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  #651  
Old 01-30-2024, 02:01 PM
sajbert sajbert is offline
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If you go Iksar you'll always be able to be the best you can be. If you go Ogre today you'll never have Guise (although AoN is cooler than dark elf) and never have 2 sky rings. You also won't have Trollbutt.
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  #652  
Old 01-30-2024, 03:46 PM
Toxigen Toxigen is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Always good fun to grab a couple of pals and level up some fresh iksar using Kunark-only routes. As much of a fan of Vanilla as I am, it just doesn’t feel quite the same doing the equivalent on other races.
i still really want to do an all lizard self fund (not found, just no twinking) necro / shaman / monk
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With enough Clerics any class can survive AoW.
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  #653  
Old 01-30-2024, 03:48 PM
Naethyn Naethyn is offline
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I started the server iksar shm + necro buds and I can confirm its a great way to go. So many useful quests. Tons of ways to make cash as a new player. All your spells are in one city.
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  #654  
Old 01-30-2024, 03:57 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
i still really want to do an all lizard self fund (not found, just no twinking) necro / shaman / monk
Agreed, that does sound fun!
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  #655  
Old 01-30-2024, 04:35 PM
bcbrown bcbrown is online now
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I'd like to start by apologizing for provoking such a massive derailment. I wouldn't have done so, except this thread was already full derailed and the question posed by the OP had been answered with no disagreement.

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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Little tangent here which is irrelevant to the discussed scenario, but does answer the question above out of context: no. The off hand (so again not relevant to shaman) can proc when it’s delay timer elapses, even when dual wield fails to produce a swing. It doesn’t work this way on other servers but it does make procing weapons desirable in off hand at low dual wield skill (you end up scoring a high number of procs/swing due to number of swings being so low with offhand).

Again not relevant to the discussion, but relevant to the question, again my apologies. Just thought it was tangentially interesting to mention as an aside.
No need to apologize, I enjoy a good pedantic correction, and this absolutely qualifies. Thanks!

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
As for why Bcbrown is wrong, using math terms:

https://byjus.com/maths/binomial-dis...%20of%20events.

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Binomial Distribution Vs Normal Distribution

The main difference between the binomial distribution and the normal distribution is that binomial distribution is discrete, whereas the normal distribution is continuous. It means that the binomial distribution has a finite amount of events, whereas the normal distribution has an infinite number of events.
If you flip a coin an infinite amount of times, you will end up with a mean of 0.5 (50% Heads, 50% tails).

if you flip a coin a finite amount of times, your results will vary. You could get HHHT, TTTH, HHHH, TTTT, etc.
Our boy is furiously googling "normal binomial" and reading whatever summary Google provides, while I'm over here reviewing my copy of Wasserman's All Of Statistics.

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  #656  
Old 01-30-2024, 04:41 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Our boy is furiously googling "normal binomial" and reading whatever summary Google provides, while I'm over here reviewing my copy of Wasserman's All Of Statistics.
I said a normal distribution, not a "Normal Binomial" lol. Now that Bcbrown has been shown to be wrong, he's going to troll.

If you want to use binomial distributions, your equation needs to look like this:

Binomial Distribution A + Binomial Distribution B = C

If you want to use normal distributions, your equation needs to look like this:

Normal Distribution A + Normal Distribution B = C

Doing this is incorrect:

Normal Distribution A + Binomial Distribution A = C

This is why I keep saying Bcbrown is using averages wrong. He is basically trying to lower the DPS number by using the incorrect type of average.

For people looking to understand the Normal Distribution of DPS on procs and white damage: https://www.project1999.com/forums/s...&postcount=646

For people looking to understand why JBB is better than root/rotting for leveling from 45-60 on a Shaman without Epic: https://www.project1999.com/forums/s...&postcount=523

For people looking to understand why FSI is the MinMax option on Shamans: https://www.project1999.com/forums/s...&postcount=311
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  #657  
Old 01-30-2024, 04:53 PM
Duik Duik is offline
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And we have a finite number of events. While i do not understand fully the math i can grasp there is a difference because our fights take a finite number of random or percentage inputs.

I also understand all of us will not get this subtle difference.

I say just play and give your mana to a kobold in the form of dot damage followed by a dd from a smoldering brand (eventually hehe) then give it a good rogering (root it). Doggy is being a good boy. Always end fights with ZERO MANA and 12% health. That way you know you are fighting lvl appropriate content. Extra points for medding on a pathing mobs route. That is min/max.
Minimum XP from maximum expenditure. Go forth and modulus divide!
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  #658  
Old 01-30-2024, 04:56 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
And we have a finite number of events.
If you want to use Binomial Distributions, you need to use it for all of the DPS numbers. JBB, Pet, Blight Hammer Proc, Player White Damage, etc.

