their Cleric's CR AA was a group buff unlike the single target version on EQMac. A few useful LoY spells like Pure Blood and Blood of Nadox helped a lot. As well as Mod2s on their loot (Shielding, Spell Shielding, Avoidance)... All are huge differences comparing the version of Time Afterlife and TR conquered as compared to the one EQMac did.
__________________
| |||
|
|
||||
![]() |
|
|