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#1
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even still, those 6 classes could get alot done together we've all found ourselves in weird group compositions and excelled together | |||
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#2
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Would rather take my dick to a grinding wheel than run a 6 man group comp like that.
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#3
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It's a perfectly fine composition assuming both knights have vulak/tunare 2hers, ranger has oakwynd, druid has manastone, wizard has manna robe, epic, and flowing thought stacked. | ||||
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#4
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It's true. Necro main healers, CC clerics, rogues pulling, wizards that don't afk... anything is possible.
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#5
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Cleric got stuns, root, paci, 2 memblurs (including clicky), fear, fear bomb. They are totally A-tier when it comes to CC! Wizards are great pullers - eye of zomm lets them med while pulling. They can quickly get overpulls undercontrol with AoE snare and their range of roots. Hell, sometimes you'll see a wizard dealing with overpulls simply quad the adds to death before the rest of the group even kills the main target. Rogues - survivable enough to pull. Don't give up on meditate to do so. Decent throwing, can scout out their pulls with stealth. Love it. 10/10 post Swish. People get so caught up on theoretical max, they forget the realities of playing the game doesn't always align to 'perfect groups'. | |||
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#6
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Aside from 20 year old memes, why the ranger hate? Better than warriors (except for a raid tank, obviously) for a group and dps and utility. Monks and rogues out-damage them, but so what?
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#7
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#8
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nah rangers are still speedbumps sorry you dont got backstab / feign death / defensive disc hope this helps
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#10
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Wizards mostly spam their flux staffs and run in circles. They also cast TLs and nuke. Taking people to Sky is cool, but is more of a bonus (Sky neck is actually really awesome). Paladins mostly just hover Soulfires. Sometimes they trash or ramp tank. Most classes don't do much on raids.
Hope this helps. | ||
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