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#61
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Quote:
Ensnare makes charming stupidly efficient and safe, and opens up all kinds of areas for fear kiting, which essentially sets mob dps to zero for large lengths of time and costs tiny amount of mana to accomplish. The ranger is quite durable before 50 and does very respectable damage, can tank, and can assist with CC. The weakness comes at 50+ when you'll have to recruit a true tank to do higher-end stuff, but the ranger is still useful because of the before-mentioned utility and dps. You'll lack ports. Unfortunate but hardly insurmountable, and a cleric will be much more needed later on than a druid. Otherwise this group is extremely solid. Edit: Also, everyone can start in (nearly) the same area ---> Enchanter - High elf / Gnome Cleric - High elf / Gnome / Dwarf Ranger - Wood elf | |||
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Last edited by Xelris; 01-09-2014 at 07:09 PM..
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#62
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Quote:
__________________
<Azure Guard>
Flyboy Firebane - 60 shaman Faladwen Fireball- 60 wizard Mithras Firehealer - 60 cleric Gurig Fireplague - 53 necro Umphrey McGee - 55 magician Loden Arrows - 46 ranger | |||
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#63
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I love rangers also and they can do as much (or more, like adding SoW) than SK. Just worry about their flimsiness as a tank post-50. | |||
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#64
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Quote:
__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#65
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Necro/Shaman/Chanter best trio imo.
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#66
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Quote:
__________________
<Azure Guard>
Flyboy Firebane - 60 shaman Faladwen Fireball- 60 wizard Mithras Firehealer - 60 cleric Gurig Fireplague - 53 necro Umphrey McGee - 55 magician Loden Arrows - 46 ranger | |||
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#67
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I'd argue to replace the cleric with a shaman, and here's why: 1) Malo - good god malo. I'll trade 'better heals' for 'my charm lasts longer' any day of the week. It's mana intensive and dangerous to recharm. My chance of dying goes down as you bring down the number of charm breaks I have to deal with 2) I already stun, and I don't need a clerics stun. PBAE stuns are the shit. If my mob breaks i should be runed/bedlamed (or the younger version of bedlam, been too long) and ideally my stun will be off before it chews through it. If I can't handle a mob thru that stun , well... maybe i shouldn't play enc. 3) slows. shaman slows make mobs a joke, and they require me to have one less spell necessary on my hotbar to free it up. 4) runspeed - SoW is king. This is mitigated by jboots, but, do you have 21k for you and your friends? 5) passive regen - if i'm doing my job right, passive regen will top me off - shaman shouldn't need to heal me all that much. As to the SK - I'd prefer a monk, but that's solely from a DPS point of view. I understand how versatile SK are. All that to say, I think the real choice is enc/enc/enc. | |||
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#68
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Quote:
__________________
Wazzock - Ogre Warrior
Pillock - Iksar Monk Urgh - Troll Shadowknight Twerp - Ogre Shaman Numpty - Halfling Warrior Tosser - Gnome Enchanter | |||
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#69
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Slot 1: Warrior
Slot 2: Cleric Slot 3: Enchanter Slot 4: Shaman Slot 5: Monk Slot 6: Rogue/Bard/Magician/Any | ||
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#70
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Quote:
Fear kiting, mez, fastest mana regen, nukes, charms that dps as good as monks. | |||
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