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  #1  
Old 02-03-2015, 05:07 PM
Juevento Juevento is offline
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You seem to be stuck on the premise that the differentiation between class c and class r is that class r wants things handed to them. I never have and never will have a problem beating someone on an encounter. Preparedness for raids is just as important to a class r guild as it is to a class c guild.

The difference as I see it, is that I will never stoop to shady tactics to gain an advantage. I won't play the petition game. There is no such thing as mandatory attendance. This is a game, not a job. I play to have fun and I want to like the people I play with.

Just my opinion.
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  #2  
Old 02-03-2015, 05:26 PM
Clasick Clasick is offline
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Originally Posted by Juevento [You must be logged in to view images. Log in or Register.]
I will never stoop to shady tactics to gain an advantage
Yea you and your guild don't stoop to shady tactics that's for sure.... oh wait, you're telling me that BDA proposal was not shady as fuck ?

Lol Keep the spin machine going.

If you guys had problems with guilds teaming up and taking two slots you should have dealt with that. Did you honestly think you would have a consensus on your proposal with keeping the epic mobs behind bullshit tiers ? If a guild can kill VS/Mystro/CT etc they should be able to go after those targets without your bullshit tier entry mobs

Oh yea, Fuck you Chest
  #3  
Old 02-03-2015, 05:46 PM
Kushie Kushie is offline
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Oh yea, Fuck you Chest

Yeah fuck you Chest, taking my free pixels. BDA so greedy, that's why some of it belongs in my inventory.
  #4  
Old 02-03-2015, 05:52 PM
Blaza Blaza is offline
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Originally Posted by Kushie [You must be logged in to view images. Log in or Register.]
Yeah fuck you Chest, taking my free pixels. BDA so greedy, that's why some of it belongs in my inventory.
All Pixels to Chest! He got 2 BCGs today. Was well deserved.
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  #5  
Old 02-03-2015, 07:17 PM
eqnewb eqnewb is offline
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First of all, thanks to Argh and Daldaen especially for their objective input.
Secondly, Rants and Flames post is just that, everyone pointing fingers and lobbying for their side, or someone poking fun at those who are getting so emotionally attached to the issue (I'm not judging, I've been in a similar situation in the past!).

