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  #1  
Old 08-23-2010, 02:31 PM
XeldiablosX XeldiablosX is offline
Aviak

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Don't assume you know anything about me, I do know pvp quite well actually. What I am tired of is people who fail altogether like yourself. You just assume whatever about someone reguardless. Been playing mmo's for quite sometime most likely well before you even knew what they was. Take your QQ'ing elsewhere if you have nothing constructive to talk about instead of assuming everyone is as retarded as yourself when it comes to pvp.
  #2  
Old 08-23-2010, 02:52 PM
HippoNipple HippoNipple is offline
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Also another point I want to make about the kind of people PvP servers attract. Those same people that everyone hates on PvP servers are on this server as well. Someone that has never played on a PvP server may be this type of person, a PvP server just brings it out in them. There are these bitches in all of the top guilds right now, its just in a PvP server their true colors/greed shows more times than not and you weed them out. It forces people to mingle with the people they should be, instead of just getting into a guild because you spend x amount of hours in the game. PvP brings a better unity inside guilds because you need to watch each others backs and your reputations reflect how people look at all of you. PvE you can be an asshole and hide it easier, be disrespectful and get away with it, etc.
  #3  
Old 08-23-2010, 02:56 PM
XeldiablosX XeldiablosX is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Also another point I want to make about the kind of people PvP servers attract. Those same people that everyone hates on PvP servers are on this server as well. Someone that has never played on a PvP server may be this type of person, a PvP server just brings it out in them. There are these bitches in all of the top guilds right now, its just in a PvP server their true colors/greed shows more times than not and you weed them out. It forces people to mingle with the people they should be, instead of just getting into a guild because you spend x amount of hours in the game. PvP brings a better unity inside guilds because you need to watch each others backs and your reputations reflect how people look at all of you. PvE you can be an asshole and hide it easier, be disrespectful and get away with it, etc.
I can agree with that.
  #4  
Old 08-23-2010, 03:58 PM
XeldiablosX XeldiablosX is offline
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See now with responses like this, we can have a constructive conversation without all the nit picking know it all nonsense. I am sure that those servers are prolly over run by hackers an corrupted GM's not many servers are ... of quality. Live on the otherhand did destroy itself hehe the merc's were a joke and I am sure the pvp servers felt it just as much.

Now whether or not the dev's take this into consideration is beyond me, if they are trying to remain as classic as possible it really is a lost cause but who knows, if enough people show interest I am sure that one day it may happen.
  #5  
Old 08-23-2010, 04:27 PM
cured cured is offline
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I think the best option is just to enable guilds to do PvP with other guilds, if they so choose. Rules won't have to change for everyone else but PvPers could join Guild A that allows them to fight Guild B. If that's possible, I think both sides win. The "Care Bears" can go about their business as normal but PvPers would have someone to kill.
  #6  
Old 08-23-2010, 04:33 PM
HippoNipple HippoNipple is offline
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Cured that is a great idea but you come up with the problem of having blues then healing the pvpers.

For example a good pvp guild in this instance would have a support guild that was blue, following them around and healing them. Then you say, well why not make it so blues can't heal the reds, cause then the reds wouldn't be around anyways cause they could do that right now if they wanted and there aren't any around.

For PvP to actually work there would have to be pvp zones, and the blues could just avoid those zones for the most part. Blues won't budge on that though so it won't happen.

If I had a good group of friends that could survive with just playing each other I would love to be in an all red guild, but as of now its not possible. I don't play enough to organize something like that and you would need about 15 people active in the guild around the same level to be productive while leveling up. It would be tough to have enough people to always have a group.
  #7  
Old 08-23-2010, 11:37 PM
cured cured is offline
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I see what you're saying, but there are going to be problems no matter how you slice it if you plan on doing it on this server. I played on TZ and we had the invulnerable healer thing you mentioned but it wasn't as big a deal there as it may be here, given dark elves, trolls, and ogres were KOS to every other race from the start of the same, anyway.

The reason guild vs. guild works is it makes it team-oriented PvP. If some lone enchanter from guild A goes into Guk to kill someone from guild B who is grouped, why shouldn't the group defend their party members? But if an entire party from Guild A comes in to hunt that guy down, is having one or two healers really going to matter? Nope.

By doing this on a Guild level, you can let the guilds police each other. If someone starts griefing/corpse camping/in general being a douche, give him a gkick and his PvP privilege will be gone.
  #8  
Old 08-24-2010, 01:23 AM
Neuroscar Neuroscar is offline
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A good idea about the immy healers would be a Lineage like concept.
They might be low lvl and untouchable, but the moment they cast a spell on a character engaged they instantly become flagged for pvp.
I have no idea how easy or not that is to code.

It's a good thing we keep this thread alive nevertheless..
  #9  
Old 08-24-2010, 01:34 AM
Straif Straif is offline
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Quote:
Originally Posted by Neuroscar [You must be logged in to view images. Log in or Register.]
A good idea about the immy healers would be a Lineage like concept.
They might be low lvl and untouchable, but the moment they cast a spell on a character engaged they instantly become flagged for pvp.
I have no idea how easy or not that is to code.

It's a good thing we keep this thread alive nevertheless..
very interesting. Ultima Online used to have something similar with a queue menu open asking "This will be considered a criminal action".

The only difference there is that you were ALWAYS pvp'able. Just flagged you as a criminal!
  #10  
Old 08-24-2010, 01:53 AM
Toomuch Toomuch is offline
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I'm tellin' you guys... New server, dedicated mods, p1999 style, sullon zek ruleset (maybe reduce the pvp level limit to 10 or 15 levels so you can't "grief greeny" all day), cheaters take a swift banhammer to the nuts. If I could pick and chose a couple other rules... no training, and only 2 teams, good vs evil.

Although I love this server and all the work that's been done, I'd jump to this kind of pvp server in a heartbeat. Staged Dueling isn't the pvp we're looking for. "The arena" isn't the pvp we're looking for. Turning in the book isn't what we're looking for. Specific zone pvp is a start, but it's not what we're looking for, because many agree that safe zones were the beginning of the end of EQ pvp, especially when AA's were introduced: manaburn someone and instant gate to nexus, talk a little shit, afk message "lawl pwned betch" and make some food, take a dump, come back and do it all over again. Retarded. The safest you could get in old school pvp was to run into your own city... but what if this certain person had ground out faction there... uh oh, spaghetti-o's. IT WAS AWESOME. And this coming from a ranger, on the super outnumbered/outgeared team, with no instant kill button, by the time I got am2 they nerfed it (before I even got to am3), and I STILL liked it that much.

I'm tellin' you if it was moderated, and the aforementioned rules and setup were implemented, it would freaking rock. ROCK I say!
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Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek
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