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#61
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No one "super recruited" to beat you. We beat you with equal and lesser number half a dozen times, and your members got discouraged. When you actually did win, half the guild was outraged by the way you reward loot, and your members got discouraged. Then when other guilds attempt to form an alliance with you, you were unwilling to come to a reasonable compromise, and your members got discouraged.
Thus your alliances fell apart, your members stopped logging in, and the rest joined Nihilum.
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#62
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Quote:
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The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it! | |||
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#63
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I heard Lite started streaming so he could hear the sound of his own voice over and over.
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#64
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Quote:
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Holey 57 Cleric -STRIPPED/RETIRED Gream Cheese the King of Thieves 60 Rogue RIP Rygrim | |||
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#66
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Quote:
VZTZ was optimized, fast paced and developed to focus on the lategame PVP. Mobs never spawned all at the same day, they were never up "at the minute", and gear difference didnt have even close to the same importance as on this server. People who missed out on the VZTZ boxes missed so much fun, PVP was everywhere, guilds where always competing, big basementdwelling personalitys made the server fun and encouraged anyone to take side and join in on the fun. I remember a Guild VS Guild fight that lasted for hours over plane of fear where myself as one guild leader and Rexx as the other guildleader ended up having to fight with backup banked gear in Oggok in order to try to get back to Fear. On this server with exp losses in pvp and exp/progression being terribly slow, people rather gate and plug then take a fight that they dont have an advantage in. VZTZ was basicly constant drama, PVP and fun 24/7 - on RED99 nothing happends on box 165/168 hours a week. First 3 days of the server was pretty fun tho [You must be logged in to view images. Log in or Register.] | |||
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#67
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VZTZ was faster paced XP with less dependence on gear. Making the journey to late game so much easier and quicker.
The server had so much PVP and there was always even competition. The only reason that server didnt average 200+ constantly was because of the 3 wipes or so. I understand a wipe every so often but it really limited the growth of the server. If they would just leave the XP bonus in, change up some resist and damage codes and make it so mobs spawned randomly on a 12 hour window then this server would see a lot more pvp. Nihilum is afraid of change, because they know it will be more work / threaten their dominance. Basically the GMs either want the server to flourish, or they want to appease the top guild of 60 players. Pretty cut and dry here.
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#68
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Project Nihilum
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#69
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Quote:
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#70
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back when i quit almost 2 years ago, nihi was the zerg guild trying to kill holo lol.
flipppflop is this server worth playin on still? solo'd almost the entire game, and now 2 years later,, no difference, jus less ppl and its easier to get exp =\ oh , and they Re enabled harvest. (it got disabled when my wiz hit 34, litterally) still never got my ice comet from nilbog or w.e or 'amelinda' | ||
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