Bcbrown is trying to mix a Binomial Distribution into Normal Distributions, which is incorrect. He is using the Normal Distribution (infinite) JBB DPS, while trying to use the Binomial Distribution (finite) weapon proc DPS.
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  #659  
Old 01-30-2024, 05:01 PM
bcbrown bcbrown is online now
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
And we have a finite number of events. While i do not understand fully the math i can grasp there is a difference because our fights take a finite number of random or percentage inputs.

I also understand all of us will not get this subtle difference.
Oh this subtle nuance makes absolutely no real-world difference. But since DSM is utterly incapable of admitting he is ever wrong, he's in an all-out fight over whether his Scourge proc does 2.2DPS or 0.75DPS while spamming JBB. Utterly irrelevant.

But to close the loop on the simplified example we started yesterday:

If there's only one proc, and it's on the t=0 swing, the probability is 10.4 * 89.6 * 89.6, or 8.35%, and does 112 damage
If there's only one proc, and it's on the t=8 swing, the probability is 89.6 * 10.4 * 89.6, or 8.35%, and does 88 damage
If there's only one proc, and it's on the t=16 swing, the probability is 89.6 * 89.6 * 10.4, or 8.35%, and does 64 damage
If there's no proc, damage is 0, the probability is 89.6 * 89.6 * 89.6, 71.9%, and does zero damage
If there's two procs at t=0 and t=8, the probability is 10.4 * 10.4 * 89.6, or 0.97%, and does 152 damage
If there's two procs at t=0 and t=16, the probability is 10.4 * 89.6 * 10.4, or 0.97%, and does 152 damage
If there's two procs at t=8 and t=16, the probability is 89.6 * 10.4 * 10.4, or 0.97%, and does 112 damage
If there's a proc on all three swings, the probability is 10.4 * 10.4 * 10.4, or 0.11%, and does 192 damage

The sum of probabilities is 100% after compensating for rounding: 8.35 + 8.35 + 8.35 + 71.9 + 0.97 + 0.97 + 0.97 + 0.11 = 99.97

The expected value is equal to the sum of all the possible outcomes, each weighted by the probability of that outcome occurring.
112 * .0835 + 88 * .0835 + 64 * .0835 + 0 * .719 + 152 * .0097 + 152 * .0097 + 112 * .0097 + 192 * .0011 = 26.29

So the expected damage is 26.29 over an 18 second fight, or 1.46 DPS.

This calculation will provide a different DPS value for a 132 second fight, but the principle behind the calculation is the same. I did this calculation here, and came up with 0.75DPS
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  #660  
Old 01-30-2024, 05:06 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Oh this subtle nuance makes absolutely no real-world difference. But since DSM is utterly incapable of admitting he is ever wrong, he's in an all-out fight over whether his Scourge proc does 2.2DPS or 0.75DPS while spamming JBB. Utterly irrelevant.
...
or 1.46 DPS.
...
and came up with 0.75DPS.
I find this amusing.

https://www.project1999.com/forums/s...&postcount=525

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
You're still using 2.2DPS for the scourge proc when it should be 0.75DPS.
Bcbrown was the one who started this debate by quibbling over the Scourge proc DPS. I am not sure why he is blaming me for his own "utterly irrelevant" idea. He's the one in an all-out fight. I am just showing you why you are wrong.

Bcbrown is complaining about subtlety, while simultaneously trying to Shave 1 DPS off of the JBB Shaman in this post in a clear attempt to "win" or "not be wrong": https://www.project1999.com/forums/s...&postcount=523 .

This is clearly projection. I factually admitted to being wrong in this very thread when you pointed out I missed the meditation mana in my older calculations. It's trivial to disprove this kind of strawman nonsense. Making a mistake in a math calculation does not mean I have to automatically concede my entire argument. Troxx had incorrect math calculations too, but I don't see you applying the same accusations to him.

Bcbrown forgets that I am not including white damage from the Shaman hitting the mob while trying to proc, which means you would probably still end up with roughly 2 DPS at minimum using both of his DPS numbers. Regardless of whether his Binomial Distribution math is correct or not, he isn't getting his desired outcome of decreasing the JBB Shaman's DPS numbers enough to give the DoT Shaman the edge. The JBB Shaman's numbers are actually higher since I used a lower PPM value and didn't include white damage, but I don't need to change the existing numbers. The JBB Shaman is already winning with the lower 2.2 DPS value.

He is also mixing Normal Distributions and Binomial Distributions, which I have called him out on multiple times. My calculations are all using Normal Distributions.

The data fully supports my claim that JBB is the best leveling tool from 45-60 without Epic.

For people looking to understand the Normal Distribution of DPS on procs and white damage: https://www.project1999.com/forums/s...&postcount=646

For people looking to understand why JBB is better than root/rotting for leveling from 45-60 on a Shaman without Epic: https://www.project1999.com/forums/s...&postcount=523

For people looking to understand why FSI is the MinMax option on Shamans: https://www.project1999.com/forums/s...&postcount=311
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