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  #61  
Old 05-11-2014, 02:36 AM
SamwiseRed SamwiseRed is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Basically, as you get higher and higher in level in Everquest, a Wizard becomes more and more ineffective. The pinnacle of a Wizard's life in this game are Levels 12 and 13, when they actually have an amazing direct damage spell as compared to every other class in the game for that level and the spell actually takes a huge chunk of a monster's HP off in short amount of time. At no other point in the game can a Wizard "nuke" a target so well.
before i goto bed i just gotta ask, you some kind of moran?
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  #62  
Old 05-11-2014, 02:40 AM
oldhead oldhead is offline
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Originally Posted by Zalora [You must be logged in to view images. Log in or Register.]
I wish P1999 had a Non-Classic server where changes and additions were implemented that made the game better and allowed for better class balance, etc. As it stands now, certain classes like Wizard and Paladin are essentially useless.
Oh lord.. I would be all over that. Wouldnt even bother playing new games.
  #63  
Old 05-11-2014, 03:08 AM
Potus Potus is offline
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Wizards were OP as fuck in the beta and got nerfed hard before launch.
  #64  
Old 05-11-2014, 03:21 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Yeah ice comet and sunstrike def not strong single nukes for their level
Casting those spells on an equivalent level mob takes off a comparatively lower % of health than casting Shock of Lightning on an equivalent level mob.

Plus, the cast times are massively different. Shock of Lightning is 2.2 seconds, whereas Ice Comet is 6.3 and Sunstrike is 7.0

At Level 12, a Wizard can kill an appropriate level target WAY faster than they can later in the game. Fact. You can kill something with 3 casts of Shock of Lightning at that level. That's a total of 11.1 seconds spent to down a target (including recharge time). Now, compare to a Level 49 Wizard trying to kill a Seafury Cyclops. It takes 5 casts of Ice Comet, which takes a Wizard 40.5 seconds to accomplish. That is nearly FOUR times as long, plus it takes significantly longer for the Wizard to regen that mana as compared to the Level 12 Wizard!

What a Wizard is able to accomplish at Level 12 should a model for their level of effectiveness the rest of the game, but unfortunately it is not. Things just become worse and worse for the Wizard. You go into Crushbone at Level 12 and your group gets a bad pull - you as a Wizard can actually burn an add down by yourself before it causes too much trouble. Go into Sebelis at Level 55 and your group gets a bad pull? As a Wizard the most useful thing you can try to do is root-park an add. You can't actually burn anything down on your own.
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  #65  
Old 05-11-2014, 05:35 AM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
You can't actually burn anything down on your own.
Lol

You ain't played an end game wizard I guess

(I'm aware of your 55 reference, they should be quadding aka doing better than every other class except enchanter at xping)

It's just funny seeing rogues cream their pants over their duelist backstabs when wizards can mash lure of ice... without a discipline.

Are these threads supposed to be crying for wizard buffs or something? They aren't needed. EQ is situational learn to be strong in situations.
Last edited by Nirgon; 05-11-2014 at 05:39 AM..
  #66  
Old 05-11-2014, 05:44 AM
Jimjam Jimjam is online now
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OP needs to remember the classes are barely divergent at level 4. Pick up a cheap 2hb and blunt your way to victory.

Lost staff of the scorned is very cheap in EC makes wizards decent melee DPS for the first dozen levels or so. Once you pass this stage you should be in groups and remember to AFK frequently because baby needs feeding, dogs need letting out and wife is calling... you'll be a pro in no time [You must be logged in to view images. Log in or Register.].
  #67  
Old 05-11-2014, 05:54 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
You ain't played an end game wizard I guess
Please, give me an example of a Wizard in a high-end zone that can kill a target with 3 casts or less (Disintegrate obviously doesn't count).

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
(I'm aware of your 55 reference, they should be quadding aka doing better than every other class except enchanter at xping)
A ridiculous assertion. People didn't roll Wizard when they started Everquest with dreams of solo quad kiting in their mind. It's insanely boring and is NOT better experience than a strong group in a good dungeon.

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
It's just funny seeing rogues cream their pants over their duelist backstabs when wizards can mash lure of ice... without a discipline.
Wizards can hardly mash it for long. They run out of energy. Melee don't.
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  #68  
Old 05-11-2014, 10:01 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Lol

You ain't played an end game wizard I guess

(I'm aware of your 55 reference, they should be quadding aka doing better than every other class except enchanter at xping)

It's just funny seeing rogues cream their pants over their duelist backstabs when wizards can mash lure of ice... without a discipline.

Are these threads supposed to be crying for wizard buffs or something? They aren't needed. EQ is situational learn to be strong in situations.
Our rogues are 3-4k during a duelist fight (say 15-20s engage, most 32ks with a good force). Even with perfect lures wizards are looking closer to 2700 damage during the duration.

That said, with bane spells and if AC functions correctly on beta (it's not bad atm, but still). Wizard damage on targets where they aren't oom for TOO long is actually pretty good. It's a good time to have two wizards with IP exemption--just /q over once you're oom from casting hsagra / porlo's as much as you can :P
  #69  
Old 05-11-2014, 10:03 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Please, give me an example of a Wizard in a high-end zone that can kill a target with 3 casts or less (Disintegrate obviously doesn't count).



A ridiculous assertion. People didn't roll Wizard when they started Everquest with dreams of solo quad kiting in their mind. It's insanely boring and is NOT better experience than a strong group in a good dungeon.



Wizards can hardly mash it for long. They run out of energy. Melee don't.
Most fights are won or lost in the first 60 seconds for raids. Usually closer to the first 30 seconds. Wizards are good--most annoying part is the mob being pushed out of bellycast range.
  #70  
Old 05-11-2014, 10:17 AM
Cecily Cecily is offline
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That Zurnansdndfthium fellow has serious issues with EQ and should play something else.
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