![]() |
|
|
|
#1
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#2
|
|||
|
And as for your post andman, the major problem is that the GMs do not want to be involved. And actually in response to this I just thought of a problem with my previous post's idea... get to that ina second... But yeah, GMs do not want to be involved, and even more turning this into an event for everyone on the server is just adding things unnecessarily to what this is trying to accomplish. It's like throw pillows on a bed. (and honestly, I just find that to be incredibly boring, and I'd feel like a kindergartener. Not to deter bringing ideas, I just feel like this particular one's not gonna fly.)
So yeah my previous post's idea... will allow for buff cheating, cuz there won't be thorough dispel cleansing before the allowance of self buffs. I can't think of a solution to that off the top of my head, other than allowing any buffs, but that's not a good idea at all heh. Perhaps it needs to be thrown out. If you like the idea please try to save it! | ||
|
Last edited by Ektar; 12-19-2009 at 05:49 AM..
Reason: cuz
|
|
||
|
#3
|
|||
|
Already theres lots of arguing about dueling, trivia just seems simpler and less problematic.. with same potential results
| ||
|
|
|||
|
#4
|
|||
|
Yes, but so is /random 100. See above for argument against this
| ||
|
|
|||
|
#5
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#6
|
|||
|
and upon the start of the battle, people in the battle rush forward and everyone else scatter back. The battle will therefore depend more on leadership and quick thinking, rather than foreplanning of "kill soandso first, soandso second, and soandso third."
this is riddled with problems.. wouldnt work | ||
|
|
|||
|
#7
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#8
|
|||
|
AND as for a solution to my own problem! Cut down the numbers on each side so it's like 1 to 1 real contender to decoy... like 3v3 fight will start with 6 people on each side, 3 in battle, 3 that'll run back. Each side sends other people over to mass dispel, and then watches as they buff up to make sure they only get self buffs. But once again I run into the same problem of the decoys buffing the real contenders.. sigh! I need to go to sleep =p. Perhaps the decoys can only be non buffers or weaker buffers. Like warriors can be there, paladins if a cleric is there, rangers if a druid is there (or cleric if a cleric is there, paladin if a paladin is there, etc). So the decoys can't actually aid in buffing. And during the fight, everyone not involved can be like "okay if they were actually in the fight and these were the decoys, is it possible for those mofos the CHEAT?! DID THEY!?" and if it's shown that cheating did happen (or was possible due to an error) that side loses. I'll even go so far as to look into everyone's spells, but I feel like there are enough non-casting classes to make this simple enough (and I know for a fact that so far in the timeline paladins are weak clerics, and can add no advantage... I assume same for rangers n sks.)
| ||
|
|
|||
|
#9
|
|||
|
Ektar made me think of something Allizia said..
If it's a 2v2, guild A comes to the fight with 3 players, guild b eliminates one. If it's a 3v3, guild A comes to the fight with 5 players, guild b eliminates two. etc. ?
__________________
![]() | ||
|
|
|||
|
#10
|
|||
|
I like how we're all here just chattin =p. I JUST said there are problems with it, andman - look a few posts up
GOIN TO BED CHECK BACK LATERZ | ||
|
Last edited by Ektar; 12-19-2009 at 06:07 AM..
|
|
||
![]() |
|
|