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#1
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Escapegoat / Pharmakos / Madriax
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#2
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#3
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Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | |||
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#4
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A dynamic spawning system would do wonders and would be the thing that might save what looks to be an otherwise very mediocre server that can't hope to compete with P99 in terms of quality and support. The Sleeper could be the server where everyone gets a chance to raid, but for all their apparent dedication to launching the server, they aren't exactly a bastion of design acumen and common sense. Between that and two-boxing, it would be the server that offers everything P99 does not; I just won't put money on their ability to do anything right, judging by what I've seen so far. They're all good intentions and bad decisions. Quote:
Shaman works with any melee except rogue. Monk is best for leveling, shadowknight is best for farming difficult named mobs, and warrior is kind of in-between but you get to main tank raids if you want. Shaman/ranger would actually be pretty cool, especially since Velious fixes the shitty ranger skill caps and gives them some solid disciplines. Cleric is a pretty shitty duo class except with enchanter. Great for joining groups and raids, though. Druid is better for duoing with a chanter but not so great for raids. Shaman isn't meant to duo with a caster, but they're actually good with a mage. Don't duo a bard unless you specifically want to have a bard character. If they do end up removing /melody, the class is basically unboxable. If they keep /melody, it'll be boxable but doesn't duo well with anybody. If you want a bard, pair it with a wizard and quad kite to infinite and beyond. Necros are alright with druids, clerics and mages, but not the best choice for any of them. Nothing really has strong synergy with necro since they don't particularly need any buffs and rely on techniques that are hard to fit into a duo. | ||||
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#5
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Wouldn't want people thinking they can box and say in their only defence "a guy was talking about it on the forums"... word had it Zade was dropping the banhammer on red yesterday to the boxers, after giving a warning he was about to do it. (Velious threads and people discussing 2-boxing... two big hates [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.])
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#6
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#7
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Stacking DOT's, of which the shamans packs more punch, snare from the necro and like I said SoW from the Shaman mean kiting is a breeze. The shaman has the debuff power to go toe to toe with most mobs, so there is an ability to tank and spank with kiting breaks if needed, possibly. I would like to know why Shaman/Necro isn't an amazing combo. | |||
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#8
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No FD and if the necro can solo break a camp he can most likely solo it then so no need for the shaman. Monk/shaman is good because the monk can pull and DPS and the shaman can keep him up. Necros don't really need anyone | |||
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#9
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The necro won't be able to use FD as a survival thing because he'll just train the shaman. Dots generally don't work too well in a duo but both classes are mainly dot-based. Strong solo classes usually don't make good duos because they're too self-sufficient to have synergy with others, the exception being shaman+melee. Necros just don't need anything from anybody and don't benefit much from anything that other classes bring. You might as well solo a necro and level faster, or duo shaman/shadowknight. | |||
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