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#1
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I'm really okay with things being completely random.....
Back when I raided on Lanys I remember things being up and casual guilds asking for the hardcore guilds to clear certain things. | ||
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#2
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I'm not lost.. and the removal of an artificial raid rule doesn't go far enough.
All non-classic raid rules need to be removed, and threads like this, by people such as yourself should have no place on a classic server. It shouldn't even be a discussion. The rules should be classic, and the players should play within that sandbox. The fact that, so far, this has NOT been what has happened on this server is sad and unfortunate. EDIT: Also, unlike you I should mention I don't give 2 shits about TMO, any other guild on the server, or any individual player. The only thing I care about is classic EverQuest, and the fact that on the one box that says they strive to achieve it they have created non-classic rules, warped player-csr interactions and in efforts to keep as many players content and happy as possible, generally bent over and strayed from their stated goals so that they can have a large playerbase with decent prime-time numbers online. Give me a box that is truly classic with 0 other people on it and I would be content. | ||
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Last edited by Tiddlywinks; 07-12-2013 at 11:20 AM..
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#3
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Quote:
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#4
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I'm more okay with no variance (it is stupid and leads to mobs spawning at horrible hours of the day) and whoever gets the xp on the raid mob, gets the mob.
It's about as good a determination as "who hit it first", however, it brings people pulling aggro and getting themselves killed into the equation and who brought the stronger KS group (read: elements of preparation and possible aggro management vs damage done skill) etc. Not to mention? Whoever got the xp on the mob fucking got it, no need for a GM to look into god damn anything. Why this has evaded reasoning on the matter is completely beyond me. And more back on topic: Alarti is absolutely right. You will not need a variance timer on Lord Vyemm and especially it will be absolutely stupid on faction leaders in Velious. "Oh I'm a dwarf faction player, I want to turn in my 10th ring... I'll just sit here and camp Dain with the variance trackers" <-- that makes sense!? really!??!!? Here's the more intelligent scenario: Le Dorf Faction Newb: "Hey TMO guy, I'm someone who doesn't hate on you in game and on the forums... when did you guys last kill Dain?" Answer: "We killed him on Tuesday at 7pm eastern US time instead of 4:45am Wednesday because he's not on a stupid variance timer. Feel free to hand it in while we are buffing and clearing the basement drop in area for the pull" Le Dorf Faction Newb: "Wow thanks and this no variance stuff sure is classic" | ||
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#5
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Honestly, why this is some unsolvable problem that involves wasting Sirken's time just... if I think about it too hard, I'm sure a bubble will form in my brain and pop and kill me.
You really think an idea that Nizzar suggested is good for the server? Jesus. | ||
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#6
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1) Yes.
2) Do not disagree. 3) If you know Velious, you should know what they go after first. 4) Tween you guys 5/6) It's obviously a terrible system for everyone You guys also need to think about this much. If you can't kill Hoshkar here, you should go dragon faction. I promise, promise, promise you. The stat gains on the armor make up quite a bit (but not entirely) for the ntov drops. The halls of testing shit is f'king good and will likely not be contested unless another dragon guild pops up (I see this being a 2 raid guild faction server honestly). Regularly killing statue/Vindi for BPs takes care of a large demand for chestplate gems and class needs for plate bps. Clerics can take the class quest bps from sky shrine, shamans can take vindi bps, warriors takes breastplates of eradication. OR The other route. You fight like cats and dogs over armor droppers in ToV, there's Dain engages where people back out, wipe, give him 2x daggers to make him ridiculous, Western Wastes is a total shit show (not tipping any hand related to strategy) spawn variance never goes away -> enjoy your poopsock lives. Variance came about as a result of fighting over mobs. Go different factions, easy decision! | ||
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#7
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Good post ^
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#8
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What atmosphere are you trying to re-create when you say classic?
To me classic EQ = best guild gets all the best shit. That is my high level look at what defines classic. If you want to start getting into all the micro aspects then you quickly land on 2+ years of kunark not being classic and all other "wah this isn't classic" arguments are just lumped into that same boat. That seems to be the way this server is running so it seems to me that the non-classic mechanics did nothing more than keep the server hierarchy running as classic vs being some non classic cluster fuck where random guilds that can't get past idle 3 in sky can ninja FTE on trak and have 20 other guilds assist them in the kill.
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Halmir - 60 Cleric | ||
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#9
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Quote:
The rules themselves should be classic, and the non-classic aspects (players) decide for themselves what the new hierarchy looks like. Rules should not be in place to create a classic atmosphere, because it's never going to happen with a modern playerbase. Only a time-machine can achieve this. The way it works now is completely backwards. | |||
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#10
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I agree with Tiddlywinks. Make it Classic.
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