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  #1  
Old 04-04-2013, 04:57 PM
pharmakos pharmakos is offline
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Originally Posted by LizardNecro [You must be logged in to view images. Log in or Register.]
As much as I love p99, and think it has superior quality, I find the endgame unplayable here. I want to do high end content, but I'm not willing to batphone/poopsock. I love the idea of raid tokens. This lets smaller guilds experience end game content, and it keeps the competitive aspect of racing as well.

I'd love to hear what people are thinking in terms of box combos. I'm thinking

mage/mage: Easy and powerful. The idea of two air pets, wielding stun whips makes me drool

monk/shaman: There's going to be a million of these combos, but it does sound fun.

mage/necro: Not quite as easymode as mage/mage, but fear kiting with a mage pet is very strong. Necro also allows for more creative pulls.

other ideas?
cleric/enchanter
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  #2  
Old 04-04-2013, 05:04 PM
Sularus Oth Mithas Sularus Oth Mithas is offline
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Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
cleric/enchanter
That one is tempting. I am thinking of that, or Sham/Necro or Sham/Monk. Possibly even Dru/ench because ports are going to be scarce for a while I would think.
  #3  
Old 04-05-2013, 08:47 PM
Hailto Hailto is offline
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Quote:
Originally Posted by LizardNecro [You must be logged in to view images. Log in or Register.]
As much as I love p99, and think it has superior quality, I find the endgame unplayable here. I want to do high end content, but I'm not willing to batphone/poopsock. I love the idea of raid tokens. This lets smaller guilds experience end game content, and it keeps the competitive aspect of racing as well.

I'd love to hear what people are thinking in terms of box combos. I'm thinking

mage/mage: Easy and powerful. The idea of two air pets, wielding stun whips makes me drool

monk/shaman: There's going to be a million of these combos, but it does sound fun.

mage/necro: Not quite as easymode as mage/mage, but fear kiting with a mage pet is very strong. Necro also allows for more creative pulls.

other ideas?
Box combos? You're going to be waiting a long time for that.
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  #4  
Old 04-05-2013, 11:58 PM
Noselacri Noselacri is offline
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Quote:
Originally Posted by LizardNecro [You must be logged in to view images. Log in or Register.]
As much as I love p99, and think it has superior quality, I find the endgame unplayable here. I want to do high end content, but I'm not willing to batphone/poopsock. I love the idea of raid tokens. This lets smaller guilds experience end game content, and it keeps the competitive aspect of racing as well.
I asked Kegz once and he said the raid token system would only be implemented if it becomes strictly necessary, i.e. if the endgame becomes like it has been on P99. I encouraged him to at least prepare the system beforehand and consider the possibility of implementing it from the start since the main reason people might move from P99 to The Sleeper is because raiding is basically not an option for most players here due to the monopoly. Considering the nature of players who play on emu servers, there isn't enough content in Everquest for even two dedicated raid guilds. We've seen this quite clearly here and on VZ/TZ. Any more than one raid guild and they'll be fighting over everything. Even if they could miraculously agree to share, there isn't actually enough content to go around, you wouldn't be able to have regularly scheduled raid nights.

A dynamic spawning system would do wonders and would be the thing that might save what looks to be an otherwise very mediocre server that can't hope to compete with P99 in terms of quality and support. The Sleeper could be the server where everyone gets a chance to raid, but for all their apparent dedication to launching the server, they aren't exactly a bastion of design acumen and common sense. Between that and two-boxing, it would be the server that offers everything P99 does not; I just won't put money on their ability to do anything right, judging by what I've seen so far. They're all good intentions and bad decisions.

Quote:
I'd love to hear what people are thinking in terms of box combos. I'm thinking

mage/mage: Easy and powerful. The idea of two air pets, wielding stun whips makes me drool

monk/shaman: There's going to be a million of these combos, but it does sound fun.

mage/necro: Not quite as easymode as mage/mage, but fear kiting with a mage pet is very strong. Necro also allows for more creative pulls.

other ideas?
Gotta consider two things with a 2-box: can it do everything well enough, and is it useful outside of just duoing? I mean, what the hell are you gonna do with two mages besides grind easy mobs? You aren't doing much in the way of high-end farming or hard quests, and you don't have a setup that people will be begging to team up with. Mages aren't exactly God's gift to raiding. Also, never 2-box two classes that need the exact same gear.

Shaman works with any melee except rogue. Monk is best for leveling, shadowknight is best for farming difficult named mobs, and warrior is kind of in-between but you get to main tank raids if you want. Shaman/ranger would actually be pretty cool, especially since Velious fixes the shitty ranger skill caps and gives them some solid disciplines.

Cleric is a pretty shitty duo class except with enchanter. Great for joining groups and raids, though. Druid is better for duoing with a chanter but not so great for raids. Shaman isn't meant to duo with a caster, but they're actually good with a mage.

Don't duo a bard unless you specifically want to have a bard character. If they do end up removing /melody, the class is basically unboxable. If they keep /melody, it'll be boxable but doesn't duo well with anybody. If you want a bard, pair it with a wizard and quad kite to infinite and beyond.

