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  #631  
Old 05-30-2013, 03:05 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
Since you were so fucking stupidly demanding of people who were 100% against anything you said in your illogical and self-interest-driven rants today.
don't care if people are against what i posted or not it's true. i'm not going to keep spamming it for 100 more pages like you feel the need to. sorry you got rejected from tmo and now you are leading a crusade against them.
  #632  
Old 05-30-2013, 03:05 PM
KotBK KotBK is offline
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I'm still waiting for the "mistake" of implementing this random variance extension protocol to get reverted back to something else since it wasn't "suppose to be in", but rather "was just being played with on the test server". Funny it was indeed a random elaborate suggestion by a member of the guild it would favor most though as well, granted that didn't have any true influence on the change or did it?

Still awaiting the "improvements" that have been said are coming for the past year or so as well by the project lead himself.

inb4 Velious fixes all, because let's face it Velious isn't coming anytime soon.
  #633  
Old 05-30-2013, 03:08 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
Sir... I actually do hate to be the one to break this to you, but people are against what you posted because it's completely and demonstrably NOT true.
where is the screenshot of 200 people sitting around waiting for kunark mobs to spawn? should be easy to find if it's classic.

edit: What guild were you on in live? Rebirth (tholuxe paells) every server first from naggy through pop. pretty sure i have more knowledge of end game eq on live and here than you in my pinky.
  #634  
Old 05-30-2013, 03:10 PM
Lyra Lyra is offline
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Quote:
Originally Posted by skipdog [You must be logged in to view images. Log in or Register.]
Yep, "classic" was ignored in this case, for actual raiding competition. Just like "staring at the spellbook" was removed and many other non-classic things ignored to make the server better without ruining the classic experience. I see your point, classic is classic and that's what this server is. But nobody is screaming to bring the spellbook back and there are many many many examples that players are thankful that it's not "completely classic". I'd rather have the server staff choose to do what they think is best for the server. At least it's clear that the people complaining, simply don't want to compete and simply want the chance at free loot without the work.

I get that it's super easy to just say "it's Classic" and not have to argue points or admit that you don't want competition and honestly I don't have anything I can say to get around this loophole.
OK

Project 1999 is not classic.

I'll spread the word.

Thanks
  #635  
Old 05-30-2013, 03:11 PM
maverixdamighty maverixdamighty is offline
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doesn't answer the question. yes nothing will ever be 100% classic, but yet here you are arguing for something because it was classic? Makes 0 sense.
  #636  
Old 05-30-2013, 03:12 PM
skipdog skipdog is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
How is it zero competition when you literally have to race to every single raid mob you want from now on against other guilds since they will know the spawn times? You are only projecting your fears of TMO losing loots into this thread, which is absolutely correct, because TMO will not recieve the same proportion of loots that they did under such an unfair and favoritist policy such as Variance.

So TMO should be fucking PETRIFIED of this, absolutely. Which is why we have so many idiotic arguments in this thread when there's literally not one that is logical.
Race? What do you mean? You know the spawn times if there is no variance. You just "make sure you are there before the clock hits XX and then random number generator will decide". That isn't competition and it certainly isn't a healthy competition, which was the entire point of my argument against variance. You keep stating over and over that any argument for variance is absurd and, well, I just don't think my argument(which is the same as Sirkin's) is illogical. Just because you've repeated it a hundred times doesn't make it true. You have to actually provide some arguments and you literally haven't touched any of my arguments. You are mad that TMO is the best at the server's competition so you want all competition removed. Got it!

I have no clue what you are talking about with projecting my fears of TMO losing loot. I guess defending the server's ruleset and the decisions of server devs means I am afraid of TMO not getting loot? That is honestly what you are trying to say? That's insane.

Of course TMO would be scared if variance was removed. There would no longer be competition of any sort and they could no longer be the best. I'm not sure who in their right mind would argue that point.
  #637  
Old 05-30-2013, 03:15 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
We can certainly do our best, which is not anywhere near close to Variance. See?
everquest on live rewarded time invested with rewards/loots. i'd argue that your proposal to remove variance with the knowledge it would just lead to epic zerg FTE fights would be the exact opposite of that. if anything adding in variance (and yes you are going to get arguments from guilds that don't want to track and think it's unfair) is much closer to classic in regards to rewarding the guilds with the most time invested.

again did you even raid on live in kunark?
  #638  
Old 05-30-2013, 03:16 PM
skipdog skipdog is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
This is simply not true. You have a tracking competition, and a 'who can log out the most buffed chars' competition.
When I said a "mobilization contest" I was in fact, referring to everything that goes into mobilization. That included tracking, having multiple characters parked in multiple places, responding to bat phones etc. Sorry I didn't go into depth with my response.

Having characters ready to be at any location certainly is a part of mobilization. I can see you guys are really grasping now.
  #639  
Old 05-30-2013, 03:19 PM
maverixdamighty maverixdamighty is offline
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plenty of legit racing happens. talendor, gore, both gods, draco, maestro. the only ones that really have an emphasis on parking chars are trak, vs and sev to some extent but even he is fairly easy to mobilize for.
  #640  
Old 05-30-2013, 03:21 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
Healthy competition?! Are you FUCKING serious?! Variance promotes competition... between TMO and their last week's record of drops.

TMO doesn't have the skills to compete in a Repop-No Variance FTE vs the in-all-ways-complete-free-for-all that they have been afforded by Rogean. OBVIOUSLY they are going to want to say anything (literally anything, which is rather counterproductive, fucking idiots) to prevent the eventuality of the removal of Variance, their GOLDEN CASH COW.

What guild are you in?
clueless. again as people have pointed out every actual statistical piece of data out there contradicts this. on server repops TMO gets the majority of what they want. on the subsequent repops w/o variance they may lose some here/there due to FTE, but that is a lose/lose for everyone involved in that FTE battle if they are looking for actual fun. if all you want is a chance at loot without having to do any work just petition sirken that you think you should get some vp loot or something.

edit: did you just use the word skill? hypocrite...
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