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  #1  
Old 12-17-2013, 06:27 PM
Rail Rail is offline
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Edited: I am not aware of how the damage interval works. Excuse my ignorance please!

And fix AC!
Last edited by Rail; 12-30-2013 at 01:22 PM..
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  #2  
Old 12-16-2013, 01:29 PM
Jimjam Jimjam is offline
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He does have a point that evaluating whether AC is broken or not is probably best done with a mid level character where you can stack a lot of armour.

I'd probably try it in a non-kunark zone first, aren't kunark mobs meant to be considerably harder hitting than 'old world' stuff?
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  #3  
Old 12-16-2013, 09:44 PM
Jimjam Jimjam is offline
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I'm pretty sure shields adding unreduced AC was a change added post revamp to make them more attractive.
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  #4  
Old 12-17-2013, 03:45 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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Heck I remember much the same, pre-kunark I could tank better than a warrior (as a monk), always took a half to one less CH when testing on Fire giants. Rangers would go crunch, kunark there was alot of mucking about with disciplines, and ac became king. IN Velious I recall more the mobs ac and hp being ridiculous, but I recall it differently in that hp was more important for tanks because of the diminishing returns for AC after a certain point.
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  #5  
Old 12-17-2013, 06:41 PM
Rail Rail is offline
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Edited!
Last edited by Rail; 12-30-2013 at 01:21 PM.. Reason: Not helpful to discussion
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  #6  
Old 12-17-2013, 08:46 PM
kaev kaev is offline
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1) If AC implementation here is similar to live, there are hardcaps only, no softcap implemented yet at this time.

2) Sakuragi's test was a fairly small sample size. Based on what I've seen with the RNG here while doing tradeskills, I wouldn't risk any generalizations with less than a few thousand samples per config of ac/level/mob. His results are no stranger than I've had doing blacksmithing.

Honestly it appears that there is a hardcap somewhere in the rough vicinity of 1000 displayed AC. It might vary with level, and go a bit higher than that, but really that's the explanation that fits what I've observed, what Fregar says he has observed, and Sakuragi's data also given the small sample size.
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  #7  
Old 01-13-2014, 04:09 PM
tristantio tristantio is offline
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So, what is the conclusion on the code sharing and existing state of AC? Stack stats over AC at this time at all levels? or only when displayed AC exceeds 1000?
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  #8  
Old 01-21-2014, 12:01 PM
drktmplr12 drktmplr12 is offline
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bump
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  #9  
Old 01-22-2014, 12:51 PM
tristantio tristantio is offline
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So, I have some parse data and tests done for AC comparisons on my level 35 Erudite ShadowKnight while fighting dark blue/light blue mobs.

Damage report with 639AC
Code:
--------------------------------------------------------                                      
DAMAGE TAKEN REPORT (AC)
--------------------------------------------------------

Data for 405 hits:

Breakdown (attacks done to you):
--------------------------------------------------------
Misses:   48.14814814814814814800
Dodges:   3.45679012345679012300
Parry:    2.46913580246913580200
Riposte:  2.71604938271604938200
Hit For:  43.20987654320987654300

Damage Spread (damage taken and how often it was taken):
--------------------------------------------------------
3 (25.1429%)    18 (2.85714%)   45 (1.71429%)   23 (1.14286%)   25 (0.571429%)
2 (16.5714%)    47 (2.28571%)   42 (1.71429%)   16 (1.14286%)   17 (0.571429%)
29 (4.57143%)   39 (2.28571%)   36 (1.71429%)   12 (1.14286%)   15 (0.571429%)
4 (3.42857%)    34 (2.28571%)   26 (1.71429%)   53 (0.571429%)  13 (0.571429%)
37 (3.42857%)   11 (2.28571%)   24 (1.71429%)   41 (0.571429%)  10 (0.571429%)
8 (2.85714%)    7 (1.71429%)    9 (1.14286%)    40 (0.571429%)
5 (2.85714%)    6 (1.71429%)    43 (1.14286%)   35 (0.571429%)
31 (2.85714%)   50 (1.71429%)   38 (1.14286%)   27 (0.571429%)

Averages:
--------------------------------------------------------
15.8171 damage taken per successful hit
6.83457 damage taken per swing (adding avoidance)
Damage report with 750AC:
Code:
--------------------------------------------------------
DAMAGE TAKEN REPORT (AC)
--------------------------------------------------------

Data for 338 hits:

Breakdown (attacks done to you):
--------------------------------------------------------
Misses:   47.63313609467455621300
Dodges:   1.77514792899408284000
Parry:    4.73372781065088757300
Riposte:  2.07100591715976331300
Hit For:  43.78698224852071005900

