[QUOTE=Lagaidh;932090]
Quote:
Originally Posted by Rhambuk
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I've seen this type of pattern in live and to an extent, here. I wonder if it's a necessary evil for a successful server? Is there a game or server anybody knows of where permaban is an immutable rule? How does a server like that fare? I have no experience upon which to draw for such parameters.
Is looking the other way by authority a necessary evil at times for the overall health? I only see arguments to the contrary- that we need hard rules and punishment to guarantee a successful community.
This is an honest question. I was thinking about it all and realized, the model I see talked about on this server is the only one I've ever experienced in EQ, EQ2, some WoW and P99.
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I remember entire guilds/accounts being banned back in the first couple years of eq. But, the online world is not the same. What game can afford to just cunt punt people who try to mess the game up or cheat it? Too much supply not enough demand = the end of the era of "banning".
(played on the live prog serve in 2011, which SOE let be hacked, exploited, to hell and back. All they knew is, they had subscribers. I am guessing that is the attitude of every gaming company out there.)