Necros are alright with druids, clerics and mages, but not the best choice for any of them. Nothing really has strong synergy with necro since they don't particularly need any buffs and rely on techniques that are hard to fit into a duo.
  #5  
Old 04-06-2013, 09:43 AM
Swish Swish is offline
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Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
Gotta consider two things with a 2-box: can it do everything well enough, and is it useful outside of just duoing? I mean, what the hell are you gonna do with two mages besides grind easy mobs? You aren't doing much in the way of high-end farming or hard quests, and you don't have a setup that people will be begging to team up with. Mages aren't exactly God's gift to raiding. Also, never 2-box two classes that need the exact same gear.
Because people don't read an entire thread, lets be clear and assume Noselacri is talking about the EQ Live server, not P99. He wouldn't box here, would he? [You must be logged in to view images. Log in or Register.]

Wouldn't want people thinking they can box and say in their only defence "a guy was talking about it on the forums"... word had it Zade was dropping the banhammer on red yesterday to the boxers, after giving a warning he was about to do it.

(Velious threads and people discussing 2-boxing... two big hates [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.])
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  #6  
Old 04-06-2013, 10:24 AM
Sularus Oth Mithas Sularus Oth Mithas is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Because people don't read an entire thread, lets be clear and assume Noselacri is talking about the EQ Live server, not P99. He wouldn't box here, would he? [You must be logged in to view images. Log in or Register.]

Wouldn't want people thinking they can box and say in their only defence "a guy was talking about it on the forums"... word had it Zade was dropping the banhammer on red yesterday to the boxers, after giving a warning he was about to do it.

(Velious threads and people discussing 2-boxing... two big hates [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.])
Sleeper server is allowing boxing, that is the boxing they were discussing.
  #7  
Old 04-06-2013, 05:07 PM
Treefall Treefall is offline
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Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
Necros are alright with druids, clerics and mages, but not the best choice for any of them. Nothing really has strong synergy with necro since they don't particularly need any buffs and rely on techniques that are hard to fit into a duo.
Wouldn't Necro work quite well with a Shaman? Regen heals for the Necro and Cannibalize for the Shaman mean nearly unlimited mana and no health issues for both. SoW, two pets attacking with nice buffs.

Stacking DOT's, of which the shamans packs more punch, snare from the necro and like I said SoW from the Shaman mean kiting is a breeze. The shaman has the debuff power to go toe to toe with most mobs, so there is an ability to tank and spank with kiting breaks if needed, possibly.

I would like to know why Shaman/Necro isn't an amazing combo.
  #8  
Old 04-06-2013, 05:14 PM
Tiggles Tiggles is offline
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Originally Posted by Treefall [You must be logged in to view images. Log in or Register.]
Wouldn't Necro work quite well with a Shaman? Regen heals for the Necro and Cannibalize for the Shaman mean nearly unlimited mana and no health issues for both. SoW, two pets attacking with nice buffs.

Stacking DOT's, of which the shamans packs more punch, snare from the necro and like I said SoW from the Shaman mean kiting is a breeze. The shaman has the debuff power to go toe to toe with most mobs, so there is an ability to tank and spank with kiting breaks if needed, possibly.

I would like to know why Shaman/Necro isn't an amazing combo.

No FD and if the necro can solo break a camp he can most likely solo it then so no need for the shaman.

Monk/shaman is good because the monk can pull and DPS and the shaman can keep him up.

Necros don't really need anyone
  #9  
Old 04-06-2013, 05:40 PM
Noselacri Noselacri is offline
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Quote:
Originally Posted by Treefall [You must be logged in to view images. Log in or Register.]
Wouldn't Necro work quite well with a Shaman? Regen heals for the Necro and Cannibalize for the Shaman mean nearly unlimited mana and no health issues for both. SoW, two pets attacking with nice buffs.

Stacking DOT's, of which the shamans packs more punch, snare from the necro and like I said SoW from the Shaman mean kiting is a breeze. The shaman has the debuff power to go toe to toe with most mobs, so there is an ability to tank and spank with kiting breaks if needed, possibly.

I would like to know why Shaman/Necro isn't an amazing combo.
It would be alright, but it wouldn't really be an amazing duo. Most of what the shaman can do is wasted -- you won't need all those melee buffs, and most necro spells have resist modifiers so the malo line isn't a big deal. Regen would help the necro but wouldn't enable new strategies or anything, he'd just have to lifetap less often. They'd function together but there's almost no synergy, pairing them up doesn't combine into something greater than the sum of its parts like you'd get with shaman/monk or druid/enchanter.

The necro won't be able to use FD as a survival thing because he'll just train the shaman. Dots generally don't work too well in a duo but both classes are mainly dot-based. Strong solo classes usually don't make good duos because they're too self-sufficient to have synergy with others, the exception being shaman+melee. Necros just don't need anything from anybody and don't benefit much from anything that other classes bring. You might as well solo a necro and level faster, or duo shaman/shadowknight.
  #10  
Old 04-04-2013, 03:43 PM
Swish Swish is offline
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They disabled mercs then?

Norrath is going to burn with anarchy, people won't know how to play anymore [You must be logged in to view images. Log in or Register.]
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