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  #61  
Old 07-10-2014, 06:42 AM
TaZeR TaZeR is offline
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Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
EQ is a hobby, WoW is a game. They're very distinct from each other imo - like EQ is computer gamings equivalent of Chess and WoW is Snakes and Ladders in comparison.

Only more difficult game I have played vs EQ would be EVE Online but even that went mainstream easy with being able to buy Isk and characters legally with a CC.
I'm not so sure about that, I wouldn't equate any MMO to Chess since lets be honest here all MMO's really are is whoever puts the most time in is better. The grind is much harder in EQ and takes more planning because of that. The raid instances and dungeons in WoW by comparison are harder and more complex.
  #62  
Old 07-10-2014, 07:13 AM
myriverse myriverse is offline
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Originally Posted by TaZeR [You must be logged in to view images. Log in or Register.]
I'm not so sure about that, I wouldn't equate any MMO to Chess since lets be honest here all MMO's really are is whoever puts the most time in is better. The grind is much harder in EQ and takes more planning because of that. The raid instances and dungeons in WoW by comparison are harder and more complex.
Exactly.

Stop this fucking lie that even classic EQ had a shred of difficulty. It was a game that even non-gamers loved because of its ease.
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  #63  
Old 07-10-2014, 08:14 AM
Winobot Winobot is offline
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It's clear most of you never played in high end guilds on live. It's easy in hindsight because you know the encounters, but just imagine not knowing the encounters and there being no info to use.
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  #64  
Old 07-10-2014, 08:26 AM
Daldaen Daldaen is offline
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Eh... The encounters are pretty simple on this server.

Belly Caster - Yes/No
Slowable - Yes/No
Rampage - Yes/No
Enrage - Yes/No
AOE - Yes/No
Avoid AOE by Walling - Yes/No

Answer those questions on run #1 and then hope your clerics have the mana to last through number 2.

Live EQ raiding is way more annoying to figure out events. The final one in VoA was a total bitch. You spend 90-120 minutes doing the whole encounter, and you get to the last part and due to no script / explanation / logic, you can fuck up the whole thing by killing the mobs in the wrong order. That was a fun waste of a night.
  #65  
Old 07-10-2014, 09:26 AM
fadetree fadetree is offline
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Well, while I wouldn't compare classic raiding to chess, anytime you get a large group of people together you're going to have some difficulty just keeping all the cats herded and the idiots pointed in the right direction. With a group of seasoned raiders though, its pretty easy.
Velious got a little harder, if I recall, with some adds and things that you needed to handle and react to. Still not super hard but not ridiculously easy either. 'Hard' is always difficult to quantify, anyways. Knowing a big list of requirements like mob kill order, etc., is hard at first but stops being hard the second its written down and memorized. A long encounter always raises the probability of someone screwing up at some point, but a lot of people don't seem to think that counts as 'hard'.
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  #66  
Old 07-10-2014, 10:33 AM
Destron Destron is offline
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Chutes and Ladders, that's what he meant.
  #67  
Old 07-10-2014, 11:03 AM
Thulack Thulack is offline
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Quote:
Originally Posted by TaZeR [You must be logged in to view images. Log in or Register.]
I'm not so sure about that, I wouldn't equate any MMO to Chess since lets be honest here all MMO's really are is whoever puts the most time in is better. The grind is much harder in EQ and takes more planning because of that. The raid instances and dungeons in WoW by comparison are harder and more complex.
Gameplay skill is not just based on how long you have been playing the game. i'm /cringing just using this as a example but if your were playing on Red having quick reflexes and good eye hand coordination will give you a leg up over someone thats slow to respond.
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  #68  
Old 07-10-2014, 11:06 AM
Thulack Thulack is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Eh... The encounters are pretty simple on this server.

Belly Caster - Yes/No
Slowable - Yes/No
Rampage - Yes/No
Enrage - Yes/No
AOE - Yes/No
Avoid AOE by Walling - Yes/No

Answer those questions on run #1 and then hope your clerics have the mana to last through number 2.

Live EQ raiding is way more annoying to figure out events. The final one in VoA was a total bitch. You spend 90-120 minutes doing the whole encounter, and you get to the last part and due to no script / explanation / logic, you can fuck up the whole thing by killing the mobs in the wrong order. That was a fun waste of a night.
Raiding on live is 1000x more fun then raiding here and actually takes some skill and comprehension to understand.
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  #69  
Old 07-10-2014, 11:30 AM
myriverse myriverse is offline
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Quote:
Originally Posted by Winobot [You must be logged in to view images. Log in or Register.]
It's clear most of you never played in high end guilds on live. It's easy in hindsight because you know the encounters, but just imagine not knowing the encounters and there being no info to use.
That's the point: 99% of the classic players were never part of any high end guilds. High end = pointless.
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  #70  
Old 07-10-2014, 11:41 AM
Whirled Whirled is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
That's the point: 99% of the classic players were never part of any high end guilds. High end = pointless.
This dude speaks truth. +1
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