#61
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#62
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Stop this fucking lie that even classic EQ had a shred of difficulty. It was a game that even non-gamers loved because of its ease.
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#63
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It's clear most of you never played in high end guilds on live. It's easy in hindsight because you know the encounters, but just imagine not knowing the encounters and there being no info to use.
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#64
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Eh... The encounters are pretty simple on this server.
Belly Caster - Yes/No Slowable - Yes/No Rampage - Yes/No Enrage - Yes/No AOE - Yes/No Avoid AOE by Walling - Yes/No Answer those questions on run #1 and then hope your clerics have the mana to last through number 2. Live EQ raiding is way more annoying to figure out events. The final one in VoA was a total bitch. You spend 90-120 minutes doing the whole encounter, and you get to the last part and due to no script / explanation / logic, you can fuck up the whole thing by killing the mobs in the wrong order. That was a fun waste of a night.
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#65
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Well, while I wouldn't compare classic raiding to chess, anytime you get a large group of people together you're going to have some difficulty just keeping all the cats herded and the idiots pointed in the right direction. With a group of seasoned raiders though, its pretty easy.
Velious got a little harder, if I recall, with some adds and things that you needed to handle and react to. Still not super hard but not ridiculously easy either. 'Hard' is always difficult to quantify, anyways. Knowing a big list of requirements like mob kill order, etc., is hard at first but stops being hard the second its written down and memorized. A long encounter always raises the probability of someone screwing up at some point, but a lot of people don't seem to think that counts as 'hard'.
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The Ancient Ranger
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#66
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Chutes and Ladders, that's what he meant.
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#67
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#68
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#69
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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