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  #61  
Old 04-30-2014, 11:36 AM
khanable khanable is offline
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If you played on Red 1999 in the past, why did you quit?
I had a level ~4ish Iksar SK. FoB was mostly a ghost town except for people that rolled 2-3 deep and wanted to gank me. I get it's a pvp server, but there was zero incentive to do anything but solo and avoid people to make any sort of progress what so ever. Basically, the barrier for entry was stupid high.
What did you like about the server?
global OOC was luls, made the world feel less barren
Would you want to play again?
I am giving it go currently!
If not, why?
n/a
If you have never played on Red 99, what has kept you away?
n/a
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  #62  
Old 04-30-2014, 11:37 AM
Supaskillz Supaskillz is offline
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I played on red99 before kunark and very start of kunark. I had a lot of fun for a while, community def has some bad seeds but this issue is overblown and gets exaggerated by global ooc. The smaller the community got the worse it got though. Hopefully things are looking up again. I also don't like the top end on the server. It's dominated by 1 guild and it seems destined to stay that way. The incentives are such that you want to always have the biggest guild to win all the pvp battles and kill the content. Another negative in my book is I think people are generally bad at showing respect for rivals. People whine when they lose and shit talk when they win, but this is not unique to the server but you are constantly subjected to it on the server. There are exceptions, but not many.

I don't really like using vent/team speak which is a big problem if you want to join a guild on the server.

I would encourage people to try it out with a couple if friends. It's a blast when you have a crew and can fight for camps vs rival crews. I think top end has potential but it's very difficult for there to be a balance where multiple guilds can have success. I know exp bonus brings players but sort of sad for all of you going to skip the battles in guk and mm. Those were my most enjoyable times
  #63  
Old 04-30-2014, 12:02 PM
freez freez is offline
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Quote:
Originally Posted by Supaskillz [You must be logged in to view images. Log in or Register.]
I played on red99 before kunark and very start of kunark. I had a lot of fun for a while, community def has some bad seeds but this issue is overblown and gets exaggerated by global ooc. The smaller the community got the worse it got though. Hopefully things are looking up again. I also don't like the top end on the server. It's dominated by 1 guild and it seems destined to stay that way. The incentives are such that you want to always have the biggest guild to win all the pvp battles and kill the content. Another negative in my book is I think people are generally bad at showing respect for rivals. People whine when they lose and shit talk when they win, but this is not unique to the server but you are constantly subjected to it on the server. There are exceptions, but not many.

I don't really like using vent/team speak which is a big problem if you want to join a guild on the server.

I would encourage people to try it out with a couple if friends. It's a blast when you have a crew and can fight for camps vs rival crews. I think top end has potential but it's very difficult for there to be a balance where multiple guilds can have success. I know exp bonus brings players but sort of sad for all of you going to skip the battles in guk and mm. Those were my most enjoyable times



theres a difference between a new player getting pvp for the first time and complaining and some vets fighting / trash talking afterward for whatever reason.

we have our reasons at the top
  #64  
Old 04-30-2014, 12:11 PM
Juevento Juevento is offline
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If you played on Red 1999 in the past, why did you quit?
Haven't played before this week.

What did you like about the server?
n/a

Would you want to play again?
Giving it a go now.

If not, why?
I didnt in the past because of the exp loss due to PvP death. Also the reputation of the server honestly scared me away. P99 blue was the first blue server I ever played so I am a PvP guy at heart. The new PnP and exp bonus (with the benefit of grouping) was enough of an inticement to get me to try it out. So far having fun.

If you have never played on Red 99, what has kept you away?
See above.
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  #65  
Old 04-30-2014, 12:14 PM
arsenalpow arsenalpow is offline
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The problem is there isn't an incentive to pvp aside from yellow texting a loudmouth to appease the degenerate masses. Everquest pvp is inherently pve related. On SZ the evil team ran off and hid, out leveled the rest of the server then crushed everyone.

