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  #61  
Old 09-13-2013, 11:55 PM
runlvlzero runlvlzero is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Are there rly ppl in this thread who don't get this is sarcasm?
What are you even refering too.
  #62  
Old 09-14-2013, 12:00 AM
Potus Potus is offline
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Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
So its ok to level a necro and an alt twinked in 8 days played.

But its not ok to solo level a melee at all, and expect at least 30 days played to "twinked" status.

Thats what the current xp bonus provides.
I have no idea what you're talking about here and the rest of your post also confuses me.[You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]:confus ed:[You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
  #63  
Old 09-14-2013, 12:05 AM
runlvlzero runlvlzero is offline
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Either way fast xp is the same as needing two characters to play one character with the state of the community. (In about 50% of the cases of classes)

Fast XP is doing a minimal amount to increase population.

The community will never grow because its attracting the wrong player base and its not being developed externally, or by word of mouth, or whatever.

Might as well enable boxing. There is no point in playing on this server unless you have a certain Nihilistic play style. (read Nihilistic as, amoral, or uncaring, unguided, self centered, unethical, without meaning)

Its not in the Spirit, of EQ.

It may even be counter intuitive to you. But I believe wholeheartedly that fast EXP increases the rate at which players run out of content and burn out and get bored with the 'process' of playing EQ. And other means of cheating the xp curve. People with 6 alts in good/BIS gear are RIPs here usually. A low exp rate sustains the struggle for dominance. Prolongs exploration. And increases the need for teamwork. Or other creative gameplay, that may be more emergant then normative for acheivement based players.

Achievers will never have the opportunity to grow, mature, and appreciate pvp on this box because things are handed to them on a silver platter in that case.
Last edited by runlvlzero; 09-14-2013 at 12:13 AM..
  #64  
Old 09-14-2013, 01:40 AM
Blackbilly Blackbilly is offline
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make RNG decide if you get exp for the mob u just killed.

each mob assigned a #, say 0-999 or w/e

when u kill mob a die is rolled, if your roll matches the mob # you get .35 xp.
  #65  
Old 09-14-2013, 01:52 AM
runlvlzero runlvlzero is offline
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Originally Posted by Blackbilly [You must be logged in to view images. Log in or Register.]
make RNG decide if you get exp for the mob u just killed.

each mob assigned a #, say 0-999 or w/e

when u kill mob a die is rolled, if your roll matches the mob # you get .35 xp.
Thats actually a cool idea hehe. (maybe not to extremes) but general randomization in XP earned per kill would be kind of neat feature in an RPG.
  #66  
Old 09-14-2013, 02:08 AM
heals4reals heals4reals is offline
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x4 exp

2 boxing

variance

fix 2 year's worth of oustanding pvp bugs

resists

make it rain population
  #67  
Old 09-14-2013, 02:18 AM
Lu|z Sect Lu|z Sect is offline
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slow XP
  #68  
Old 09-14-2013, 03:08 AM
Potus Potus is offline
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Quote:
Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
Either way fast xp is the same as needing two characters to play one character with the state of the community. (In about 50% of the cases of classes)

Fast XP is doing a minimal amount to increase population.

The community will never grow because its attracting the wrong player base and its not being developed externally, or by word of mouth, or whatever.

Might as well enable boxing. There is no point in playing on this server unless you have a certain Nihilistic play style. (read Nihilistic as, amoral, or uncaring, unguided, self centered, unethical, without meaning)

Its not in the Spirit, of EQ.

It may even be counter intuitive to you. But I believe wholeheartedly that fast EXP increases the rate at which players run out of content and burn out and get bored with the 'process' of playing EQ. And other means of cheating the xp curve. People with 6 alts in good/BIS gear are RIPs here usually. A low exp rate sustains the struggle for dominance. Prolongs exploration. And increases the need for teamwork. Or other creative gameplay, that may be more emergant then normative for acheivement based players.

Achievers will never have the opportunity to grow, mature, and appreciate pvp on this box because things are handed to them on a silver platter in that case.
Oh I see, the game is only fun when it is hard. Yes, haven't heard that one before.

There's a whole bunch wrong with this statement. One, the game isn't hard at all. It's just tedious. Monotonous. A grind. That isn't fun. Launching the server without an exp bonus + exp loss actually killed the server. It's really sad you're arguing for more blue grinding.

If you think that grinding is the spirit of EQ you're sorely wrong. EQ was about teamwork and exploring zones together, which exp bonus helps people do in the small amount of hours they can play.
  #69  
Old 09-14-2013, 03:37 AM
Dullah Dullah is offline
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Yep, because all the instant 50 and instant 60 servers have been a great success.
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  #70  
Old 09-14-2013, 03:43 AM
Clark Clark is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Yep, because all the instant 50 and instant 60 servers have been a great success.
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