So now, to just make some observations from somewhat who, as I like to repeat, has not participated in the raid/guild scene on this server and is only now starting to figure out where I want to go. I do not make any harsh judgments, because everyone has their own style by which they want to play the game, and everyone, no matter how hardcore or casual, wants to be able to get level 60, do their epic, kill dragons, and above all else, have fun. Isn't that the whole point of us playing this 15 year old game? To relive the great memories of being chased down by polar bears and camping elite gnolls, to fighting giants and frogloks and vampires, to gathering an army to take down a dragon!
Observation 1: There is clearly a gap between guilds in class R. There seems to be the "big 3" as many people have mentioned, a middle tier of guilds who are quite capable in their own right but perhaps are not as powerful in their own right, the "middle tier" we can call them, and then the bottom tier, which seems to be the more casual guilds and/or the new guilds trying to break into class R. This of course completely ignores the fact that class C is an entire tier above all of these, as they are the "competitive" raiders as the GMs/servers like to call it.
Comments: I know from my experiences in raiding that this type of divide is always going to happen naturally. You are going to have your high end hardcores that the majority of the server hates and claims they have no life and just poop sock for days and ruin the fun for everybody. You have the 2nd tier hardcores who in all reality are just as devoted to the game as the 1st tier hardcores if but only they had more time to play, but real life takes up more of their time. Then you have the "casual" hardcores, people who call themselves casuals but in reality, they spend too much time in Norrath to be a simple casual player. And you could continue breaking these tiers further and further down to each individual player, as everyone has their own ideal way to play the game, whether that be to be the best player on the server, have the best gear, compete with other guilds, or simply relive old dungeons, kill a dragon, and socialize with other people who share an interest in Norrath!
Observation 2: Ending the rotation seems to be a very unpopular decision. The top 3 guilds claim that they are tired of sharing rotation slots with the lower tier (in all honesty, I would say it's just the bottom tier of class R, the middle class R guilds I doubt they have a problem with) of class R and would rather just FFA the loots, as they have the advantage when it comes to class R mobs (naturally, they are the more powerful guilds). The middle tier seems to be very accusing and pointing fingers at those 3, with trying to cite different situations when they could not compromise or whatever else. Finger pointing back and forth ensues, and thus you have our 75 page long rants and flames post (of which I'm only on page 20something, but you can only listen to politicians in the making rant for so long). The bottom tier of class R clearly is unhappy with this decision because it effectively prevents them from getting a shot at a lot of targets they would have otherwise got to attempt under the old system.
Comments: What are the pros/cons with this situation? If class R mobs go to FFA, I would think it would make for a healthier type of competition on mobs. First, because every guild would have a shot at every mobs. Also, because of the class R restrictions on mobs, the "big 3" would still be restricted from claiming every mob all the time. And I do not believe the middle tier would be unable to compete; quite the opposite really. If we think about the outcomes, say the "big 3" win 60% of the loot and the rest of class R win 40%, the "big 3" are naturally larger guilds, and thus have to split the gear amongst a larger player base, while some of the middle tier guilds tend to be smaller, with a lower player base to split gear amongst. (perhaps not entirely accurate, but generally speaking I would expect this to be true). Continuing along this line of thinking, if middle to bottom tier guilds are having trouble competing for mobs, they could team up to contest larger dragons and/or compete with the "big 3" on things. From what I have gathered, this was already occuring under the old system, only it was on their rotation slot, rather than in a FFA situation.
Obviously, FFA comes with its own drawbacks. First and foremost, the bottom tier guilds, even if they tried to form alliances, would have significant problems competing with the larger and more experienced guilds. Secondly, as we have seen with class C, lines are quickly drawn in the sand and people who once worked together would quickly become blood enemies, which quickly leaks into the general population of guilds and hatred ensues. I have already experienced guilds showing their unappreciation towards others guilds in situations where perhaps someone was accidentally trained, or they pulled a mob from someone's camp. Rather than react in a civil manner, people tend to assume the worst in these situations. This kind of divide is already starting as we have seen in RnF, guild leaders/officers are already voicing their disapproval of one another.
Observation 3: The dissolving of the rotation is a loot, or pixel as many people tend to term it around these parts, driven move. No matter how the "big 3" guilds want to sugar coat it, they are unhappy about losing loots to lower tier guilds, and believe a FFA situation would allow the situation to normalize in their favor.
Comments: What is wrong with this? Why are they so against admitting to such desires? I have a theory: They are trying to not become what they claim to despise, the hardcores, the class Cs! Making a political move to benefit themselves and bring more loots to their guild is indeed a selfish move, but what is wrong with an officer core pushing to bring the best for their own members? Is that not what they are supposed to do? If they are acting in what they believe is in the best interest of their respective guilds, then by all means, more power to them. Obviously it is an unpopular decision, but is that not how the world typically works? Tier levels of raiders at work here, I say.
In rebuttal, the mid tier R guilds can still compete. They can still fight, and with much more motivation, I would imagine, as they are trying to prove they can still compete with the "big 3". I would imagine this could develop into some healthy competition amongst guilds, if handled appropriately. Of course, it could always go horribly wrong and end with guilds training one another and suspensions being levied to everyone.
Observation 4: The "big 3" are afraid of Class C. Perhaps not without good reason. Their officers understand they cannot realistically compete with TMO/IB on a regular basis to earn enough loots for their respective guilds. Again, they are operating to achieve the highest possible loot numbers for their members, as that is what it always boils down to in this and most every PVE MMO: loots. What other tangible currency is there in EQ? Earning loot is the only way to achieve both wealth as a guild, and to reward its players for loyalty. I feel like I am talking about medieval Europe, when the lords would give loyalty to their kings in return for land and riches.
Comments: I do not have a realistic solution to this situation. I'm not sure there is one. It is the curse of the 2nd tier raiders. They will continue to bully class R, or they will move to Class C and go from the bullies to the little kids being picked on. Perhaps I am wrong, but it seems to me that is the situation and the line they are trying to stay so close to but not cross.