If you really want to encourage pvp the staff needs to wipe this server out, start fresh with something team based and cap leveling for specifically set increments to make sure something like SZ doesn't happen. They need to incentivize pvp with xp bonuses to specific zones by controlling their access through pvp. They could reimplement the insignia system for rewards. The current setup sucks.
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  #66  
Old 04-30-2014, 12:19 PM
khanable khanable is offline
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chest lost to skarry in pvp in sky, I saw it live
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  #67  
Old 04-30-2014, 12:22 PM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
chest lost to skarry in pvp in sky, I saw it live
Which is why soulfires are nerfed on red.
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  #68  
Old 04-30-2014, 12:27 PM
HippoNipple HippoNipple is offline
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Grouping
Last night as I was playing there were groups at orcs in east commons, unrest, mm, upper guk, solb and CoM. These were just groups being formed over /ooc. I know there were also guild formed groups I had no idea about.

If you want to avoid PvP and like to afk/med while you solo there are also countless places to do this in the karanas or out in open fields.

Almost all confrontation can be avoided by talking to players before you see them. Most will be up front with you if you ask to team up but if there is no dialogue and you aren't in the same guild PvP does happen most of the time. If you zone in somewhere and a guild has a group you can most likely join them no problem whether you know them or not as long as you aren't in a competing guild (Azrael vs Nihilum).

PvP death only loses you coin. The only loss is time if you are smart about unloading your coin (banking or purchasing gems from vendors) and this is more than made up by the exp bonus instated. 50% static exp bonus +40% exp per group member. This new rule has increased grouping and discouraged people from being anti social. It has never been easier to start a group dependent class on red.

Small community does end up helping people more in my opinion. Most players 50+ will give new players items to get started. I saw a group in Oasis yesterday being PL by a bard. I gave a rogue an old exe hood and bloodstained mantle and I could see some of the other members in the group also had stuff given to them to get them started.

Raid content - with the lower population you can jump into the raid scene much easier than on Blue. Red raiding allows casual and hard core players to do end game content and get out what they put in. You don't need to be in a click and you can move to the top as quick as your play time allows. The population and current guild loot systems also reward casual players who want to progress slowly with relaxed play times. You can raid 10 hours a week and be decked out pretty quick.
Last edited by HippoNipple; 04-30-2014 at 12:30 PM..
  #69  
Old 04-30-2014, 12:29 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
The problem is there isn't an incentive to pvp aside from yellow texting a loudmouth to appease the degenerate masses. Everquest pvp is inherently pve related. On SZ the evil team ran off and hid, out leveled the rest of the server then crushed everyone.

If you really want to encourage pvp the staff needs to wipe this server out, start fresh with something team based and cap leveling for specifically set increments to make sure something like SZ doesn't happen. They need to incentivize pvp with xp bonuses to specific zones by controlling their access through pvp. They could reimplement the insignia system for rewards. The current setup sucks.
Everquest is a PvE game and that is the reward for PvP. You can fight for the PvE content. There is no waiting in lines for camps on the red server which for me alone is enough to never log in blue again. It makes it so there is always something to do. PvP or PvE.
  #70  
Old 04-30-2014, 12:47 PM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Everquest is a PvE game and that is the reward for PvP. You can fight for the PvE content. There is no waiting in lines for camps on the red server which for me alone is enough to never log in blue again. It makes it so there is always something to do. PvP or PvE.
Sure. At the very end when everything caps PvP will be possible but I'm talking about something entirely different. Let's say Red is relaunched in the same way it was originally. I start with a crew of 24 players and my decry is to level as fast as humanly possibly, avoid pvp because it only takes away from leveling. Your crew stops and smells the roses (pvps at multiple stages throughout the game) Now both our crews are level capped but my crew has been in the planes for a solid 60 days longer than yours has because we raced to 60. We now have better gear, better resists, more hp, better weapons. No amount of strategy, skill, and/or tactics can stop a better geared force. The only way to compete with that is a zerg.

I'm saying that if there's a relaunch there needs to be level caps and a strong benefit to pvp.
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