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#1
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The sow line I can fix. If You read this thread, you'll see my explination why we can't get the blue sparkles on casting for shielding effects. I can only use 4 possible effects. Right now I have 2 for green (one on each hand) abd at 24 I have 2 for orange. That's 4 and it won't let me do more for some reason. On the target however.. There's only 3. Since it hits the chest./
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#2
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Quote:
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#3
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The blue sparkles from hands will be missing until we can add a line and make it work or figure out how they originally worked in first place. I wish I had a fresh spellsnew file from when they first starting using it (luclin?)to see if there was a third line of code for the hand effect or if they used color changing on the particles at the end of the cone effect from orange to blue. Particle engines do have that ability. It's possible they experimented with it at that time.
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#4
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Biding my time until I have a character at level 39 to test it out, then it's time to study Furinex's guide in the first post and see what I can make happen. | |||
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#5
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When casting a shield/hp buff on the target of the spell buff you will currently first see the Orange effect at 39 (should be 24) at 24 the blue effect is added (should be 39) but as mentioned that should be pretty easy to fix for this spell line. the problems with hands effect is another thing. I am also convinced tho that we are missing something out There must be some default values somewhere for the directions of the effects. But got to remember its propably very old coding. I remember Verant/Sony posting that bigger than 10 slot bags would never happen in game because of the datafiles being one big sequential file and not indexed so it would require total redesign of client if they were to add bigger bags. So there still is a chance that these files simply just is a big datafile with each single part of all spells being explicit defined in one spot. gotta love old nerd coders .. as long as they are still around able to fix their code themself [You must be logged in to view images. Log in or Register.] | |||
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#6
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I think it's worth repeating that the blue sparkles from the green/orange/blue aka Npc aegolismv2 effect are missing from the hands at 39+ on the alkabor server, even from a Mac.
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#7
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The spell effects listed on the front page should have the orange from 24-38. Not sure why you arent seeing them but redownload them. I am updating the post anyways with some minor updates as I have been reworking this some.
EDIT: As I was posting this, I was looking into the sow line... it looks like because of the way we did the start of the sow spell, so the little blue effects would come out of the hands at the right angle, or close to it, the rest of the line is doing the same thing and I cant find the offset to fix. I'll keep working on it. | ||
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Last edited by Furinex; 06-26-2013 at 07:24 PM..
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#8
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The current spell file shows orange effects at 24 as it should. If it Isn't like this for you and you have my file, redownload it or delete the two files in your folder and extract again.
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#9
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The file spellsnew v0.048.zip still have the 39 and 24 effects exchanged.
just redownloaded it and tried [You must be logged in to view images. Log in or Register.] Edited I apologice ... found out that eqemulauncher patches spellsnew.eff each time it loads, and nowhere to turn it off Worked after just running the eqgame.exe directly | ||
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Last edited by dali_lb; 07-02-2013 at 01:34 PM..
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#10
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Need some help finding a value. Im looking for the value areas for the 49 Bard song, Song of Shields. This song currently looks like Hymn of restoration and SHOULD look like the Aegolism line of spells. I want to fix this however, I cant seem to find the area where that spell is linked to in the spellsnew.eff/edd files. Any help on this would be appreciated. Currently the spell uses speld2 (which I have searched for but didnt find anything that looked like that specific song).
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