Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 07-01-2014, 01:22 PM
bulbousaur bulbousaur is offline
Sarnak


Join Date: May 2011
Posts: 287
Default

Please
Reply With Quote
  #2  
Old 07-02-2014, 02:34 AM
kanras kanras is offline
Developer


Join Date: Dec 2010
Posts: 1,225
Default

Pending update, reverted back to the old functionality of rogue hide where mobs had to specify their ability to see through hide instead of seeing invis being enough. The only difference is that race-based hide can still be seen through by undead.
Reply With Quote
  #3  
Old 07-02-2014, 03:01 AM
4WOFURY 4WOFURY is offline
Sarnak


Join Date: Nov 2012
Posts: 269
Default

Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Pending update, reverted back to the old functionality of rogue hide where mobs had to specify their ability to see through hide instead of seeing invis being enough. The only difference is that race-based hide can still be seen through by undead.
Sounds perfect, and classic.

I will sing your praises from the highest mountains of Norrath.
Reply With Quote
  #4  
Old 07-02-2014, 12:16 PM
Ryndar Ryndar is offline
Orc

Ryndar's Avatar

Join Date: Sep 2011
Posts: 36
Default

Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Pending update, reverted back to the old functionality of rogue hide where mobs had to specify their ability to see through hide instead of seeing invis being enough. The only difference is that race-based hide can still be seen through by undead.
OMG My question from the reddit page got this looked at thanks a ton guys!!
__________________
Ryndar Locke
Reply With Quote
  #5  
Old 07-02-2014, 04:03 AM
kanras kanras is offline
Developer


Join Date: Dec 2010
Posts: 1,225
Default

It's not perfect. It's just that the first step was reverting the asinine way I changed it last time. There's still things that will eventually see through hide that currently don't:

- See invis spell
- Certain mobs when player hide skill is lower

Maybe more I'm not realizing right now.
Reply With Quote
  #6  
Old 07-02-2014, 11:28 AM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
It's not perfect. It's just that the first step was reverting the asinine way I changed it last time. There's still things that will eventually see through hide that currently don't:

- See invis spell
- Certain mobs when player hide skill is lower

Maybe more I'm not realizing right now.
I don't recall player hide skill ever being a factor. Level 1 (brell) rogues for instance were used in the hole. Where's that sourced from?
Reply With Quote
  #7  
Old 07-02-2014, 11:36 AM
4WOFURY 4WOFURY is offline
Sarnak


Join Date: Nov 2012
Posts: 269
Default

Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
I don't recall player hide skill ever being a factor. Level 1 (brell) rogues for instance were used in the hole. Where's that sourced from?
+1

Even the other thread someone started about hide being skill dependant has been shot down.

http://www.project1999.com/forums/sh...d.php?t=111150
Reply With Quote
  #8  
Old 12-04-2014, 03:15 PM
Droog007 Droog007 is offline
Fire Giant


Join Date: Aug 2012
Posts: 512
Default

Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
I don't recall player hide skill ever being a factor. Level 1 (brell) rogues for instance were used in the hole. Where's that sourced from?
Hidden is hidden is hidden... skill level only affected success rate, and later (probably) evade success rate.

Don't make the mistake of locking yourself into thinking that there HAD to be a reason for those 101-200+ skillups in Hide.

Hide just worked - unless you were a noob. Sneak may have had some nuance with skill level, but good luck proving that out.
Reply With Quote
  #9  
Old 12-04-2014, 03:18 PM
Droog007 Droog007 is offline
Fire Giant


Join Date: Aug 2012
Posts: 512
Default

Quote:
Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
Sneak may have had some nuance with skill level, but good luck proving that out.
Oh wait, all we have to do is find 13 year old post from a now 26 year old man, and read it in a vacuum. Bang - proof, baby!
Last edited by Droog007; 12-04-2014 at 03:19 PM.. Reason: typo
Reply With Quote
  #10  
Old 12-04-2014, 03:30 PM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

Quote:
Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
Hidden is hidden is hidden... skill level only affected success rate, and later (probably) evade success rate.

Don't make the mistake of locking yourself into thinking that there HAD to be a reason for those 101-200+ skillups in Hide.

Hide just worked - unless you were a noob. Sneak may have had some nuance with skill level, but good luck proving that out.
I know. I was saying exactly that in reply to Kanras.

Quote:
Originally Posted by kanras View Post
It's not perfect. It's just that the first step was reverting the asinine way I changed it last time. There's still things that will eventually see through hide that currently don't:

- See invis spell
- Certain mobs when player hide skill is lower

Maybe more I'm not realizing right now.
And I replied...

I don't recall player hide skill ever being a factor. Level 1 (brell) rogues for instance were used in the hole. Where's that sourced from?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:13 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.