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#1
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Server is awful but variance only helps nihilum. I've pointed this out 100x and I've yet to see a well argued counter to my points. If you think variance helps the little guys check out blue where TMO, the nihilum of blue except even larger, gets almost every target every week. You have a competition of 15-20 people on red, if that, who take hours to mobilize to anything. But yet stasis would have you believe they would somehow manage to create ranger and monk alts (all other tracking sucks now) and plant them at all raid spawns and check them 24:7 then bat phone 20 people and be able to mobilize to the target before nihilum. These are the same people who can't mobilize to targets that they know the spawn time of. Ragefire, a variance mob, was killed by nihilum at a 100% rate for two months. It didn't matter if it spawned at 1am or 1pm we got it and had a solid 20 people show up to the bonus dkp event every time without fail.
Stasis claims nihilum has low numbers during the week. That's an effect of no variance it's not a cause. If there were to be variance nihilum would show up, there would be no pvp because guess what they would log on within five minutes of the bat phone and be at OT ready for port. Actually ill take it a step further. The vast majority of neck beards in my guild will have level 60 alts for each mob parked at the pull spot. This will probably even be incentivized by nizzar with bonus velious dkp. All that will have to be done is one of the big time no lifers like my pal tune or rallyd will see something like VS up and ill log my vs alt on for 15 minutes boom bonus dkp log off for another day. The only mobs the opposition have ever gotten on red have been because of no variance. Kringe crew was able to get to Trakanon hours before the spawn and set up, and believe me hours to set up is what they needed with that crew. With variance, they aren't getting even five people to TT before trak is killed by our trak alts who will all be perma camped on poop mountain. I await eagerly the counter that shows how in fact variance will somehow be radically different than as I described and as it has played out on blue. Nihilum will recruit every single person that apps and no longer will I be able to derail app threads by saying we don't need more people, because with variance we will take everyone. Variance will result in less competition if that even seems possible, even less pvp, and a whole lot of threads accusing us of MQ for knowing when mob x spawns (when in reality it will be the fact that tune was there for 22 hours). If anything variance is great for me since I work from home. I can easily log on my different raid alts for five to ten minutes depending on the mob and get triple dkp or whatever nizzar will throw at me as opposed as having to sit through a three hour repop day in one sitting. P.s variance will make overlapping mobs few and hard to come by which will make velious, an expac that the opposition could flourish in, an absolute disaster. Be careful what you wish for. | ||
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Last edited by heartbrand; 08-24-2013 at 05:17 PM..
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#4
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It's not really off topic at all. Everyone here is brain storming ways to kill nihilum because they think that's how they will improve the server. Be it teams or variance or other changes (which I argue would all be neutral or actually help nihilum). But what these people don't seem to get is that its the players who enable nihilum by being fags like you describe. Everyone hates on the pve pixel whores of nihilum but yet the biggest loot whores all seem to be in the competition. I've never seen people in nihilum roll on fungis vs mains who don't have them. People are always tremendously helpful to port you / help pl for free / help you farm stuff. The attitude is completely different on the other side, I know I've been on both. That's the reason nihilum thrives.
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#5
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Quote:
I have been the underdog, and I have had the free pixels - from a neutral point of view this box needs big change, or it will continue to be the 100 pop grief troll fest, and the 1 guild PVE progression. | |||
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#6
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Anyone thinking variance will help other guilds compete should be forced to read the current "is the raid scene really that bad" thread on blue and every other variance thread on the blue boards.
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#7
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I remember when that meme was funny when chuck did it 6 months ago.
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#8
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you managed to type 6 paragraphs and yet not refute a single point I made
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#9
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your point:
variance is dumb, look at tmo activate and watch us out-recruit it my point: tmo is way bigger than nihilum activate and you'll have to try not saying y'all couldn't bridge the gap, i just don't know where all the new blood will come from or if it will come quick enough before you'd start feeling the effects of variance the inconsistency means more of your people have to try harder, which is.. hard | ||
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#10
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Quote:
See my post above. If you want to grow the server you are focused on the wrong area of the server. At most the high end raiding scene holds 50 active people right now. Add variance and it will hold 80 active people. That small gain is not what this server needs. The server needs to gain 200-300 more people and the only way to do that is to bring in fresh blood and focus on benefits of non raiding areas. Not try and bring in those tired already burned out people from before who will never stay long term anyway. | |||
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