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#1
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#2
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Well, while I wouldn't compare classic raiding to chess, anytime you get a large group of people together you're going to have some difficulty just keeping all the cats herded and the idiots pointed in the right direction. With a group of seasoned raiders though, its pretty easy.
Velious got a little harder, if I recall, with some adds and things that you needed to handle and react to. Still not super hard but not ridiculously easy either. 'Hard' is always difficult to quantify, anyways. Knowing a big list of requirements like mob kill order, etc., is hard at first but stops being hard the second its written down and memorized. A long encounter always raises the probability of someone screwing up at some point, but a lot of people don't seem to think that counts as 'hard'.
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The Ancient Ranger
Awake again. | ||
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#3
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Chutes and Ladders, that's what he meant.
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#4
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ahh the age old skill vs MMO debate..
you know what a real skill is? Widdlin' In my day it took a man years to learn to widdle, could make him self a pretty cool giant cigar smokn' indian if he kept at it. yep. [You must be logged in to view images. Log in or Register.] | ||
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#5
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I think its even an advantage to be stupid because you don't have any smart thoughts bothering you while you grind all day and night. | |||
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Last edited by TaZeR; 07-10-2014 at 02:51 PM..
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#6
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Yes to boxing, limited to 2-3/ip (so you can box OR play with a spouse/roomie, not both). This allows limited boxing, removes the need for an IP exemption process, can be enforced with the same IP filter and prevents the "I'll 6/12/18 box content on my own"
I don't think $15/mo was ever a limitation (back in 1999 it amounted to a couple lunches at the cafeteria, now it's about 4 cups of coffee or the gas a day's commute), but if people feel that made the difference would it be possible to charge for IP exemptions / IP exemption processing (not game access / accounts)? Quote:
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I was an avid boxer on live and started in classic, back when I was doing it with 2 computers running EQ in full screen with the default 1999 UI (hadn't heard of the alternate mode toggle yet). But for me the group gameplay was what made EQ fun and I always preferred to group with people than duo my boxes. Even when I eventually had 5 accounts I still preferred to get as many actual people in the group for chatter, company and better reaction times and only use the alt accounts to supplant what we couldn't fill. Quote:
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Also, the more you go beyond 1 character the harder it is to multibox them and the more obvious it is. You either need to introduce key duplication (extremely obvious), botting (If someone is risking a ban to bot, do you think they're afraid of a ban for boxing?) or you'll suffer very slow response times that makes it easier to spot/test for GMs. | |||||||
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#7
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#8
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Granted we were a hardcore guild, but we probably had about 15 people with 2nd accounts and the ability to box them. I'm sure guilds #2 and #3 on the server had at least some, and a handful of the non-uberguild players as well. And this was late '99/early '00, before Kunark was out.
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Blue Server || My WTS/WTT/WTB list
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#9
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Quote:
http://www.bullshitjob.com/office_im...fficeSpace.swf http://www.funlinks.com/bill-lumbergh-soundboard.html | |||
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#10
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Boxings fun on servers where the server/gameplay is built around it, ie. THF, EZserver, most every random prog solo server.
P99 only outcome is more reclusive farmers who with boxing have no need whatsoever to interact with other players.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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