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  #1  
Old 06-19-2013, 04:17 PM
Hex Hex is offline
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Originally Posted by Gadwen [You must be logged in to view images. Log in or Register.]
Bull, bull, bull. You are just repeating what the publishers are telling you. SoE is especially horrible with their F2P crap. When you watch game breaking bugs persist for weeks and 2 dozen new sweet cosmetic items roll out, you should really be happy that you can "play your way."

F2P is the new strategy to gouge gamers at every single turn. And no, it's not "cosmetic" items only that F2P games sell.

I'll take a $50 game and a $15 a month subscription any day over the F2P garbage. At least then the devs will be thinking about how they can improve the game to bring new players in and make more people buy it, rather than having meetings about what the most profitable pieces of gear they sell in the in game shop are.
I get where you're coming from, I personally like the microtransaction model better. Honestly, I'd pay a sub for a game, and have a store, if the game was deserving. I don't buy anything in a game that sucks.
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  #2  
Old 06-21-2013, 01:23 PM
Kope Kope is offline
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Quote:
Originally Posted by Gadwen [You must be logged in to view images. Log in or Register.]
Bull, bull, bull. You are just repeating what the publishers are telling you. SoE is especially horrible with their F2P crap. When you watch game breaking bugs persist for weeks and 2 dozen new sweet cosmetic items roll out, you should really be happy that you can "play your way."
This all depends on how F2P is setup. How MMOs have generally set it up yes F2P is kinda ridiculous.

How F2P can work well? League of Legends. That system is brilliant. Yes the system can't be cut and pasted into EQN but it can be done similarly.

Look up Extra Credit's videos, they explain what to do and not to do in F2P quite well.
  #3  
Old 06-19-2013, 12:43 PM
kaleran kaleran is offline
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Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
Smedley's design style is well known to those who played EQ during the handover from Verant to SOE and beyond. No thanks (I'll be very happy to be wrong about this where EQN is concerned, but I doubt I am).
Smed was the producer of EverQuest from it's inception. The only handover that occurred was McQuaid stepping down as lead developer and then moving on to his own company. EverQuest has always been SOE intellectual property.

The downturn occurred when they tried to match WoW punch for punch. And new producers would join the team along the way. Smed will likely be the lead producer on EQN like he was for Planetside 2, then hand it off to someone else once it's been off the ground for awhile.

I still have high hopes for EQNext. But even if it sucks, I still have p99 to dick around with on my off-time.
  #4  
Old 06-19-2013, 03:58 PM
t0lkien t0lkien is offline
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Originally Posted by kaleran [You must be logged in to view images. Log in or Register.]
Smed was the producer of EverQuest from it's inception. The only handover that occurred was McQuaid stepping down as lead developer and then moving on to his own company. EverQuest has always been SOE intellectual property.
McQuaid and Smedley founded Verant, and then SOE bought it. You may be right that EQ was always SOE IP as part of that deal, it's not really clear:

http://www.silkyvenom.com/pages/devt...ite=1&id=51141

What did happen when McQuaid left/stepped down is that Smedley took a much more active role in the ongoing design. I know this first hand not only from the forum posts he made regarding changes at the time, but the clear change in ethic and tone of the game from then on. Perhaps the classic quote of that time came from Verant CEO Kelly Flock: "Players don't know what they want; we just want to know if they have a valid credit card". No really, he said that in an interview regarding EverQuest. I met the guy years later with that quote still ringing in my ears, and he was pretty much what I expected.

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Originally Posted by kaleran [You must be logged in to view images. Log in or Register.]
The downturn occurred when they tried to match WoW punch for punch. And new producers would join the team along the way. Smed will likely be the lead producer on EQN like he was for Planetside 2, then hand it off to someone else once it's been off the ground for awhile.
The "downturn" occurred with Luclin and everything else after the Sony acquisition of Verant (the first expansions done without McQuaid and only Smedley at the helm - you see the theme here). We all left for WoW in droves (me in beta) because Smedley and SOE had already destroyed the game we loved via a war of attrition firstly, and straight out bad design secondly.

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Originally Posted by kaleran [You must be logged in to view images. Log in or Register.]
I still have high hopes for EQNext. But even if it sucks, I still have p99 to dick around with on my off-time.
I hope you're right, I really do. But my experience with games and the people who make them is EQN is doomed to be what it will be from the beginning because of the people making it. The proof of this already is that Smedley, in usual form, threw away 18 months of development based upon the awesome idea to recreate and reboot classic EQ, and instead make a "world changing, genre redefining" MMO, yadda yadda.

For anyone who has been around the traps even a few years, that sort of talk is the kiss of death from people who are more adept at hyperbole, spin, and straight out dishonesty (combined with the parsing of player data to find new ways to exploit them) than making great and memorable game experiences.

As I've said though, I want to be wrong about this.
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  #5  
Old 06-19-2013, 03:46 AM
t0lkien t0lkien is offline
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Yep. They also instance "public" areas (a la EQ2), and have instanced dungeons. I stopped following it as soon as I discovered that.

I don't know why these games don't just release as single player games with a shared online chat interface. It's the same thing and would save a lot of time, money, and disappointment.
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  #6  
Old 06-19-2013, 08:38 AM
Hex Hex is offline
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Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
Yep. They also instance "public" areas (a la EQ2), and have instanced dungeons. I stopped following it as soon as I discovered that.

I don't know why these games don't just release as single player games with a shared online chat interface. It's the same thing and would save a lot of time, money, and disappointment.
With bigger games this is necessary. No one wants to wait on spawns anymore. Who wants to be in an area that you have to kill 10 of something, and you have to literally wait an hour to do so, because there are 200 other people in the same zone. Instanced public areas for large scale MMOs is a must anymore, but some of them do well with it, and instance only if the number of people get higher. I mean, I guess they could just tune up spawn rate, the faster things are getting killed, but where's the fun in killing a monster, only for it to spawn instantly, right where you killed it?
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  #7  
Old 06-19-2013, 10:58 AM
Khaleesi Khaleesi is offline
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I am of full belief that EQN will be Vanguard 2.0 - and I say that with lots of anticipation.
However, whether it's a semi sandbox MMORPG with real time combat(including active defense) + all of the revolutionary feature sets of Vanguard, is yet to be seen - and most likely will not happen.
  #8  
Old 06-19-2013, 11:32 AM
SamwiseRed SamwiseRed is offline
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i just want open world pvp, faction/deity based teams, and moar sandbox. id like to see something like EVE or Age of Wushu where everything is made by and for players.
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  #9  
Old 06-19-2013, 11:56 AM
Nytch Nytch is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
i just want open world pvp, faction/deity based teams, and moar sandbox.
Sam wants Sullon Zek...
  #10  
Old 06-19-2013, 02:24 PM
SamwiseRed SamwiseRed is offline
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Sam wants Sullon Zek...
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