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  #61  
Old 11-13-2013, 04:21 PM
Rellapse35 Rellapse35 is offline
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Quote:
Originally Posted by Retti_ [You must be logged in to view images. Log in or Register.]
The point is while we were killing the first 6 raid targets Lite was still porting his boxes and couldn't even snipe 1 out of 10
lol that is sad so worried about the peeveepee they could not get a single kill on a server repop.

had like 12 hours to get organized for it
  #62  
Old 11-13-2013, 04:22 PM
Littlegyno 10.0 Littlegyno 10.0 is offline
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all i see in this thread is andis crying cause him and his faggot pals can't do SHIT AGAINST THE DUKE


PRAISE DUKE NIZZAR KING OF RED99
  #63  
Old 11-13-2013, 04:26 PM
Derubael Derubael is offline
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What difference, if any, does variance make in the raid scene on red?

Also, out of ~15 raid targets that repopped after server came up, did someone other than nihilum get any, if not, why?

lastly, 'patch day' repops have nothing to do with variance.
  #64  
Old 11-13-2013, 04:26 PM
Versch Versch is offline
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Quote:
Originally Posted by big mouth chew [You must be logged in to view images. Log in or Register.]
how bout instead of 'variance' vs 'static' we try debating 'raid mobs' vs 'no raid mobs'

i think that 'no raid mobs' would lead to more pvp
stop the madness, stop the spawns
PH for all dragons is now any "a_willowisp"
  #65  
Old 11-13-2013, 04:27 PM
Rellapse35 Rellapse35 is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
What difference, if any, does variance make in the raid scene on red?

Also, out of ~15 raid targets that repopped after server came up, did someone other than nihilum get any, if not, why?

lastly, 'patch day' repops have nothing to do with variance.
Why you ask? Bad leadership
  #66  
Old 11-13-2013, 04:29 PM
Rellapse35 Rellapse35 is offline
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It was funny Sirken calling you all retarded on twitch last weekend for wanting Variance.
  #67  
Old 11-13-2013, 04:30 PM
Andis Andis is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
What difference, if any, does variance make in the raid scene on red?

Also, out of ~15 raid targets that repopped after server came up, did someone other than nihilum get any, if not, why?
both questions addressed in my original post derubael
  #68  
Old 11-13-2013, 04:31 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
Sirken/Staff, you told us that the reason for variance not being allowed on Red, is because knowing the spawn timers on the raid targets " is suppose to encourage pvp."

After yesterdays patch day, 50+ nihilum loaded in (as expected) to down each raid target in the best possible time.

Now the questions.

- Was there any epic pvp happening over these raid targets? The answer is clearly no.

- Let's ask ourselves why? Because Nihilum loaded in 50 characters to do nothing else but to down these mobs. What guild wants to pvp 50 players?

- Is this encouraging pvp? the answer is clearly no.


Now, this isn't the first time this has happened. This has been seen over the course of this server.

Now let's ask ourselves another question.

Is it time to change things up? I leave that up to you. Otherwise, the same 50 will be loading in to down mobs without any pvp whatsoever.

Whether it be to add variance Or simply making a rule that no more than 25 players can be tagged under same guild tag - just to TEST things out.

I don't know. At this point it is pretty secure to say that this server, "Red 99" is not a red server at all. In fact it mirrors heavily like the blue server.

I would like serious feedback on the proposed options and possible change in rules.


/signed

your friendly neighborhood White Knight

Andis.
Andis confirmed more blue than me. Come to blue bra, I got room in my level 10 EC group.
  #69  
Old 11-13-2013, 04:31 PM
Vayder Vayder is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
Whether it be to add variance Or simply making a rule that no more than 25 players can be tagged under same guild tag - just to TEST things out.
How delusional can one be?

A limit on the number of players in each guild accomplishes nothing. You can't stop more than 25 from logging onto the same vent server, you can't stop <Azrael> from forming <Azrael B> and raiding together.

At least that idea just does nothing. Adding variance is actively worse for the rebel forces. You guys know when the mobs will spawn and can plan to show up in force to contest. Once you add variance you will have no hope. You can't get players to log in now when your members have 7 days to plan to be there. How do you expect to have a force to compete when you have to be tracking multiple mobs through their window, defend your tracker from pvp, and then beat Nihilum on a batphone?
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  #70  
Old 11-13-2013, 04:31 PM
AffEcT AffEcT is offline
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Quote:
Originally Posted by Rellapse35 [You must be logged in to view images. Log in or Register.]
It was funny Sirken calling you all retarded on twitch last weekend for wanting Variance.
Because Sirken dont know shit about what its like playing on this server.

Apping nihi Rellapse?
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