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  #61  
Old 05-04-2013, 04:11 PM
Furinex Furinex is offline
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I read through this, unfortunately, I feel like his methods might not work since he's dealing with items and spells seem to be a bit tricker. Anyways, it might help, and I just dont kow.
  #62  
Old 05-04-2013, 04:12 PM
Furinex Furinex is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
I wish I could look at some classic spells.eff files. I'm considering buying a classic EQ CD from eBay.
lol... give me a couple of minutes.

EDIT: Im installing the original EQ onto my pc right now, do you have some place I can send this file so you can view it?
Last edited by Furinex; 05-04-2013 at 04:17 PM..
  #63  
Old 05-04-2013, 04:17 PM
azxten azxten is offline
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Quote:
Originally Posted by Furinex [You must be logged in to view images. Log in or Register.]
lol... give me a couple of minutes.
I just bought classic EQ and SoV CDs for $5. I figure worse case I can show it to my grandchildren and tell them I wasted half my life playing this game.

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do you have some place I can send this file so you can view it?
PM sent
Last edited by azxten; 05-04-2013 at 04:23 PM..
  #64  
Old 05-04-2013, 04:30 PM
Furinex Furinex is offline
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Email sent out to ya. Looks like the spell.eff file is like... the same as the one in EQT, maybe Im wrong.
  #65  
Old 05-04-2013, 04:32 PM
nilbog nilbog is offline
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I made an #effects channel on irc.eqemulator.net if you wanted a place to discuss in real time.
  #66  
Old 05-04-2013, 04:35 PM
Furinex Furinex is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I made an #effects channel on irc.eqemulator.net if you wanted a place to discuss in real time.
Thanks! I actually was looking for an reason to install irc.
  #67  
Old 05-04-2013, 05:03 PM
Telin Telin is offline
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Default Demonstration on state of classic particles

I have been observing the behavior of the current state of using what classic particles we have and how they should behave. Obviously all hand particles aren't being generated. It appears that any particles that are supposed to be directly tied to the caster, and therefore move with the caster are not being rendered. The particles around the caster and target are being generated, but upon moving they don't stay with the character as shown in this screenshot:
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Also there seems to be some link that allows for the complex nature of the particles out of the hands and how they seem to flow gracefully depending on where the hands move, instead of being forced in one static direction:
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Here is how the classic healing effect looks for a level 24-39 caster: The ground level particles work properly. They actually never did follow the caster with movement. But the second higher ring that is missing is supposed to stick with the caster's movement. I don't have a level 39 character on the server to check and see if the globe of blue particles is working.
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Here is the healing spell shown correctly with the second ring and of course the hand particles:
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Here is the druid DoT line of spells. This shows the correct graphic for my level, except for the missing hand particles:
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Here is the gate spell, it's missing a few particles from the initial casting. Maybe it's tied to the reason the hand particles don't work. Otherwise this is correct for a level 24-38 caster.
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Here is a druid AOE fire spell. Only a few initial particles are missing. Otherwise this looks correct for a 24-38 caster.
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Here is a root/haste spell effect. This is the correct mid level particles for around the caster. The outer rings are supposed to be added at 39.
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  #68  
Old 05-04-2013, 05:06 PM
Telin Telin is offline
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Here is a direct damage fire spell effect. Notice the missing waist (and hand) particles, which always follow the caster on movement. The ground level effects don't require sticking with the caster and so it shows up correctly here.
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Here is the correct effect. With the waist particles, hands, and at level 39+ the random fireballs.
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Here is how the buff spell looks on the target. It's correct for my level, as somebody mentioned in the forums earlier. Just orange and blue.

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Here's how the hand particles should behave for my level if they worked:
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  #69  
Old 05-04-2013, 05:13 PM
Furinex Furinex is offline
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Ok. Is there a method to play eqmac on pc that works? I can't seem to find one that still actually works and I would love to test or even compare files.
  #70  
Old 05-04-2013, 05:33 PM
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According to sources, virus scanners are giving the patch a false positive on a virus. This could limit its transferability.
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