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  #61  
Old 08-05-2013, 03:44 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Jarnauga [You must be logged in to view images. Log in or Register.]
Hey Somalia, just go to war against the USA, it's that simple ! Y SO LAZY
You think its really that bad to have people camped out at raid mobs and try to throw the javelin first?

3 warriors, 5-6 rogues, 4-5 clerics.

Definitely as hard as Somalia going at the US.

What a notably dramatic and ridiculous comparison.

I recall people complaining about IB's reign of dominance. The difference is, while they were complaining they kept at it and eventually won the war of attritition.
Last edited by Nirgon; 08-05-2013 at 03:48 PM..
  #62  
Old 08-05-2013, 03:48 PM
Ravager Ravager is offline
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Also, I agree that they earned it then. But they are certainly not earning it now. The circumstances that they faced then are far and away different than the ones others face now.
  #63  
Old 08-05-2013, 03:48 PM
Orruar Orruar is offline
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Haven't played seriously in almost a year, and I find it crazy that this is still going on. Has TMO not yet gotten tired of killing the same trivial dragons for all this time? Is the raiding scene still this terrible?

Everyone involved in making the endgame of this server what it is, ask yourselves this: If you learned that you had only 24 hours to live, would you spend that time poopsocking raid targets? And would you feel good about how you spent the last year (or 3) of your life? There is more to this world than fighting for dragon loot and it's an absolute tragedy to see the miracle of the human mind wasted in this way.
  #64  
Old 08-05-2013, 03:50 PM
Nirgon Nirgon is offline
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I agree they aren't earning it now, its easy for them. They're enjoying the fruits of their efforts. They have the right people and a system that works.

A batphone is a step in the right direction, so is tracking.

In fact, all you have to do is copy them but just be less burnt out and more motivated (read: you need the drops more).

If you keep a few months of that going, they will have to put pressure on their own members and maybe some will just wash out because they didn't sign up for the hard camps and mob contesting.

Even if they don't quit entirely? Worst case scenario? You get maybe even 40% of the mobs.
  #65  
Old 08-05-2013, 03:50 PM
timhutton timhutton is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
They give a shit (see addition of FTE shouts) but they can either screw over people with 100s of hours of place time, or create and enforce a raid calendar (variable completely when mobs spawn, documenting who got what last, how long guilds have to kill things after spawning...) or just leave it the way it is.

My opinion on variance is it just favors people who can log in at any hour of the day. This becomes a bigger problem the longer the time line goes on and the player base increasingly "only needs" loots from raid npcs.

On a classic, fresh start server with ~1 year classic, ~1 year Kunark, ~1 year Velious... things pan out very differently.
Personally, I think all the changes that have been implemented (Variance, hands-off VP, FTE rule) were only so that they didn't have to spend so much of their time answering raid petitions/dealing with the shitheads that make up the majority of hardcore raiders on this server. Rather than fix the raidscene or make it straight classic; unless it directly benefits them they don't give a fuck. The changes that are being discussed by players give the devs 0 incentive to implement.

Raid calendars/dealing with petitions all take time that people want to spend doing other shit. That's the issue with having volunteers over paid staff. There's ultimately 0 accountability anywhere.

Sorry if that's pessemistic or comes off as entitled/whiny but I've been around long enough to see all of these changes occur. If Variance, training, or any other conjured up raid rules had existed in classic people wouldn't mind.

That's not the case, and that's what sucks.

P.S. They shouldn't have to screw over anyone, things should be as they were on EverQuest between the years of 1999-2001. That should be the end of the discussion, and Nilbog should have made it as such. At the end of the day, Classic EverQuest was best EverQuest.
  #66  
Old 08-05-2013, 03:53 PM
Orruar Orruar is offline
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To the OP:

Enjoy this server for what it is, but don't get involved in the bs of the raiding game here. Find your own way to play and enjoy the ride. Then when you do get the urge to raid, just leave. The raiding game here is like a hot dog eating competition. If you win, you're still a fat, worthless piece of shit, albeit with a shiny new trophy. And if you lose, you have to live knowing you lost to a fat, worthless piece of shit. There is nothing to be gained.
  #67  
Old 08-05-2013, 03:57 PM
Kope Kope is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
Haven't played seriously in almost a year, and I find it crazy that this is still going on. Has TMO not yet gotten tired of killing the same trivial dragons for all this time? Is the raiding scene still this terrible?
From TMO's perspective (from what I hear and understand) the problem is 2 fold for them.

1) With old members burning out or not wanting to play the game once they have a lot of gear they must replace those individuals with new people, who are obviously not geared as they need to be yet. They need to gear those guys up while still getting the top end gear for the members who have been at it for a while. This creates a spiral of gear necessity.

2) The way their DKP system works they need to have people tracking mobs to earn the DKP for the high end items, which also sets them in an ever increasing need to get the lower end raid mobs that have 1 or 2 rare items that some of their people still need.

The problem also occurs that you can't get raid mobs (almost) anywhere else. TMO is by far the top dog on the server in number of contested mobs killed, which means if you want mobs you go to them. Even if someone wants to play relaxed and get some mobs it's hardly possibly and/or worth it. I have even heard (in the past, i assume it is still correct) some prominent TMO members say they would prefer to not have to put the time in they do because there isn't much competition anymore.

What would it actually be like if those people could go to smaller guilds, get less contested mobs but still have a chance at them? Who would actually lose here? We have been in an ever spiraling system for a while, and it really benefits no one but everyone's afraid to break the system.
  #68  
Old 08-05-2013, 03:57 PM
Raavak Raavak is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
Has TMO not yet gotten tired of killing the same trivial dragons for all this time?
For one, there are always new members that need things. And two, the core leadership is still there, loves the competition, and is gearing up yet another alt. Alts keep things fresh.
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  #69  
Old 08-05-2013, 03:57 PM
Nirgon Nirgon is offline
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Personally, I think that's why that was created as well.

But people want to stay up till 6am on a work day farming pixels for some reason. No one wants to stay up watching this (referee) for no pixel gain.

I want to do neither, like most normal people.
Last edited by Nirgon; 08-05-2013 at 04:03 PM..
  #70  
Old 08-05-2013, 04:21 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
For one, there are always new members that need things. And two, the core leadership is still there, loves the competition, and is gearing up yet another alt. Alts keep things fresh.
Where's the competition?
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