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  #671  
Old 11-25-2019, 05:53 PM
Nirgon Nirgon is offline
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Originally Posted by jacob54311 [You must be logged in to view images. Log in or Register.]
Where's this hard data that Chanters are playing like they did back in '99?

I mean, I haven't seen hard data from the other side either, but neither have come forward with verifiable numbers.

What the status quo crowd has going for it is that the P99 team agrees with them. It falls on the people demanding change to make a case for things being the way they want them (as it should).
A mob was charmed against AoW in a consistent matter that led to the AOW's death. That is currently possible with the code here. You're asking for changes that would not make that possible, aka not classic.
  #672  
Old 11-25-2019, 05:56 PM
jacob54311 jacob54311 is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
A mob was charmed against AoW in a consistent matter that led to the AOW's death. That is currently possible with the code here. You're asking for changes that would not make that possible, aka not classic.
An old story about a charmed mob being used against AoW back in Velious isn't exactly what I meant by hard data.
  #673  
Old 11-25-2019, 06:12 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by jacob54311 [You must be logged in to view images. Log in or Register.]
Where's this hard data that Chanters are playing like they did back in '99?
You're asking the wrong question. The server isn't trying to recreate the way classic players played. It is trying to recreate classic mechanics for modern players.

There is data in here from a classic era chanter testing charm durations on different mobs, with and without Resist Magic on it. The min, max, and average charm durations are pretty similar to the same sort of conditions on p99.
  #674  
Old 11-25-2019, 06:14 PM
jacob54311 jacob54311 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
You're asking the wrong question. The server isn't trying to recreate the way classic players played. It is trying to recreate classic mechanics for modern players.

There is data in here from a classic era chanter testing charm durations on different mobs, with and without Resist Magic on it. The min, max, and average charm durations are pretty similar to the same sort of conditions on p99.
OK, that would be more like it.

I must have missed it. It's along thread. [You must be logged in to view images. Log in or Register.]
  #675  
Old 11-25-2019, 06:17 PM
Tecmos Deception Tecmos Deception is offline
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Yeah, for sure. I'm too lazy to find it. The same info is also in the much shorter big thread about vharisma affecting charm if you want to look there.
  #676  
Old 11-25-2019, 08:16 PM
Thrawndor Thrawndor is offline
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Originally Posted by derpcake2 [You must be logged in to view images. Log in or Register.]
This a very rude way of saying "git gud, newbs".

Well done.
Doesn't make it any less true. Going on 20 years of watching retards do low-brainpower retard moves in game.
  #677  
Old 11-25-2019, 11:20 PM
kul69 kul69 is offline
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Originally Posted by bubur [You must be logged in to view images. Log in or Register.]
enc charm is not causing content to be locked down excessively imo. which camps are you actually talking about?

i am not familiar with the lifetap change. the daggers are probably a titanium client thing

the 'needs evidence' argument will never be tired as you claim it is. too much hyperbole in your claims for this to be taken seriously. for instance, the "dozens" of changes you mention: a lot of them are probably client issues due to the emu base we're using
Necro lifetaps should be unresistable by everything. Daggers should reduce pet delay. Has nothing to do with the client.

It was nerfed intentionally because it is overpowered. Same as Bard AE, Chardok AE, etc. It's disruptive and allows a class too much power.
  #678  
Old 11-26-2019, 12:49 AM
bwe bwe is offline
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unnerf pet daggers
  #679  
Old 11-26-2019, 01:11 AM
Swish Swish is offline
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Originally Posted by kul69 [You must be logged in to view images. Log in or Register.]
It was nerfed intentionally because it is overpowered. Same as Bard AE, Chardok AE, etc. It's disruptive and allows a class too much power.
Not overpowered, people are just shitheads with it. Chardok AOE was an RMT magnet as well as shutting off a zone people enjoyed grouping in for the purposes of fast XP/levels for alts in top guilds...who then camp out more strategically at each dragon pixel location. I'm glad it was stopped, the attitude of the AOE'ers thinking they owned the right to the entire zone because of their plat farming operation was indication enough that something had to be done.

kul69 needs to open his own classic server the way he wants to see it. Would people play? Would he accept the criticism for something not being entirely perfect?
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  #680  
Old 11-26-2019, 05:13 AM
Ligma Ligma is offline
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For many it seems mandatory lobotomies would be required for a real classic server.
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