What is there as a reasonable conclusion to all of this? Ending the R rotation may not be all bad, though it could have some long-term side effects unforseen atm. There definitely is a disparity between guilds in class R, but perhaps an even larger one between those and that of class C. Perhaps FFA would cause a shift in power, and perhaps not. I find it a very interesting topic to learn more about, as the politics in MMOs have always interested me. Everyone has their own side, and what they want is right and what someone else wants is wrong. Cooperation can be difficult in those situations, and I do not have an answer. I am not sure anyone does, and so perhaps FFA is inevitable.
I want to reiterate that I do not know anyone here personally and I do not know the situations 100% completely. There are 2 sides to every story and then the truth. If I misspoke about a situation, please continue to fill me in, as again I find the political intricacies quite fascinating. If some grammar/spelling is messed up, I apologize for that, but I'm not an English major =P
  #6  
Old 02-04-2015, 01:13 AM
Nivar Quartz Nivar Quartz is offline
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Quote:
Originally Posted by eqnewb [You must be logged in to view images. Log in or Register.]
First of all, thanks to Argh and Daldaen especially for their objective input.
Secondly, Rants and Flames post is just that, everyone pointing fingers and lobbying for their side, or someone poking fun at those who are getting so emotionally attached to the issue (I'm not judging, I've been in a similar situation in the past!).

