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#1
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#2
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#3
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Here is what i see from melee. Sneak up, a miss draws no aggro. Sneak up, a hit drops sneak.
So ranged attack, sneak up when attacking, a miss is easy mode. Sneak pull. Ranged attack, sneak up when attacking. A hit drops sneak. Epic fail. Ranged attack, sneak down when attack. If you get sneak up, before it hits (hit or miss). Score. Sneak pull. That was what i can gather from posts i read. H
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Haynar <Millennial Snowflake Utopia>
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#4
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Some of those mechanics seem conflicting. The hit/miss mechanics imply that attacking does not break stealth unless you hit the target. While having to turn on sneak after throwing would suggest that attacking DOES break sneak but you can simply re-apply the ability before your projectile hits the target. While it still works as you have it stated (hit/miss is the only deciding factor wether or not your sneak breaks, but turning on sneak after throwing a weapon before it hits creates some loophole around this?) It seems weird, and like that's not how the developers would have intended it to be.
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#5
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http://sanguineblade.yuku.com/topic/1427/Sneak-pulling
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No mention of sneak breaking when thrown or having to sneak again during flight. | |||
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Last edited by evilkorn; 02-03-2015 at 02:07 PM..
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#6
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Yeah I don't remember all the mechanics of it, I was like 14 in 1999 - but I remember sneak not breaking with ranged weapons on a miss or a hit. As a rogue, HIDE definitely does break on a ranged attack, which is why BOTH mobs had to be facing away from you when you did this or you would aggro any mobs facing you (and thus all the mobs near after proxy aggro) because only sneak was still on.
Some of these Safehouse posts are in late 2000 and 2001 with no edits. I guess you could not trust these old archived posts but since that's the bulk of your proof for every other change you propose you can't have it both ways.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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Last edited by Man0warr; 02-03-2015 at 02:10 PM..
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#7
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This thread derailed to pull mechanics when the biggest issue with sneak is its ability to be used as a 100% mem wipe. If you pull a large train you should not be able to fd then sneak, stand and drop sneak to reset your aggro. You know that is not classic, everything else in this thread is just ppl speculating for nerfs.
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Pint
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#8
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I used to do almost same thing with mobs that dont see thru invis. You pop instant cast CoS, as soon as u stand, can pull off memblur almost all the time. U had about 1/2 sec to get invis. So with good ping times could pull it off easy. H
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Haynar <Millennial Snowflake Utopia>
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#9
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I am kinda looking forward to ranged collisions, but in reality it will just mean SKs get to pull more with spells and bigger trains. | |||
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Last edited by Raev; 02-08-2015 at 12:16 AM..
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#10
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doesnt make sense that a 'miss' would be nearly exploitative and the desired result when using a throwing item while pulling
Sneak either broke or it didnt when using a throwing weapon - I doubt it broke only on 'hits' and not 'misses'
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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