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Old 07-11-2013, 05:58 PM
Verityn Verityn is offline
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Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
Once you get to level 12ish you can move your group over to Unrest and do lawn trash, go to the 2nd floor of Befallen (dangerous but doable), or try and go slightly further into Upper Guk (tuk-level frogs will be right up your alley). CB and BB will still be OK for you at this level if you take the tougher camps in those zones. This is also a good level to go to Kurn's Tower if you don't mind the long walk to Kunark.
Kurn's Tower could be cool since it would be new to even me. Think we could go there at 15 and grind it out until 19/20 before moving on to mm or uguk?
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Old 07-11-2013, 06:10 PM
thufir thufir is offline
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Originally Posted by Verityn [You must be logged in to view images. Log in or Register.]
Kurn's Tower could be cool since it would be new to even me. Think we could go there at 15 and grind it out until 19/20 before moving on to mm or uguk?
By 18 everything but the basement was becoming lb, aside from the occasional charbone. You can move down to the basement at that level though, or even earlier, if you don't mind killing Burynai. They are tough, and you can't ever improve your faction after killing a Burynai Legion member as far as I can tell. But they are good xp. Just be careful because they are packed together and run. Snare is a must.

Some good items drop in Kurn's, like the iksar berserker club and some shield that is very similar to the shiny brass one. Also, Solist's icy wand sells for like 3k as of this writing and has a random chance to drop off of the icebone skeletons.
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  #3  
Old 07-11-2013, 02:01 PM
Lojik Lojik is offline
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A lot of good advice in this thread. Most,I think, geared toward players who have played before and who will play a fair amount. Some things to consider-
1- You will not be as good at this game as other people. This game takes time to learn. I would not worry to much about sustained dps, as you will pull slowly. Burst Dps,cc, healing is what you want, as you'll pull slowly and probably have bad pulls too. Not dying is important.
2- You will be poor, so avoid gear intensive classes. Particularly melee classes, especially tanks. However, you really should have a tank and paladin is good due to cheaper gear since there are few paladins on the server. Mage is a great dps class that requires no gearing.
3- You will level slowly. It will be painful if you're used to other mmos or if you've never played one. hybrid penalties can make a difference, but mostly play classes you enjoy. The low levels are the most fun imo.
Recommended setup-
cleric... dwarf?
Paladin.. dwarf?
mage...eru
enc...de
monk..hum
necro...de
can put mage again, but included necro for variety. I would not worry about a porter, as that's not until 29 anyway, and if you're playing once a week that will be forever. You'll have good dps, require minimal gearing, have backup falls,cc, monk can off tank, and few hybrid penalties. If you think sow is a big deal you can swap in druid or shaman somewhere.
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Old 07-11-2013, 02:00 PM
falkun falkun is offline
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If you have a bard an enchanter, shaman will be minimally useful. With the four you've picked, your best options are DPS classes (and porter if mobility is important to you).

UGuk is fantastic from L5 until the mid-upper 30s, then lower guk. These two dungeons can take you from 5 to 50+.
  #5  
Old 07-11-2013, 02:20 PM
falkun falkun is offline
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Bard > druid/shaman for SoW. There is no reason a balanced group cannot exp quickly even if inexperienced. DPS classes are one trick ponies, OP has stated the bard will know what they're doing (so pulls will be better than you anticipate), and the paladin can FOL/stun for solid aggro. Mage and necro are fairly interchangeable, mage will have slightly higher DPS while necro will have more utility, that is a good suggested alternative. The bard is set in stone, the paladin will tank better than an untwinked warrior, cleric can heal and the rest is gravy. The hardest part will be the enchanter learning charming.
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Old 07-11-2013, 02:25 PM
Estu Estu is offline
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In terms of where to go at low levels, you can go to Crushbone or Blackburrow starting at level 5, then Unrest from 12 or so onward.
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Old 07-11-2013, 02:38 PM
Splorf22 Splorf22 is offline
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My personal favorite xp group is Enchanter, Shaman, Necromancer, Monk, Paladin, and Rogue.

Defensively the group will have solid HP (Paladin+Shaman buffs). With the necromancer doing most of the healing and the Paladin providing rock solid aggro, the Shaman can concentrate on getting everything slowed ASAP, and the Enchanter can chip in here if needed. Caster mobs are no problem between the Enchanter/Paladin stuns and two hasted pets bashing like crazy. If the shit hits the fan the Paladin and Shaman should be able to keep the enchanter alive as well as a cleric, and if the shit really hits the fan the necro can FD and rez.

Offensively this group should be able to manage two charmed pets pretty well (tash, malo, and 2x mez classes) as long as they avoid Chardok where the Necromancer can't charm anything. With solid Paladin aggro the Rogue can go full blast from the start too. I bet this group can hit 300 dps consistently.

You could flip the Necromancer for a second rogue without losing much damage (and substantially reducing the group's reliance on charm) but I'm starting to appreciate the flexibility that a Necro brings to a group.
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  #8  
Old 07-11-2013, 06:02 PM
lecompte lecompte is offline
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Hrm, I have never spent much time there except being PLed but it there were a lot of ligh blues and greens at 17... a couple reds tho. I think this zone is one with a large level spectrum, may have to go deep post 17 but spelunking is half the fun.
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