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  #1  
Old 11-10-2013, 02:57 PM
SamwiseRed SamwiseRed is offline
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Customs teams sounds like red99 but can only join 1 of 3 guilds
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  #2  
Old 11-10-2013, 03:02 PM
Ebony Ebony is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
If u think the Ruleset is to blame for everyone rolling evil u are an idiot.
We didn't say rule set, we said Team split. If you can't tell the Team Split was the number one thing that made 80% of the server roll evil, you are the idiot, not us.
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  #3  
Old 11-10-2013, 03:05 PM
SamwiseRed SamwiseRed is offline
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Naw you are for sure the idiot [You must be logged in to view images. Log in or Register.]

Confirmed
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  #4  
Old 11-10-2013, 03:43 PM
Lowlife Lowlife is offline
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My main problem with SZ was the fact that Evil was badass, neutral was medicore, and good was shit, and their respective populations represented that. Evil had like every worth a fuck race/class combo, good has the least.
  #5  
Old 11-10-2013, 03:44 PM
Ebony Ebony is offline
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
My main problem with SZ was the fact that Evil was badass, neutral was medicore, and good was shit, and their respective populations represented that.
Yes, you are 100% correct... in a very blunt way lol [You must be logged in to view images. Log in or Register.]
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  #6  
Old 11-10-2013, 03:52 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Ebony [You must be logged in to view images. Log in or Register.]
Yes, you are 100% correct... in a very blunt way lol [You must be logged in to view images. Log in or Register.]
Good literally represented 11% of the server, hiding in Halas
  #7  
Old 11-10-2013, 04:24 PM
Chronoburn Chronoburn is offline
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Everyone is assuming a 3 team setup as well. Has this been decided?

Not sure the population can sustain 3 teams.
  #8  
Old 11-10-2013, 04:37 PM
One Tin Soldier One Tin Soldier is offline
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Just to toss a suggestion out there since there is all this haggling over the ruleset.

Since they are planning a PvP server merge anyway why not do it this way: Start the teams server with the stipulation that if the population craps out within the first year all the characters on it will be moved to Red99 and the teams server will be wiped, the ruleset changed and then restarted.

So if the ruleset they go with is fatally flawed in some way the understanding is already in place from day one that they will wipe and change it.

It's almost what they were planning to do anyway. Announcing it in this way would just give them an excuse to tinker with the ruleset all they want until they get it right. Or as right as possible.

This would also let them experiment with some of the wilder ideas out there with the understanding that it's all basically just test runs until something works out well.
  #9  
Old 11-10-2013, 04:42 PM
Sixsixsix Sixsixsix is offline
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This suggestion is similar to the "process oriented solution" thread I made. I think making everyone aware of wipe possibilities in the event of a fatal flaw is super important. Alternatively, I suggested an elongated test phase, but its really two sides of the same coin.
  #10  
Old 11-10-2013, 04:54 PM
liveitup1216 liveitup1216 is offline
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SZ team disparity had 0 to do with race/class. The inverse could've happened too, and the people who didn't play SZ would be here saying evil team sucked without druid ports, extra trackers, and legit snares...

Frontal stun immunity on 1 race and shit regen pre50's on two others didn't break the server, stop being retarded.
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