So now, to just make some observations from somewhat who, as I like to repeat, has not participated in the raid/guild scene on this server and is only now starting to figure out where I want to go. I do not make any harsh judgments, because everyone has their own style by which they want to play the game, and everyone, no matter how hardcore or casual, wants to be able to get level 60, do their epic, kill dragons, and above all else, have fun. Isn't that the whole point of us playing this 15 year old game? To relive the great memories of being chased down by polar bears and camping elite gnolls, to fighting giants and frogloks and vampires, to gathering an army to take down a dragon!
Observation 1: There is clearly a gap between guilds in class R. There seems to be the "big 3" as many people have mentioned, a middle tier of guilds who are quite capable in their own right but perhaps are not as powerful in their own right, the "middle tier" we can call them, and then the bottom tier, which seems to be the more casual guilds and/or the new guilds trying to break into class R. This of course completely ignores the fact that class C is an entire tier above all of these, as they are the "competitive" raiders as the GMs/servers like to call it.
Comments: I know from my experiences in raiding that this type of divide is always going to happen naturally. You are going to have your high end hardcores that the majority of the server hates and claims they have no life and just poop sock for days and ruin the fun for everybody. You have the 2nd tier hardcores who in all reality are just as devoted to the game as the 1st tier hardcores if but only they had more time to play, but real life takes up more of their time. Then you have the "casual" hardcores, people who call themselves casuals but in reality, they spend too much time in Norrath to be a simple casual player. And you could continue breaking these tiers further and further down to each individual player, as everyone has their own ideal way to play the game, whether that be to be the best player on the server, have the best gear, compete with other guilds, or simply relive old dungeons, kill a dragon, and socialize with other people who share an interest in Norrath!
Observation 2: Ending the rotation seems to be a very unpopular decision. The top 3 guilds claim that they are tired of sharing rotation slots with the lower tier (in all honesty, I would say it's just the bottom tier of class R, the middle class R guilds I doubt they have a problem with) of class R and would rather just FFA the loots, as they have the advantage when it comes to class R mobs (naturally, they are the more powerful guilds). The middle tier seems to be very accusing and pointing fingers at those 3, with trying to cite different situations when they could not compromise or whatever else. Finger pointing back and forth ensues, and thus you have our 75 page long rants and flames post (of which I'm only on page 20something, but you can only listen to politicians in the making rant for so long). The bottom tier of class R clearly is unhappy with this decision because it effectively prevents them from getting a shot at a lot of targets they would have otherwise got to attempt under the old system.
Comments: What are the pros/cons with this situation? If class R mobs go to FFA, I would think it would make for a healthier type of competition on mobs. First, because every guild would have a shot at every mobs. Also, because of the class R restrictions on mobs, the "big 3" would still be restricted from claiming every mob all the time. And I do not believe the middle tier would be unable to compete; quite the opposite really. If we think about the outcomes, say the "big 3" win 60% of the loot and the rest of class R win 40%, the "big 3" are naturally larger guilds, and thus have to split the gear amongst a larger player base, while some of the middle tier guilds tend to be smaller, with a lower player base to split gear amongst. (perhaps not entirely accurate, but generally speaking I would expect this to be true). Continuing along this line of thinking, if middle to bottom tier guilds are having trouble competing for mobs, they could team up to contest larger dragons and/or compete with the "big 3" on things. From what I have gathered, this was already occuring under the old system, only it was on their rotation slot, rather than in a FFA situation.
Obviously, FFA comes with its own drawbacks. First and foremost, the bottom tier guilds, even if they tried to form alliances, would have significant problems competing with the larger and more experienced guilds. Secondly, as we have seen with class C, lines are quickly drawn in the sand and people who once worked together would quickly become blood enemies, which quickly leaks into the general population of guilds and hatred ensues. I have already experienced guilds showing their unappreciation towards others guilds in situations where perhaps someone was accidentally trained, or they pulled a mob from someone's camp. Rather than react in a civil manner, people tend to assume the worst in these situations. This kind of divide is already starting as we have seen in RnF, guild leaders/officers are already voicing their disapproval of one another.
Observation 3: The dissolving of the rotation is a loot, or pixel as many people tend to term it around these parts, driven move. No matter how the "big 3" guilds want to sugar coat it, they are unhappy about losing loots to lower tier guilds, and believe a FFA situation would allow the situation to normalize in their favor.
Comments: What is wrong with this? Why are they so against admitting to such desires? I have a theory: They are trying to not become what they claim to despise, the hardcores, the class Cs! Making a political move to benefit themselves and bring more loots to their guild is indeed a selfish move, but what is wrong with an officer core pushing to bring the best for their own members? Is that not what they are supposed to do? If they are acting in what they believe is in the best interest of their respective guilds, then by all means, more power to them. Obviously it is an unpopular decision, but is that not how the world typically works? Tier levels of raiders at work here, I say.
In rebuttal, the mid tier R guilds can still compete. They can still fight, and with much more motivation, I would imagine, as they are trying to prove they can still compete with the "big 3". I would imagine this could develop into some healthy competition amongst guilds, if handled appropriately. Of course, it could always go horribly wrong and end with guilds training one another and suspensions being levied to everyone.
Observation 4: The "big 3" are afraid of Class C. Perhaps not without good reason. Their officers understand they cannot realistically compete with TMO/IB on a regular basis to earn enough loots for their respective guilds. Again, they are operating to achieve the highest possible loot numbers for their members, as that is what it always boils down to in this and most every PVE MMO: loots. What other tangible currency is there in EQ? Earning loot is the only way to achieve both wealth as a guild, and to reward its players for loyalty. I feel like I am talking about medieval Europe, when the lords would give loyalty to their kings in return for land and riches.
Comments: I do not have a realistic solution to this situation. I'm not sure there is one. It is the curse of the 2nd tier raiders. They will continue to bully class R, or they will move to Class C and go from the bullies to the little kids being picked on. Perhaps I am wrong, but it seems to me that is the situation and the line they are trying to stay so close to but not cross.

What is there as a reasonable conclusion to all of this? Ending the R rotation may not be all bad, though it could have some long-term side effects unforseen atm. There definitely is a disparity between guilds in class R, but perhaps an even larger one between those and that of class C. Perhaps FFA would cause a shift in power, and perhaps not. I find it a very interesting topic to learn more about, as the politics in MMOs have always interested me. Everyone has their own side, and what they want is right and what someone else wants is wrong. Cooperation can be difficult in those situations, and I do not have an answer. I am not sure anyone does, and so perhaps FFA is inevitable.
I want to reiterate that I do not know anyone here personally and I do not know the situations 100% completely. There are 2 sides to every story and then the truth. If I misspoke about a situation, please continue to fill me in, as again I find the political intricacies quite fascinating. If some grammar/spelling is messed up, I apologize for that, but I'm not an English major =P
wtf

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  #7  
Old 02-04-2015, 01:16 AM
Cecily Cecily is offline
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Quote:
Originally Posted by eqnewb [You must be logged in to view images. Log in or Register.]
First of all, thanks to Argh and Daldaen especially for their objective input.
Secondly, Rants and Flames post is just that, everyone pointing fingers and lobbying for their side, or someone poking fun at those who are getting so emotionally attached to the issue (I'm not judging, I've been in a similar situation in the past!).

