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#2
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Think I would prefer a variance to flat still for this specific proposal, if only because everyone and their mom showing up 30 before would be a logistical nightmare for finding out who hit it first, people not in that raid clearing the zone, abacab trains, etc. I think some variance would help a little in keeping a higher volume of players that aren't exactly friendly separated from one another. Know when it is exactly and you have 50+ IB, 50+ DA, whatever Divinity and Remedy toss in there, and an Abacab to wreak havoc for good measure. That kettle has a high potential to boil over into ugly quick with first to engage, people getting bored, potential zone crashes, magical "mysterious" zone crashes, etc.
30 minutes early isn't a big deal to me -- it's not camping, it's more like zoning in and going to grab a snack or beer. What I meant by a flat positive variance was a positive only variance, so the spawn time is always cycling forward, rather than having the potential to seesaw back and forth a +/- variance would have. The only valid solution for guilds waiting for the boss to pop without using first in force will rely on some form of this: finding some way to decide who goes first, without making it a necessitated GM overseen clusterfuck. As of right now the only three ways I can see to decide that sort of thing. 1) /randoming with groups present, or 2) some sort of rotation or changing it up based upon who's present at the target i) negotiation [passing on later targets, trading in an individual that needs a drop from the target and presenting a fair chance for them to get it], ii) can't get two in a row [why show up then ffs... not a fan], iii) something with a dynamic rotation like SK, or 3) deciding who would get it ahead of time somehow (obvious example not many people would probably like to see -- a straight rotation. Ewwwww) Quote:
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#3
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I'm still hoping for some auto-response from the mob indicating who had first aggro. It would eliminate any conjecture and there is a random nature to it. Such a spawn could be tweaked to delay interactions even.. Its hard to say what is within the ability to program such a thing without developers' input.
Honestly, unless the variance is changed from ~1-30 days or some sort of silliness, the dragons/gods will be continued to be camped in one form or another. That is just how it is in MMO's that do not have instanced features. | ||
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#4
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I have the final and indisputable solution to all this: put the boss mobs on a +/- 50 year variance and simulate patch day/server down repops.
Sprinkle in first to engage. Done. Classic style. | ||
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#5
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Quote:
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50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
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#6
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^
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#7
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For some reason the Devs hate this idea... they refuse to consider it. As I stated before simply respawning the mobs by hand doesn't seem like it would be much of a pain since you are doing the patch anyway. Perhaps one of the new devs that also play the game could do it for the players sake [You must be logged in to view images. Log in or Register.]
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#8
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2 points regarding this thread & some incentive:
1) Penalties not steep enough. 2) I'd be willing to make a concession on patch day repops if you jack asses could come to an agreement that doesn't involve the following 3 things.
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#9
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I think its really great what you're trying to do Dumesh. I personally, really hope we can see a resolution similar to what you have posted.
Aeolwind basically summed up the recipe for success for any system... Dragon camping will likely not go away with this system as much as it pains me to admit it. The gods, MAYBE, but also unlikely. This will, however, be useful in Kunark and later. With enough raid targets, epic fights, etc. this can easily deter camping. With as old as this game is, I don't think there is any question what First to engage really entails. I think the problem lies more in the fact that even if/when something like this is implemented, the second someone feels they lose their entitlement they will go crying to the gm. And the big problem with that, is their views of entitlement can be skewed based on how close they can find loop holes to the letter of the law, and honestly , its not always wrong. Player A took a screenshot at Y time from X angle. Player A /petitions and submits screenshots. Then you consider it is really not difficult to doctor screenshots. So from this we have a GM that has to play judge to 60 people based off of one persons perspective. GM intervention HAS to be at a bug or suspendable/bannable level only. That being said. As Aeolwind stated, Penalties have to be incredibly steep, or there will be too many people trying to one up the system. Might be a little chaotic at first but I promise when you weed out the problems, things will likely smooth out. As far as Rants and flames, complaining, and hatred ... That's going to happen. No matter what. You could stand out at Ec tunnel handing out free brass armor and buffs all day, there will always be people that feel some false sense of entitlement and try to ruin things for everyone else. If its not valid, I find it's best to just ignore it. | ||
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#10
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Excellent proposal, here.
Supreme would get what he wants, too....since Aeolwind would be willing to loosen up on the spawns if agreement is made. +1 to the idea, and hopefully discussion can work out the rest. No system is perfect, but ya gotta admit this covers a lot of bases. And it adheres to the KISS system. Penalties? Permanent account ban. Seriously. Would make people think quite seriously about their actions.
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Last edited by Humerox; 07-26-2010 at 03:32 PM..
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