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#61
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Quote:
__________________
Gobble?
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#62
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Resists were weirdly coded on live. There was a base chance at resists, and it was probably 2.5-5%ish. But things like winged death/pyrocruor never resisted except on mobs that were extremely high level or basically immune...
I bet the logic of the code said that if the mobs effective resist was < 1 than it wouldn't have a base resist chance. | ||
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#63
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Watch these nerds get resists fixed so they can debuff level 15 mobs at level 60 while red has wizards using sunstrike for full damage with resists over 200.
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#64
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Quote:
H
__________________
Haynar <Millennial Snowflake Utopia>
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#65
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Quote:
H
__________________
Haynar <Millennial Snowflake Utopia>
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#66
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Quote:
To be fair 5% does seem somewhat high, but 1/40 doesn't seem very high to me. I can't believe people are complaining about 1/100. | |||
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#67
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Quote:
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#68
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Quote:
Has nothing to do with 5% anything, thats just how resists worked. You'd fully resist other players spells much more often than 5% of the time too. If you had 100+ in a save you would get complete resists all the time. People actually had to use debuffs. | |||
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#69
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Quote:
In this instance, with a low level orc, it is referring to a 5% floor meaning there is only a 95% chance of the debuff landing even with the huge level difference and low magic resists of the mob. | |||
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#70
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to haynor and all the other developers: i just want to say thank you for all the effort and hard work you all put into this project. no matter what some may complain about, what you do is very much appreciated.
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