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#61
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#62
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#63
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![]() Some kind of perks or incentives for folks to test would be a huge boon for the beta server.
None of it will affect the blue server anyway so what does it matter? give us cheal pots, bard speed, epics, whatever. Would help people mow through content faster and also give them incentive to play/test. | ||
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#64
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Like I said, yes most people will go over and just use the stuff without doing any real testing. But there are probably a few more like me that have been in development for a long time (17 years for me) that know how to test and could properly test all aspects even if some of the aspects are provided by npcs to give shortcuts to testing other aspects. The point is, I don't mind helping test. But I'm not going to do it if I have to do extraneous amounts of meaningless work just to get to the point that I can help test. | |||
Last edited by Menaan; 03-20-2014 at 01:01 PM..
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#65
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![]() What was Kunark beta like? Did they have testing support functionality as mentioned above or not?
__________________
The Ancient Ranger
Awake again. | ||
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#66
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![]() There was a way to level up.
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#67
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![]() I write software to test software, for a living.
Sandboxing an environment and saying 'go test it!' is probably the worst incentive to get actual testing. Areas of test need to be categorized, with goals set, if you want people to do it. People have to feel like they're working on an accomplishable goal before they go off and start testing. There's TONS to do in velious, and it seems never-ending. I'd recommend themed weeks, 'faction week', 'kael week' 'PoG' week. Give out prizes for the most number of bugs submitted in a given week. With this model, you could also provide faction increasers like if you wanted to test out faction specific quests (in a 'SS quest week', etc) you could just have wands that elevate you to desired faction (amiable, kindly, warmly, indiff, etc.). And BTW, Software and game QA is a real thing with some sizeable costs. If you want real coverage there has to be incentive. I know personally I work all day doing this exact thing (well, not exact...) and the last thing I want to do is come home and do it for free.
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | ||
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#68
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![]() What about designated hot zones for testing each week, with each valid bug find resulting in getting a raffle # for a chance to win an illusion/vanity item on the character of your choice? The total amount of rewards per zone test would be limited.. say 5 per zone?
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#69
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Building a reward system for a one time beta test is NOT a good use of anyone's time. It will only be exploited to the max by everyone once we figure out the best way to gather "testing" points. | |||
Last edited by Yonkec; 03-20-2014 at 05:00 PM..
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#70
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I don't think it would be that difficult to have a raffle for, say, custom titles. 'The Analyst" "The Detective" "The Bug Smasher" This requires very little work. They could also provide 'early access' for people who find X amount of bugs. That's the best idea I've had yet, actually. You'd get all the hardcore guilds pressing all members to find at least 'X' legitimate bugs in the beta so they can start 2 days extra. This also requires little extra work. And, fact is that work that needs to be done for rewards can be done AFTER velious is released.
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | |||
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