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  #1  
Old 12-29-2012, 02:20 PM
Bamzal Sherbet Bamzal Sherbet is offline
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today imma remove wind tunnel sounds

removed these lines for good measures

158^wind_lp1.wav
159^rainloop.wav
Last edited by Bamzal Sherbet; 12-29-2012 at 02:22 PM..
  #2  
Old 12-30-2012, 05:14 PM
Bamzal Sherbet Bamzal Sherbet is offline
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damn still gettin wind sounds. I'll have to try again
  #3  
Old 02-24-2013, 04:21 PM
jadefoot jadefoot is offline
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Anyone found a way to disable that looping, blowing snow winter sound effect? Dreadlands and Everfrost get this one bad.
  #4  
Old 07-18-2013, 12:32 PM
AenarieFenninRo AenarieFenninRo is offline
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Quote:
Originally Posted by jadefoot [You must be logged in to view images. Log in or Register.]
Anyone found a way to disable that looping, blowing snow winter sound effect? Dreadlands and Everfrost get this one bad.
snd2.pfs

wind_lp2.wav

this appears to have removed it for me [You must be logged in to view images. Log in or Register.]
  #5  
Old 07-18-2013, 12:48 PM
Razdeline Razdeline is offline
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Not classic. All sellouts.
  #6  
Old 10-06-2013, 01:07 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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I created a new .wav for the thunder sound, Fran Dresher saying "Oh Mr. Sheffield." Immersion? Through the roof.
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  #7  
Old 10-07-2013, 09:24 AM
Champion_Standing Champion_Standing is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
I created a new .wav for the thunder sound, Fran Dresher saying "Oh Mr. Sheffield." Immersion? Through the roof.
Oh...fuck yes.
  #8  
Old 12-18-2013, 08:05 PM
Roadblock Roadblock is offline
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Thankfully this mod exists. We wouldn't need it except the game decides to rain for 5 hours plus at a stretch so the noise can become tiresome. Was it really that way in classic?
  #9  
Old 12-19-2013, 12:20 AM
RiffDaemon RiffDaemon is offline
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Quote:
Originally Posted by Roadblock [You must be logged in to view images. Log in or Register.]
Thankfully this mod exists. We wouldn't need it except the game decides to rain for 5 hours plus at a stretch so the noise can become tiresome. Was it really that way in classic?
Yep, for Kunark at least (when I first started playing).
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  #10  
Old 12-19-2013, 03:36 PM
Andervin Andervin is offline
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Quote:
Originally Posted by Roadblock [You must be logged in to view images. Log in or Register.]
Thankfully this mod exists. We wouldn't need it except the game decides to rain for 5 hours plus at a stretch so the noise can become tiresome. Was it really that way in classic?
Yeah, during the kunark era is was crazy. I think they did it on purpose to give druids something to do with their new weather control spell.
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