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  #1  
Old 01-27-2015, 10:13 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Will give adding ranged weapon delays a shot in next day or so. Gotta take some data for flight time to see what I am looking for. Since its same part of code for bolts, might do some collision work too.

H
Loving this.
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  #2  
Old 01-28-2015, 01:19 AM
Raev Raev is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Will give adding ranged weapon delays a shot in next day or so. Gotta take some data for flight time to see what I am looking for. Since its same part of code for bolts, might do some collision work too.

H
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Old 02-03-2015, 01:12 PM
Haynar Haynar is offline
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Here is what i see from melee. Sneak up, a miss draws no aggro. Sneak up, a hit drops sneak.

So ranged attack, sneak up when attacking, a miss is easy mode. Sneak pull.

Ranged attack, sneak up when attacking. A hit drops sneak. Epic fail.

Ranged attack, sneak down when attack. If you get sneak up, before it hits (hit or miss). Score. Sneak pull.

That was what i can gather from posts i read.

H
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Old 02-03-2015, 01:59 PM
vouss vouss is offline
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Some of those mechanics seem conflicting. The hit/miss mechanics imply that attacking does not break stealth unless you hit the target. While having to turn on sneak after throwing would suggest that attacking DOES break sneak but you can simply re-apply the ability before your projectile hits the target. While it still works as you have it stated (hit/miss is the only deciding factor wether or not your sneak breaks, but turning on sneak after throwing a weapon before it hits creates some loophole around this?) It seems weird, and like that's not how the developers would have intended it to be.
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  #5  
Old 02-03-2015, 02:04 PM
evilkorn evilkorn is offline
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http://sanguineblade.yuku.com/topic/1427/Sneak-pulling
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When Mobs are relatively close together and facing the same direction (or at least not facing oppositie directions), this is when sneak pulling is the most possible.

What you do is have sneak/hide on, inch up behind the target you want (the closer of the two with it's back to you), and hit your range attak until it goes off. As soon as it goes off and you fire at the mob, keep stepping backwards. WHen you fire, you will unhide but will continue to sneak. The mob will then come towards you, but by the time it gets to you and breaks your sneak you are out of the aggro range of the other mobs you don't want to pull. THerefore, you've just singly pulled from 2+ mobs standing next to each other.
Feb 13 01 2:17 PM
No mention of sneak breaking when thrown or having to sneak again during flight.
Last edited by evilkorn; 02-03-2015 at 02:07 PM..
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Old 02-03-2015, 02:08 PM
Man0warr Man0warr is offline
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Yeah I don't remember all the mechanics of it, I was like 14 in 1999 - but I remember sneak not breaking with ranged weapons on a miss or a hit. As a rogue, HIDE definitely does break on a ranged attack, which is why BOTH mobs had to be facing away from you when you did this or you would aggro any mobs facing you (and thus all the mobs near after proxy aggro) because only sneak was still on.

Some of these Safehouse posts are in late 2000 and 2001 with no edits.

I guess you could not trust these old archived posts but since that's the bulk of your proof for every other change you propose you can't have it both ways.
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Last edited by Man0warr; 02-03-2015 at 02:10 PM..
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Old 02-03-2015, 05:19 PM
Pint Pint is offline
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This thread derailed to pull mechanics when the biggest issue with sneak is its ability to be used as a 100% mem wipe. If you pull a large train you should not be able to fd then sneak, stand and drop sneak to reset your aggro. You know that is not classic, everything else in this thread is just ppl speculating for nerfs.
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Old 02-03-2015, 05:35 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
This thread derailed to pull mechanics when the biggest issue with sneak is its ability to be used as a 100% mem wipe. If you pull a large train you should not be able to fd then sneak, stand and drop sneak to reset your aggro. You know that is not classic, everything else in this thread is just ppl speculating for nerfs.
You sure about that not being classic?

I used to do almost same thing with mobs that dont see thru invis. You pop instant cast CoS, as soon as u stand, can pull off memblur almost all the time. U had about 1/2 sec to get invis. So with good ping times could pull it off easy.

H
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Old 02-08-2015, 12:14 AM
Raev Raev is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
You sure about that not being classic?

I used to do almost same thing with mobs that dont see thru invis. You pop instant cast CoS, as soon as u stand, can pull off memblur almost all the time. U had about 1/2 sec to get invis. So with good ping times could pull it off easy.

H
I thought the conclusion was that invis/sneak did not blur but just somehow prevented reaggro, and when sneak dropped (or they turned to face you) they would return. Currently sneak itself is not blurring aggro (sneak + unsneak while FD = they come after you) but standing up while sneaking and them facing away = 100% blur. I don't know whether that's a bug or not, but that is the current behavior.

I am kinda looking forward to ranged collisions, but in reality it will just mean SKs get to pull more with spells and bigger trains.
Last edited by Raev; 02-08-2015 at 12:16 AM..
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  #10  
Old 02-03-2015, 02:16 PM
Erati Erati is offline
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doesnt make sense that a 'miss' would be nearly exploitative and the desired result when using a throwing item while pulling

Sneak either broke or it didnt when using a throwing weapon - I doubt it broke only on 'hits' and not 'misses'
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