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#1
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Please
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#2
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Pending update, reverted back to the old functionality of rogue hide where mobs had to specify their ability to see through hide instead of seeing invis being enough. The only difference is that race-based hide can still be seen through by undead.
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#3
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Quote:
I will sing your praises from the highest mountains of Norrath. | |||
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#4
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Quote:
__________________
Ryndar Locke
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#5
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It's not perfect. It's just that the first step was reverting the asinine way I changed it last time. There's still things that will eventually see through hide that currently don't:
- See invis spell - Certain mobs when player hide skill is lower Maybe more I'm not realizing right now. | ||
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#6
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Quote:
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#7
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Even the other thread someone started about hide being skill dependant has been shot down. http://www.project1999.com/forums/sh...d.php?t=111150 | |||
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#8
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Don't make the mistake of locking yourself into thinking that there HAD to be a reason for those 101-200+ skillups in Hide. Hide just worked - unless you were a noob. Sneak may have had some nuance with skill level, but good luck proving that out. | |||
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#9
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Quote:
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Last edited by Droog007; 12-04-2014 at 03:19 PM..
Reason: typo
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#10
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Quote:
Quote:
I don't recall player hide skill ever being a factor. Level 1 (brell) rogues for instance were used in the hole. Where's that sourced from? | ||||
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