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  #1  
Old 12-20-2013, 01:35 PM
justin2090 justin2090 is offline
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More raid pops or tokens isn't really that great. I agree something has to change but I don't think this is the answer. Anything that could mess with the economy in a game where there are No Bind On Equip Items is bad. More raid targets = More loot on the server.

I believe the schedule set in place for the next 2 weeks is really the only option. Lets see how this pans out.
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  #2  
Old 12-20-2013, 01:51 PM
Yaolin Yaolin is offline
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1. Variance is halved for all mobs in order to not waste peoples time and effort, and it allows for a greater likely hood that mobs will be spawning in closer time proximity to each other (Have to choose one of the other). Help GMs!!
Batphoning/Zerg guilds still benefit from variance and smaller/primetime guilds have a better chance of actually seeing a mob spawn if they hunt in a particular zone during the mobs window (100% better chance of seeing mob if variance is halved. Smallest window would be by Dracoliche of 12 hours and Trakanon would have an 18 hour window.)
2. Guilds are only allowed to kill every fourth spawn of each raid mob, once a mob has been killed 4x the "rotation" resets, and at the end of every month the "rotation" resets no matter where it is in the cycle. (About 2.5 Trak/Maestro/Dracoliche per month and 1 Gore/CT/Inny/Sev/Tal/VS/Fay per month) There are easily 4 guilds/raid forces on this server that can kill these mobs within a few hours of them spawning. (Help everyone!!)
With this strategy you would see the raid scene blown wide open, there would still be FTE fights/mobilization(Batphone/Zerg guilds still win out) wars, most likely the same 3 guilds would get 75% of the spawns, but the other 25% would be fucking awesome and a lot of fun for the rest of the server.
3. This would require a window on the P99 website stating which guilds have killed which mobs during a current month so that it is known by all that they are not in the running. Help GMs!!
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  #3  
Old 12-20-2013, 01:53 PM
Orruar Orruar is offline
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I believe the staff here wants the players to work out their own system, whether that be a rotation or pseudo-rotation, with no staff enforcement necessary. And rightfully so. It can be done, but it requires the population polices themselves. Something that is quite easy so long as the good people of each guild hold the shitbags accountable.
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Old 12-20-2013, 02:08 PM
Ahldagor Ahldagor is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
I believe the staff here wants the players to work out their own system, whether that be a rotation or pseudo-rotation, with no staff enforcement necessary. And rightfully so. It can be done, but it requires the population polices themselves. Something that is quite easy so long as the good people of each guild hold the shitbags accountable.
that's exactly what they're trying to do.

rogean in my head while reading the front page

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  #5  
Old 12-20-2013, 02:09 PM
Anichek Anichek is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
I believe the staff here wants the players to work out their own system, whether that be a rotation or pseudo-rotation, with no staff enforcement necessary. And rightfully so. It can be done, but it requires the population polices themselves. Something that is quite easy so long as the good people of each guild hold the shitbags accountable.
This, exactly. Which is what the initial post was. The leadership of the guilds who have agreed to the OP are all trying to establish a baseline - test it for the next couple of weeks - and see how it works.

If 7-8-9 guilds are all working together for fun, competitive atmosphere that:

a) Doesn't involve a SECURED rotation, but
b) DOES introduce a guaranteed opportunity for other guilds, and
c) LIMITS the instances for back to back to back to back kills by providing an "exclusion timer"

I really feel (after the conversations we had last night) that this could be not only a regime change, but a fundamental shift in the wait that P99 raiding is policed and conducted....we're all here to enjoy the content, I'm excited to see this agreement in action.

To a GREAT couple of weeks, and with any hope, a vast improvement long term on the raid/end-game scene!
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  #6  
Old 12-20-2013, 02:52 PM
Aeaolena Aeaolena is offline
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Quote:
Originally Posted by Anichek [You must be logged in to view images. Log in or Register.]
To a GREAT couple of weeks, and with any hope, a vast improvement long term on the raid/end-game scene!
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  #7  
Old 12-20-2013, 02:28 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
I believe the staff here wants the players to work out their own system, whether that be a rotation or pseudo-rotation, with no staff enforcement necessary. And rightfully so. It can be done, but it requires the population polices themselves. Something that is quite easy so long as the good people of each guild hold the shitbags accountable.
Suppose that TMO comes back and agrees to this. Cool, we still have to track everything and compete against one of FE/IB and TMO. In other words 10% of the effort will go to killing the mobs, 90% will go to tracking/batphoning/zerging etc instead of 5%/95%.

The real problems here are variance and overcrowding. The real solutions are repops and tokens. Everyone can compete and keep score on whokilledit, and the casuals can kill a few mobs each week with tokens. Everyone wins.

I know Rogean wants everyone to just play nice, but he has to create rules where that's possible.
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  #8  
Old 12-20-2013, 02:39 PM
Pint Pint is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Suppose that TMO comes back and agrees to this. Cool, we still have to track everything and compete against one of FE/IB and TMO. In other words 10% of the effort will go to killing the mobs, 90% will go to tracking/batphoning/zerging etc instead of 5%/95%.

The real problems here are variance and overcrowding. The real solutions are repops and tokens. Everyone can compete and keep score on whokilledit, and the casuals can kill a few mobs each week with tokens. Everyone wins.

I know Rogean wants everyone to just play nice, but he has to create rules where that's possible.
I'm not really a classic nazi but all this talk of tokens and forced mob rotations doesn't sound anything like the eq we all came here to play. The current proposal is pretty simple and should at least allow a third or fourth guild to enter the raiding equation which after 2 years is a vast improvement. People need to slow their roll and see how things pan out, the real issues are going to arise when one guild mistreats another during these two weeks and how the man children officers handle these situations.
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  #9  
Old 12-20-2013, 02:40 PM
Orruar Orruar is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Suppose that TMO comes back and agrees to this. Cool, we still have to track everything and compete against one of FE/IB and TMO. In other words 10% of the effort will go to killing the mobs, 90% will go to tracking/batphoning/zerging etc instead of 5%/95%.

The real problems here are variance and overcrowding. The real solutions are repops and tokens. Everyone can compete and keep score on whokilledit, and the casuals can kill a few mobs each week with tokens. Everyone wins.

I know Rogean wants everyone to just play nice, but he has to create rules where that's possible.
With TMO back, you might have to renegotiate the agreement to skip out on 2 spawns after killing one for non VP or something like that. I'm sure there are ways to work this out without going back to the days of needing alts camped at every boss spawn. Maintaining some semblance of classicness is best. Raid tokens aren't very classic at all. Server repops with full boss repop is very classic.

And I suspect that after a month or two of the current agreement, the raid environment would improve greatly. The shitbags who only live to deprive others of loot would go somewhere else, as they would no longer be getting their daily fix of opponent tears. This would lead to a more friendly population, which would lead to better and more friendly competition, which leads to an even more friendly competition. Of course, maybe I'm just too much of an optimist. Maybe we'll always be stuck with people who only get joy from the suffering of others. But maybe that is true, and this episode has taught the decent people who surround and support these sociopathic bottomdwellers that they shouldn't align themselves with such people.
  #10  
Old 12-20-2013, 02:47 PM
Elmarnieh Elmarnieh is offline
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Yeah we should have a lot more full server respawns because classic EQ was not this stable.
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