Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #6821  
Old 02-14-2017, 04:33 PM
dafier dafier is offline
Planar Protector


Join Date: Mar 2015
Location: Buried in a cove.
Posts: 1,380
Default

How many hours combined does everyone on Phinny play on this particular day? Just curious.
__________________
Rebbon - BDA
Happy Epic Mage
  #6822  
Old 02-14-2017, 04:58 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,730
Default

I want to be good at EverQuest, how much should I practice?
  #6823  
Old 02-14-2017, 05:12 PM
Relbaic Relbaic is offline
Kobold


Join Date: Jul 2013
Location: Cabilis
Posts: 198
Default

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
I want to be good at EverQuest, how much should I practice?
17 hours at a time.
  #6824  
Old 02-14-2017, 05:20 PM
Papa Papa is offline
Banned


Join Date: Apr 2011
Location: Vatican City
Posts: 40
Default

raid 21 hours in a given 24 hour day
  #6825  
Old 02-14-2017, 05:21 PM
Mistle Mistle is offline
Kobold


Join Date: Nov 2013
Posts: 164
Default

Quote:
Originally Posted by Cave Troll [You must be logged in to view images. Log in or Register.]
all you have to do to win at any online game is just increase playtime
Then why are there still five year LoL veterans in bronze...
  #6826  
Old 02-14-2017, 05:22 PM
dafier dafier is offline
Planar Protector


Join Date: Mar 2015
Location: Buried in a cove.
Posts: 1,380
Default

Quote:
Originally Posted by Mistle [You must be logged in to view images. Log in or Register.]
Then why are there still five year LoL veterans in bronze...
They just turned 8 years old?
__________________
Rebbon - BDA
Happy Epic Mage
  #6827  
Old 02-14-2017, 05:58 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,308
Default

Quote:
Originally Posted by Cave Troll [You must be logged in to view images. Log in or Register.]
all you have to do to win at any online game is just increase playtime
Here's a bit of a rant, since this is the rant forum:

Your comment I quoted is true only in those games which use levels, experience, or other features that improve character power but are locked behind timesinks. Such features are particularly common in player-vs-environment games, but (disgustingly) increasingly appear in player-vs-player games as well.

Back when I subscribed to MMO-flightsims, there were no such power-increasing features. The same used to be true in most shooter type games. A fresh newbie had access to everything a multi-year veteran had. The folks who won were the folks who were good. That's as it should be. This is also why players who flew (or ran, in shooters) around in big gaggles used to be laughed at: They had to hide in the horde because they sucked too badly to do anything on their own. If you were good enough, you could engage 1 vs 3, 1 vs 5, or 1 vs 10 and expect to win. Again--as it should be. Artificial experience levels and phony random number-based combat destroy real competition.

I assume the timesink-based power increases appear in modern player-vs-player games so as to give bad players a chance of winning now and then. 15 or 20 years ago it was common for bad players to remain little more than helpless cannon fodder even 6 months or a year after they started the game; it tended to harm the subscriber retention rate of such games because there are more bad or mediocre players than good ones. Timesink or experience-based progression lets those lousy players feel like they've accomplished something as they beat up on less-invested players who have no real chance of winning. That kind of crap never should have migrated to player-vs-player games; bad players should lose. Period.

Danth
  #6828  
Old 02-14-2017, 06:02 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,730
Default

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Here's a bit of a rant, since this is the rant forum:

Your comment I quoted is true only in those games which use levels, experience, or other features that improve character power but are locked behind timesinks. Such features are particularly common in player-vs-environment games, but (disgustingly) increasingly appear in player-vs-player games as well.

Back when I subscribed to MMO-flightsims, there were no such power-increasing features. The same used to be true in most shooter type games. A fresh newbie had access to everything a multi-year veteran had. The folks who won were the folks who were good. That's as it should be. This is also why players who flew (or ran, in shooters) around in big gaggles used to be laughed at: They had to hide in the horde because they sucked too badly to do anything on their own. If you were good enough, you could engage 1 vs 3, 1 vs 5, or 1 vs 10 and expect to win. Again--as it should be. Artificial experience levels and phony random number-based combat destroy real competition.

I assume the timesink-based power increases appear in modern player-vs-player games so as to give bad players a chance of winning now and then. 15 or 20 years ago it was common for bad players to remain little more than helpless cannon fodder even 6 months or a year after they started the game; it tended to harm the subscriber retention rate of such games because there are more bad or mediocre players than good ones. Timesink or experience-based progression lets those lousy players feel like they've accomplished something as they beat up on less-invested players who have no real chance of winning. That kind of crap never should have migrated to player-vs-player games; bad players should lose. Period.

Danth
https://www.youtube.com/watch?v=wCDXwOzG7fE
  #6829  
Old 02-14-2017, 06:28 PM
dafier dafier is offline
Planar Protector


Join Date: Mar 2015
Location: Buried in a cove.
Posts: 1,380
Default

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Here's a bit of a rant, since this is the rant forum:

Your comment I quoted is true only in those games which use levels, experience, or other features that improve character power but are locked behind timesinks. Such features are particularly common in player-vs-environment games, but (disgustingly) increasingly appear in player-vs-player games as well.

Back when I subscribed to MMO-flightsims, there were no such power-increasing features. The same used to be true in most shooter type games. A fresh newbie had access to everything a multi-year veteran had. The folks who won were the folks who were good. That's as it should be. This is also why players who flew (or ran, in shooters) around in big gaggles used to be laughed at: They had to hide in the horde because they sucked too badly to do anything on their own. If you were good enough, you could engage 1 vs 3, 1 vs 5, or 1 vs 10 and expect to win. Again--as it should be. Artificial experience levels and phony random number-based combat destroy real competition.

I assume the timesink-based power increases appear in modern player-vs-player games so as to give bad players a chance of winning now and then. 15 or 20 years ago it was common for bad players to remain little more than helpless cannon fodder even 6 months or a year after they started the game; it tended to harm the subscriber retention rate of such games because there are more bad or mediocre players than good ones. Timesink or experience-based progression lets those lousy players feel like they've accomplished something as they beat up on less-invested players who have no real chance of winning. That kind of crap never should have migrated to player-vs-player games; bad players should lose. Period.

Danth

Reminds me of gaming in the 80s. Kids that were bad at Nintendo, Amiga and other game systems stopped playing and went back to riding bikes and going outside, then later died.

The kids that were good at games, like me, lived on and was good at everything in life.
__________________
Rebbon - BDA
Happy Epic Mage
  #6830  
Old 02-14-2017, 06:48 PM
skarlorn skarlorn is offline
Banned


Join Date: Jul 2016
Location: The Misty Thicket
Posts: 4,863
Default

will bda claim responsibility for the cold I got over the weekend?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:30 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.