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  #61  
Old 07-07-2010, 11:48 PM
Lucrio40 Lucrio40 is offline
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Toony, just a question since you seem to be one of the most outspoken in favor of class based xp penalties. During Classic and all the way up until they changed it post luclin, in highkeep there was a bug that let people get into the walls on the second floor, Myself and a necro buddy made loads of cash. He would kill everything on the second floor and I would loot it since he couldn't leave the wall without using gate. Would you be in favor of this returning to the game since it was in classic?
  #62  
Old 07-07-2010, 11:53 PM
Toony Toony is offline
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Quote:
Originally Posted by Lucrio40 [You must be logged in to view images. Log in or Register.]
Toony, just a question since you seem to be one of the most outspoken in favor of class based xp penalties. During Classic and all the way up until they changed it post luclin, in highkeep there was a bug that let people get into the walls on the second floor, Myself and a necro buddy made loads of cash. He would kill everything on the second floor and I would loot it since he couldn't leave the wall without using gate. Would you be in favor of this returning to the game since it was in classic?
Exploiters should be perm banned.

And don't mistake my desire to see the class penalty remain for wanting it to continue being applied to groups.
Last edited by Toony; 07-07-2010 at 11:55 PM..
  #63  
Old 07-08-2010, 12:14 AM
Pico Pico is offline
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Classic purists are the smuggest of the sperglords.
  #64  
Old 07-08-2010, 12:19 AM
rioisk rioisk is offline
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I loved exploits in classic....made the game more fun to discover them..
  #65  
Old 07-08-2010, 12:36 AM
Lucrio40 Lucrio40 is offline
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You didn't really answer the question. Exploiters were banned in classic, but the exploits remained for years, it was up to GM's to catch them and players to tip off GM's.

Or how about something that isn't an exploit, like outrunning most mobs without having to do any fancy tricks. That was certainly in classic as well.
  #66  
Old 07-08-2010, 01:32 AM
utenan utenan is offline
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Quote:
Originally Posted by Lucrio40 [You must be logged in to view images. Log in or Register.]
You didn't really answer the question. Exploiters were banned in classic, but the exploits remained for years, it was up to GM's to catch them and players to tip off GM's.

Or how about something that isn't an exploit, like outrunning most mobs without having to do any fancy tricks. That was certainly in classic as well.
Mobs run faster on purpose, as explained in previous threads
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  #67  
Old 07-08-2010, 02:56 AM
soup soup is offline
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Quote:
Originally Posted by utenan [You must be logged in to view images. Log in or Register.]
Mobs run faster on purpose, as explained in previous threads
So it's not classic.... on purpose?
  #68  
Old 07-08-2010, 03:11 AM
liveitup1216 liveitup1216 is offline
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i think the point is, race/class penalties is something most people accept, it is just the fact that the penalty is then applied to the entire group, is what people would mostly like to see be changed/removed.

as far as the people saying they refuse to play such-and-such class because of it, or refusing to play period, is where i firmly say, good riddance.

and if you're the type of person who refuses to party with a penalty class/race based on the penalty alone, you're just a plain old baddie. but as a consolation prize, here's something that would probably interest you more than this server.

http://www.hellokittyonline.com/

edit for clarity. (no pun intended)
  #69  
Old 07-08-2010, 07:00 AM
utenan utenan is offline
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Quote:
Originally Posted by soup [You must be logged in to view images. Log in or Register.]
So it's not classic.... on purpose?
yep http://project1999.org/forums/showth...t=10818&page=2

2 page, post 17
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  #70  
Old 07-08-2010, 09:34 AM
Overcast Overcast is offline
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This game in it's classic rendition, is what taught me *not* to rush to max level.
I've found my overall gaming experience to be superior because of this. In the 'newer' MMO's, I find the instant levels and stat gear that drops off the very first mob you kill very droll and repetitive.

When does a person *typically* get bored of a game? Unless the game sucks, it's when there are many less things to do... for me the first 'milestone' on the road to gaming boredom is max level. Not saying I don't want to get there and not saying it suddenly gets boring then, just that my whole reason for playing this game is for the challenge.

Can't very well have a challenge without bumps and potholes in the road. The other MMO's seek to somehow provide a 'challenge' - the easiest way possible. Simple logic.... would lead one to think...

Not to say there isn't a time for it. By the time I reach it, I WILL feel like I've damn well earned it - all mechanics aside.

That's classic - to me.

<< Human Shadowknight.

And it's perfectly fine if you don't want to group with me because of a shared penalty.
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