So now, to just make some observations from somewhat who, as I like to repeat, has not participated in the raid/guild scene on this server and is only now starting to figure out where I want to go. I do not make any harsh judgments, because everyone has their own style by which they want to play the game, and everyone, no matter how hardcore or casual, wants to be able to get level 60, do their epic, kill dragons, and above all else, have fun. Isn't that the whole point of us playing this 15 year old game? To relive the great memories of being chased down by polar bears and camping elite gnolls, to fighting giants and frogloks and vampires, to gathering an army to take down a dragon!
Observation 1: There is clearly a gap between guilds in class R. There seems to be the "big 3" as many people have mentioned, a middle tier of guilds who are quite capable in their own right but perhaps are not as powerful in their own right, the "middle tier" we can call them, and then the bottom tier, which seems to be the more casual guilds and/or the new guilds trying to break into class R. This of course completely ignores the fact that class C is an entire tier above all of these, as they are the "competitive" raiders as the GMs/servers like to call it.
Comments: I know from my experiences in raiding that this type of divide is always going to happen naturally. You are going to have your high end hardcores that the majority of the server hates and claims they have no life and just poop sock for days and ruin the fun for everybody. You have the 2nd tier hardcores who in all reality are just as devoted to the game as the 1st tier hardcores if but only they had more time to play, but real life takes up more of their time. Then you have the "casual" hardcores, people who call themselves casuals but in reality, they spend too much time in Norrath to be a simple casual player. And you could continue breaking these tiers further and further down to each individual player, as everyone has their own ideal way to play the game, whether that be to be the best player on the server, have the best gear, compete with other guilds, or simply relive old dungeons, kill a dragon, and socialize with other people who share an interest in Norrath!
Observation 2: Ending the rotation seems to be a very unpopular decision. The top 3 guilds claim that they are tired of sharing rotation slots with the lower tier (in all honesty, I would say it's just the bottom tier of class R, the middle class R guilds I doubt they have a problem with) of class R and would rather just FFA the loots, as they have the advantage when it comes to class R mobs (naturally, they are the more powerful guilds). The middle tier seems to be very accusing and pointing fingers at those 3, with trying to cite different situations when they could not compromise or whatever else. Finger pointing back and forth ensues, and thus you have our 75 page long rants and flames post (of which I'm only on page 20something, but you can only listen to politicians in the making rant for so long). The bottom tier of class R clearly is unhappy with this decision because it effectively prevents them from getting a shot at a lot of targets they would have otherwise got to attempt under the old system.
Comments: What are the pros/cons with this situation? If class R mobs go to FFA, I would think it would make for a healthier type of competition on mobs. First, because every guild would have a shot at every mobs. Also, because of the class R restrictions on mobs, the "big 3" would still be restricted from claiming every mob all the time. And I do not believe the middle tier would be unable to compete; quite the opposite really. If we think about the outcomes, say the "big 3" win 60% of the loot and the rest of class R win 40%, the "big 3" are naturally larger guilds, and thus have to split the gear amongst a larger player base, while some of the middle tier guilds tend to be smaller, with a lower player base to split gear amongst. (perhaps not entirely accurate, but generally speaking I would expect this to be true). Continuing along this line of thinking, if middle to bottom tier guilds are having trouble competing for mobs, they could team up to contest larger dragons and/or compete with the "big 3" on things. From what I have gathered, this was already occuring under the old system, only it was on their rotation slot, rather than in a FFA situation.
Obviously, FFA comes with its own drawbacks. First and foremost, the bottom tier guilds, even if they tried to form alliances, would have significant problems competing with the larger and more experienced guilds. Secondly, as we have seen with class C, lines are quickly drawn in the sand and people who once worked together would quickly become blood enemies, which quickly leaks into the general population of guilds and hatred ensues. I have already experienced guilds showing their unappreciation towards others guilds in situations where perhaps someone was accidentally trained, or they pulled a mob from someone's camp. Rather than react in a civil manner, people tend to assume the worst in these situations. This kind of divide is already starting as we have seen in RnF, guild leaders/officers are already voicing their disapproval of one another.
Observation 3: The dissolving of the rotation is a loot, or pixel as many people tend to term it around these parts, driven move. No matter how the "big 3" guilds want to sugar coat it, they are unhappy about losing loots to lower tier guilds, and believe a FFA situation would allow the situation to normalize in their favor.
Comments: What is wrong with this? Why are they so against admitting to such desires? I have a theory: They are trying to not become what they claim to despise, the hardcores, the class Cs! Making a political move to benefit themselves and bring more loots to their guild is indeed a selfish move, but what is wrong with an officer core pushing to bring the best for their own members? Is that not what they are supposed to do? If they are acting in what they believe is in the best interest of their respective guilds, then by all means, more power to them. Obviously it is an unpopular decision, but is that not how the world typically works? Tier levels of raiders at work here, I say.
In rebuttal, the mid tier R guilds can still compete. They can still fight, and with much more motivation, I would imagine, as they are trying to prove they can still compete with the "big 3". I would imagine this could develop into some healthy competition amongst guilds, if handled appropriately. Of course, it could always go horribly wrong and end with guilds training one another and suspensions being levied to everyone.
Observation 4: The "big 3" are afraid of Class C. Perhaps not without good reason. Their officers understand they cannot realistically compete with TMO/IB on a regular basis to earn enough loots for their respective guilds. Again, they are operating to achieve the highest possible loot numbers for their members, as that is what it always boils down to in this and most every PVE MMO: loots. What other tangible currency is there in EQ? Earning loot is the only way to achieve both wealth as a guild, and to reward its players for loyalty. I feel like I am talking about medieval Europe, when the lords would give loyalty to their kings in return for land and riches.
Comments: I do not have a realistic solution to this situation. I'm not sure there is one. It is the curse of the 2nd tier raiders. They will continue to bully class R, or they will move to Class C and go from the bullies to the little kids being picked on. Perhaps I am wrong, but it seems to me that is the situation and the line they are trying to stay so close to but not cross.

