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  #1  
Old 07-29-2010, 10:10 AM
Ripcord Ripcord is offline
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yea those are too high yet but kobolds and bnb is fine
  #2  
Old 07-29-2010, 10:56 AM
Thac0 Thac0 is offline
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In vanilla EQ rangers and warriors defense cap is pretty similar. With Etched Ivy & Thorny Vine the AC gap is even less.

Come Kunark Rangers have very nice weapons that proc slow (and as any raider in vanilla onward knows, if you can slow it you can tank it, ask any shammy / Enchanter).

In other words the only people who say rangers can't tank are under-geared , dont know the game that well or using it as a segway into a joke that's just about as old as a Titantic (James Cameron) joke..and thus should be beaten with a sock full of hot nickles.
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Last edited by Thac0; 07-29-2010 at 10:59 AM..
  #3  
Old 07-29-2010, 07:25 PM
Melias Melias is offline
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Okay, since I've absorbed far too much info regarding EverQuest over the years....

In the first few months of EverQuest rangers (did it carry over in to Kunark? I don't remember)) had the EXACT same AC softcap as warriors (this I'm unsure of, but the next part I am sure of), and the EXACT same overcap returns. What this meant that as long as a warrior and ranger had the same AC they would see the same tanking ability (if you discounted skill differences).

However, at some point before Kunark this got changed and rangers got their overcap return on AC dropped down to 1/3rd or more of the benefit that warriors see. It's at this point that the tired old "rangers suck," "realistic fetal position," etc. crap started popping up. Warriors were particularly vicious in this since they finally got their status as THE best tank solidified and a lot of rangers did die cause they tried tanking/soloing content that they used to be able to. But tank they still could.

Whether a ranger tanks is all about your willingness to let him. They've solidly been the 4th tank of EverQuest it's entire history with only monks ever really challenging that.

So stop projecting the same tired old jokes onto the rangers around you, and maybe the good ones will LFG instead of sticking to their friends who don't think they're a resurrection waiting to happen.
  #4  
Old 07-31-2010, 04:38 AM
stormlord stormlord is offline
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Quote:
Originally Posted by Melias [You must be logged in to view images. Log in or Register.]
Okay, since I've absorbed far too much info regarding EverQuest over the years....

In the first few months of EverQuest rangers (did it carry over in to Kunark? I don't remember)) had the EXACT same AC softcap as warriors (this I'm unsure of, but the next part I am sure of), and the EXACT same overcap returns. What this meant that as long as a warrior and ranger had the same AC they would see the same tanking ability (if you discounted skill differences).

However, at some point before Kunark this got changed and rangers got their overcap return on AC dropped down to 1/3rd or more of the benefit that warriors see. It's at this point that the tired old "rangers suck," "realistic fetal position," etc. crap started popping up. Warriors were particularly vicious in this since they finally got their status as THE best tank solidified and a lot of rangers did die cause they tried tanking/soloing content that they used to be able to. But tank they still could.

Whether a ranger tanks is all about your willingness to let him. They've solidly been the 4th tank of EverQuest it's entire history with only monks ever really challenging that.

So stop projecting the same tired old jokes onto the rangers around you, and maybe the good ones will LFG instead of sticking to their friends who don't think they're a resurrection waiting to happen.
People forget that our solo-ability allows us to better make money and complete quests on our own. We're more self-sufficient and this means, sometimes anyway, that we can get access to better gear. Of course, it's easier to make an alt for that, like a druid, just saying...

Lets not forget that being a ranger is more than being a tank. Snaring, rooting, tracking, blasting, doting, healing, sowing, invising, bowing, dsing, taken together, make rangers equally valuable. Even on live I've saved people from dying simply by doing patch healing. Serious. I know for a fact that, at least on live, even our minimal healing could mean the difference between living and dying. That's just healing alone. I am not mentioning all of the other things we can do that people have always ignored because someone else can do it better. They forget that it's always nice to have more than 1 snarer. Redundancy means extra security.

People who sacrifice security for speed do so at a risk. It's true that some classes and abilities stack better than others, but when you're in a zone where things can change in a heart beat, then having redundancy is that much more important. Even the best snarer can forget to snare too.

You need to consider the entire class. People like to make things simpler than they really our. They can't comprehend all of our abilities and how they might help, it's too sporadic for them, that's why they keep things simple by obsessing about the trinity and only wanting people who specialize in one area.
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Last edited by stormlord; 07-31-2010 at 04:55 AM..
  #5  
Old 07-29-2010, 11:27 PM
Tarvas Tarvas is offline
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Your either a ranger....or your supporting a ranger. Take your pick.../grins evily
  #6  
Old 07-30-2010, 08:27 AM
mmiles8 mmiles8 is offline
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AC returns after the soft cap has been reached
45%: Warrior
33%: Paladin, ShadowKnight, Monk (Under weight cap)
23%: Cleric, Bard
17%: Ranger, Rogue, Shaman
6%: Druid, Enc, Mag, Nec, Wiz

Shields ignore AC cap regardless of class.
  #7  
Old 07-30-2010, 08:31 AM
Messianic Messianic is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
AC returns after the soft cap has been reached
45%: Warrior
33%: Paladin, ShadowKnight, Monk (Under weight cap)
23%: Cleric, Bard
17%: Ranger, Rogue, Shaman
6%: Druid, Enc, Mag, Nec, Wiz

Shields ignore AC cap regardless of class.
Excuse the noob question, but what is the AC soft cap?
  #8  
Old 07-30-2010, 12:02 PM
Melias Melias is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
AC returns after the soft cap has been reached
45%: Warrior
33%: Paladin, ShadowKnight, Monk (Under weight cap)
23%: Cleric, Bard
17%: Ranger, Rogue, Shaman
6%: Druid, Enc, Mag, Nec, Wiz

Shields ignore AC cap regardless of class.
Coulda sworn bards and clerics had theirs raised to that level around TBS.

The ranger data is correct though.

Your softcaps should be correct too.

And for those asking what the hell the softcap and overcap return are:

The AC softcap is the point where worn AC stops giving it's full bonus, and instead gives only a % bonus as dictated by the overcap returns.

So a warrior with 350 worn AC (not displayed, worn is adding up all that AC on your gear) will actually only see 322.5 AC benefit.
  #9  
Old 07-30-2010, 12:04 PM
mmiles8 mmiles8 is offline
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Quote:
Originally Posted by Melias [You must be logged in to view images. Log in or Register.]
Coulda sworn bards and clerics had theirs raised to that level around TBS.
That may be the case.
  #10  
Old 07-30-2010, 12:08 PM
Melias Melias is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
That may be the case.
I'd need to do some searching, but I know most of that data is pre-SoF, but I honestly can't recall if bards/clerics got their boost before then or not. I think they did.

Go, go search powers, away!

Edit:

"The actual Post Softcap numbers based on the returns from the AoW calculations are (Quoted from Nodyin):

War: 34.38% (Keep in mind they have a natural DI advantage)

Knight: 32.25%

Bard/Monk/Cleric/Ranger: 30.3%

Beast/Rogue/Sham/Zerk: 25%

Druids/Silks: 20%"

That's all post-SoF, so I guess those are the cleric/bard numbers.

On Live rangers are pretty godlike, but yea, they languished for a long time without a real niche which made most groups avoid them since the Holy Trinity was king in people's minds.
Last edited by Melias; 07-30-2010 at 12:21 PM.. Reason: additional info
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