Damage Spread (damage taken and how often it was taken):
--------------------------------------------------------
2 (25%)         25 (2.7027%)    41 (1.35135%)   13 (1.35135%)   23 (0.675676%)
3 (14.8649%)    18 (2.7027%)    40 (1.35135%)   9 (0.675676%)   22 (0.675676%)
10 (5.40541%)   6 (2.02703%)    39 (1.35135%)   7 (0.675676%)   17 (0.675676%)
4 (4.05405%)    5 (2.02703%)    35 (1.35135%)   50 (0.675676%)  15 (0.675676%)
34 (4.05405%)   36 (2.02703%)   26 (1.35135%)   42 (0.675676%)  12 (0.675676%)
8 (3.37838%)    31 (2.02703%)   24 (1.35135%)   32 (0.675676%)
11 (3.37838%)   16 (2.02703%)   21 (1.35135%)   29 (0.675676%)
37 (2.7027%)    47 (1.35135%)   14 (1.35135%)   28 (0.675676%)

Averages:
--------------------------------------------------------
13.723 damage taken per successful hit
6.00888 damage taken per swing (adding avoidance)
And the comparison/averages:

In 750AC on average I was hit for 13.723 when hit (6.00888 per swing if you factor in those enemy misses/dodges/ripostes/parries)

In 639AC on average I was hit for 15.8171 when hit (6.83457 per swing if you factor in self avoidance)

The spread also seems much more favorable (less high damage spike attacks received).

Conclusion: As a level 35 Erudite ShadowKnight, 111 AC does make a noticeable difference when fighting dark blues/light blues.
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  #10  
Old 01-22-2014, 01:13 PM
Asap Asap is offline
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Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
So, I have some parse data and tests done for AC comparisons on my level 35 Erudite ShadowKnight while fighting dark blue/light blue mobs.

Damage report with 639AC
Code:
--------------------------------------------------------                                      
DAMAGE TAKEN REPORT (AC)
--------------------------------------------------------

Data for 405 hits:

Breakdown (attacks done to you):
--------------------------------------------------------
Misses:   48.14814814814814814800
Dodges:   3.45679012345679012300
Parry:    2.46913580246913580200
Riposte:  2.71604938271604938200
Hit For:  43.20987654320987654300

Damage Spread (damage taken and how often it was taken):
--------------------------------------------------------
3 (25.1429%)    18 (2.85714%)   45 (1.71429%)   23 (1.14286%)   25 (0.571429%)
2 (16.5714%)    47 (2.28571%)   42 (1.71429%)   16 (1.14286%)   17 (0.571429%)
29 (4.57143%)   39 (2.28571%)   36 (1.71429%)   12 (1.14286%)   15 (0.571429%)
4 (3.42857%)    34 (2.28571%)   26 (1.71429%)   53 (0.571429%)  13 (0.571429%)
37 (3.42857%)   11 (2.28571%)   24 (1.71429%)   41 (0.571429%)  10 (0.571429%)
8 (2.85714%)    7 (1.71429%)    9 (1.14286%)    40 (0.571429%)
5 (2.85714%)    6 (1.71429%)    43 (1.14286%)   35 (0.571429%)
31 (2.85714%)   50 (1.71429%)   38 (1.14286%)   27 (0.571429%)

Averages:
--------------------------------------------------------
15.8171 damage taken per successful hit
6.83457 damage taken per swing (adding avoidance)
Damage report with 750AC:
Code:
--------------------------------------------------------
DAMAGE TAKEN REPORT (AC)
--------------------------------------------------------

Data for 338 hits:

Breakdown (attacks done to you):
--------------------------------------------------------
Misses:   47.63313609467455621300
Dodges:   1.77514792899408284000
Parry:    4.73372781065088757300
Riposte:  2.07100591715976331300
Hit For:  43.78698224852071005900

Damage Spread (damage taken and how often it was taken):
--------------------------------------------------------
2 (25%)         25 (2.7027%)    41 (1.35135%)   13 (1.35135%)   23 (0.675676%)
3 (14.8649%)    18 (2.7027%)    40 (1.35135%)   9 (0.675676%)   22 (0.675676%)
10 (5.40541%)   6 (2.02703%)    39 (1.35135%)   7 (0.675676%)   17 (0.675676%)
4 (4.05405%)    5 (2.02703%)    35 (1.35135%)   50 (0.675676%)  15 (0.675676%)
34 (4.05405%)   36 (2.02703%)   26 (1.35135%)   42 (0.675676%)  12 (0.675676%)
8 (3.37838%)    31 (2.02703%)   24 (1.35135%)   32 (0.675676%)
11 (3.37838%)   16 (2.02703%)   21 (1.35135%)   29 (0.675676%)
37 (2.7027%)    47 (1.35135%)   14 (1.35135%)   28 (0.675676%)

Averages:
--------------------------------------------------------
13.723 damage taken per successful hit
6.00888 damage taken per swing (adding avoidance)
And the comparison/averages:

In 750AC on average I was hit for 13.723 when hit (6.00888 per swing if you factor in those enemy misses/dodges/ripostes/parries)

In 639AC on average I was hit for 15.8171 when hit (6.83457 per swing if you factor in self avoidance)

The spread also seems much more favorable (less high damage spike attacks received).

Conclusion: As a level 35 Erudite ShadowKnight, 111 AC does make a noticeable difference when fighting dark blues/light blues.
Awesome job, thank you for this
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