What is there as a reasonable conclusion to all of this? Ending the R rotation may not be all bad, though it could have some long-term side effects unforseen atm. There definitely is a disparity between guilds in class R, but perhaps an even larger one between those and that of class C. Perhaps FFA would cause a shift in power, and perhaps not. I find it a very interesting topic to learn more about, as the politics in MMOs have always interested me. Everyone has their own side, and what they want is right and what someone else wants is wrong. Cooperation can be difficult in those situations, and I do not have an answer. I am not sure anyone does, and so perhaps FFA is inevitable.
I want to reiterate that I do not know anyone here personally and I do not know the situations 100% completely. There are 2 sides to every story and then the truth. If I misspoke about a situation, please continue to fill me in, as again I find the political intricacies quite fascinating. If some grammar/spelling is messed up, I apologize for that, but I'm not an English major =P
Raises some great points. I liked the part about the rotation.
  #8  
Old 02-03-2015, 05:54 PM
Kushie Kushie is offline
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And all I got this was this shitty Insignia Protector that I didn't even want? What the fuck.
  #9  
Old 02-03-2015, 06:24 PM
Kaines Kaines is offline
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As someone who does not raid on P99, but did raid on live from Velious to PoP, I wonder about a few things. The server I played on during live had a raiding guild setup not unlike P99 has now. There were 2 top raiding guilds on U.S. primetime, 1 big European guild, and anywhere from 3 - 6 other U.S. timezone raid guilds that were decidedly behind the top 3 (2 U.S., 1 European).

