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  #61  
Old 09-16-2013, 03:38 PM
bizzum bizzum is offline
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Originally Posted by fullmetalcoxman [You must be logged in to view images. Log in or Register.]
What does this tell you?
That I am not in other guilds, and cannot see their guild chat, and therefore do not know whether or not they were told this (which I'm assuming they were, it was rhetorical). Ya moran!
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  #62  
Old 09-16-2013, 03:39 PM
Freakish Freakish is offline
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Situation 1) Raid practicalities. I see Trakanon unengaged. I run my necro in with DA #1, pop DA #2 when it runs out and /q. I then log on my 60 rogue instantly and my guild engages before DA #2 clears off and my guild gets FTE + a 60 rogue dps.

Situation 2) I am low health on my rogue but I know I have my cleric right there. I /q on my rogue and log on my cleric because rogue will stay in game LD for 3 minutes and I can just log my cleric in to heal him + toss him buffs.

This is how you exploit the /q and instant log in and why there are issues with it being abused.
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  #63  
Old 09-16-2013, 03:39 PM
JayN JayN is offline
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obviously /q command should be removed!
  #64  
Old 09-16-2013, 03:41 PM
Bantam 1 Bantam 1 is offline
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Quote:
Originally Posted by bizzum [You must be logged in to view images. Log in or Register.]
Actaully Jeremy never had two clients open at once so it really has nothing to do with that statement from Zade.

I don't see the issue. If his friends come over to play / roommate plays with him, should he still be forced to camp even though he could /q and change accounts if they are not currently logged in, because its not fair he logged over to his other mule faster? There is no exploiting/evading an in-game death from this, and he's not running two clients, either.
I think they are saying is that he's idling at server select to avoid camping out to check mob spawns (which the screenie supports). So he can beat someone that has to camp by 20-30 seconds.

This obviously doesn't impact anyone not racing for a particular mob.
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  #65  
Old 09-16-2013, 03:42 PM
bizzum bizzum is offline
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Originally Posted by Bantam 1 [You must be logged in to view images. Log in or Register.]
Yeah, but you're leaving out what the real accusation is.

I'm not sitting here thinking its the biggest issue ever, but its a rules arguement (which again is part of raiding).

Guild 1 - has lots of extra accounts to hop about quickly (even quicker with ip exemption is the point).

Guild 2 - Probably has only some of that capability and is rules lawyering to take away that perceived advantage (or some of it).


PS - nice screenie - yep so it saves only 1 loading screen assuming same account.
I was simply commenting on what was in this thread: somebody changing from one account to another with a single client. Not sure why all this talk of extra clients. Also, if you read the read the read of the thread, you'd realize that you can't even /q and then try to log back into the same account, you're blocked out for 30 second so there is actually a loss of time if you don't /camp when changing characters on the same account. Do your homework!

I still fail to see a stark advantage. At least 50 if not 70% of the raid for probably isn't online at the time of pop for most of the kills. The instances of this being a game changer for any raid mob assuming nobody is using two clients are probably too few to count. Probably even with two clients.
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  #66  
Old 09-16-2013, 03:45 PM
Bantam 1 Bantam 1 is offline
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Quote:
Originally Posted by bizzum [You must be logged in to view images. Log in or Register.]
I was simply commenting on what was in this thread: somebody changing from one account to another with a single client. Not sure why all this talk of extra clients. Also, if you read the read the read of the thread, you'd realize that you can't even /q and then try to log back into the same account, you're blocked out for 30 second so there is actually a loss of time if you don't /camp when changing characters on the same account. Do your homework!I still fail to see a stark advantage. At least 50 if not 70% of the raid for probably isn't online at the time of pop for most of the kills. The instances of this being a game changer for any raid mob assuming nobody is using two clients are probably too few to count. Probably even with two clients.
We're not talking about same account.... no one was. I think everyone, but you is talking about 2 different accounts with 1 sitting at server select. I think the only mob this really is an issue for would be trak since its just a bottleneck.

Do your homework..... (read the title of the thread for a second... then read your bolded statement)
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Last edited by Bantam 1; 09-16-2013 at 03:52 PM..
  #67  
Old 09-16-2013, 03:53 PM
Servellious Servellious is offline
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Give everyone the ability to do it And be done with it. We all know nothing will come of this.
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  #68  
Old 09-16-2013, 03:54 PM
citizen1080 citizen1080 is offline
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Quote:
Originally Posted by Servellious [You must be logged in to view images. Log in or Register.]
Give everyone the ability to do it And be done with it. We all know nothing will come of this.
Nice Dune Avatar =)
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  #69  
Old 09-16-2013, 03:55 PM
JayN JayN is offline
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EVOL TMO CHEATINGHACKORS

BANHAMMER PLZ and give me their loots and account plz
  #70  
Old 09-16-2013, 03:57 PM
Apeople Apeople is offline
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Kagok is right, putting in my petition for ip exemptions so i can fast switch now.
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