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| View Poll Results: Hard Coded vs. Soft Coded Teams | |||
| Hard-Coded |
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152 | 91.02% |
| Soft-Coded |
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15 | 8.98% |
| Voters: 167. You may not vote on this poll | |||
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#61
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It's interesting that people like Chew talk bad about hard code elsewhere but everybody's voting in favor here. Given the fact that my hybrid server thread and Vexenu's modified SZ thread are the two most discussed ruleset threads, I don't understand the oversimplification here of an either/or hard code or soft code. I think the evil team being FFA to itself is a brilliant idea and would make it the most popular team. Zade, are you saying Vexenu's ideas are not under consideration?
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#62
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At this point, nothing is set in stone Aenor. The results of this post do not, in any means, set the coding. It is merely to try to understand what the player base is looking for. I've read both threads and both threads have great info. We have our ideas of what we think will work and results from various threads will help our decisions when it comes time to make them.
Again, nothing is set in stone, and the results of a poll such as this isn't going to be the cut and dry end to it.
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Wading through these shitposts like
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#63
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Cool preciate the update.
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#64
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i like that the GMs are getting input from the community, it does help and we appreciate it.
from what i remember hearing in the stream, is that this server will be faster xp/content release. just wondering if this is still true? like 3months classic>>>>>> 3 months kunark>>>> 3 months velious then merg or something like that ( if they did merg) i know nothing set in stone but is that still the direction you guys are going? | ||
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#65
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So you're talking about merges, chances of non merges. This is all very ambiguous and if I was a new player -- I wouldnt probably play/start on the red server if the current FFA server's future is uncertain.
It was already mentioned that the staff didnt want to deal with three different servers, and rightfully so. Can we get a clear plan? scenario(s) that the staff are expecting with the creation of a team server? You're literally mindfucking with hundreds of players right now, and I believe everybody here deserves clarity on this subject. | ||
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#66
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Basically, the only thing that is 100% is that there will be a teams server.
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Wading through these shitposts like
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#67
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Hard-Coded is the clear choice, regardless of which direction you take to setup the rest of the ruleset.
Any teams concept needs to have clearly defined teams with clearly defined opponents to really be successful. I didn't personally play on any of the EQ teams servers, but thus far I've heard a) How horrible it was to have soft-coded team 'exploiting' making PvP difficult and b) How amazing the hard-coded teams were for bringing these communities together for meaningful PvP encounters. So lets go with hard-coded. And avoid the A/B/C teams selection at character select. I want my team selection to be a meaningful choice, whether it's based on the alignment I want to follow or a grouping of deities or races. Those will get me really thinking about the character I want to create and how I will interact with the game world. Clicking "B" just because it's in the middle, without any idea of what that B team will consist of, where my teammates might be generally located, or even who will be with me just seems...boring. | ||
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#68
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voted hard cause, hard.
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#69
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Quote:
Also: [You must be logged in to view images. Log in or Register.] Can you feel it Nizzar? | |||
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Last edited by Aenor; 11-09-2013 at 06:06 AM..
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#70
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Quote:
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