On that server, there were no rotations. Everything was get what you can when you can. I was a member of one of the lower guilds. During my time with the guild (Velious - PoP) we would rank anywhere from 4 - 6. Obviously not a top guild of any measure. But every single week, even when I started raided two or three months into Velious, we were still taking down multiple raid targets. Granted it wasn't AoW or NToV, but we raided, we killed stuff, we got pixels.

The thing I remember most about raiding during that time is that every Tuesday night (after the weekly server restarts) the first thing we did was figure out what target the top 2 guilds were going after. Usually they were gathering in Kael or Tov, and eventually Sleepers. We would use the time they spent there to take on other targets. We'd go to Fear, Hate, Trak, DN. Or hell, if Top guild 1 was in NToV and top guild 2 was in Kael, we'd go to HoT. ToV easily held 3 guilds at a time. One in North, one in West, and one in HoT. The number of raid targets meant that the top guilds couldn't be everywhere at once.

Usually by Thursday of each most of the best targets were down. ToV was clear, CT was killed, Kael was cleaned out, and eventually the Wardens (all but 1) would have been taken down. But even then, there was stuff to do. HoT for SS armor, Kael arena for dwarf armor, WToV for giant armor, Dain Ring wars, WW dragons, etc. Sure it was only raiding 1 or 2 nights a week, but is that any different than P99 is now?

So my question is this. What the hell is allowing TMO/IB the ability to seem to be everywhere? Is it really so bad that even the top Class R guild can't figure out how to get their guild to a secondary target while TMO and IB play train games in VP? I mean on my live server we had a Euro guild that would take any juicy raid target that popped when U.S. guilds were asleep/at work, so it's not like U.S. guilds could just leave something up overnight and expect it to be there the next day. We also had a 12 hour variance for most targets during live and we were able to manage just fine.
  #10  
Old 02-03-2015, 08:59 PM
bigsykedaddy bigsykedaddy is offline
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Quote:
Originally Posted by Kaines [You must be logged in to view images. Log in or Register.]
As someone who does not raid on P99, but did raid on live from Velious to PoP, I wonder about a few things. The server I played on during live had a raiding guild setup not unlike P99 has now. There were 2 top raiding guilds on U.S. primetime, 1 big European guild, and anywhere from 3 - 6 other U.S. timezone raid guilds that were decidedly behind the top 3 (2 U.S., 1 European).

On that server, there were no rotations. Everything was get what you can when you can. I was a member of one of the lower guilds. During my time with the guild (Velious - PoP) we would rank anywhere from 4 - 6. Obviously not a top guild of any measure. But every single week, even when I started raided two or three months into Velious, we were still taking down multiple raid targets. Granted it wasn't AoW or NToV, but we raided, we killed stuff, we got pixels.

The thing I remember most about raiding during that time is that every Tuesday night (after the weekly server restarts) the first thing we did was figure out what target the top 2 guilds were going after. Usually they were gathering in Kael or Tov, and eventually Sleepers. We would use the time they spent there to take on other targets. We'd go to Fear, Hate, Trak, DN. Or hell, if Top guild 1 was in NToV and top guild 2 was in Kael, we'd go to HoT. ToV easily held 3 guilds at a time. One in North, one in West, and one in HoT. The number of raid targets meant that the top guilds couldn't be everywhere at once.

Usually by Thursday of each most of the best targets were down. ToV was clear, CT was killed, Kael was cleaned out, and eventually the Wardens (all but 1) would have been taken down. But even then, there was stuff to do. HoT for SS armor, Kael arena for dwarf armor, WToV for giant armor, Dain Ring wars, WW dragons, etc. Sure it was only raiding 1 or 2 nights a week, but is that any different than P99 is now?

So my question is this. What the hell is allowing TMO/IB the ability to seem to be everywhere? Is it really so bad that even the top Class R guild can't figure out how to get their guild to a secondary target while TMO and IB play train games in VP? I mean on my live server we had a Euro guild that would take any juicy raid target that popped when U.S. guilds were asleep/at work, so it's not like U.S. guilds could just leave something up overnight and expect it to be there the next day. We also had a 12 hour variance for most targets during live and we were able to manage just fine.
See this is someone with common sense!
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