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#1
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As an example you (as a damn shaman) have 100 more ac than my warrior:
https://wiki.project1999.com/Magelo_Blue:Bedavir How relevant are your current experiences to a leveling shaman (not a raid twink) levels 54-60?
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#2
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Here are 3 PoM Rat Maze fight logs from my Shadowknight:
Here are 189850 melee attempts from my logs against Bazgek: From the data above: 19.33 DPS over 3 fights from a Ratman Rage or Ratfink. 12.33% chance to dodge, riposte, or parry. Even though Shamans have dodge, I'll just apply the full 12.33% So we can say ~22 DPS on a Shaman when excluding these. We can bump it to 25 DPS assuming I have less AC than my SK. 25 DPS x 0.33 (67% slow from Togor's) = 8.25 DPS.
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#3
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Apples and carrots man.
Shadowknights and shamans are not the same class. Different ac returns. Wildly different defensive abilities and skills. Slowed vs unslowed. Your sk is 60 and is not geared to a typical level of a leveling anything (your magelo is in your signature). About 10 levels of degrees/variables of difference not accounted for … You’re taking parsed from a plate TANK (and geared well) and trying to extrapolate that to a leveling priest class defensively? No conclusions are possible. Do you understand the scientific method? Controlling for as many variables as possible minus what you are looking to measure/compare? I am really skeptical at this point man …
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#4
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Why are we using SK damage parses for our data?
Here is a "random" parse of a totally unrelated plate class with upper range gear in lots of slots. Does not compute. Talkin' apples and oranges or what? Now, I dunno the actual difference but imma suggest a 50 - 58 shm in good ec gear wiff a sprinkle of no drop goodies the higher you get would be splattered by a mob a 60 SK farms for uno cards. No science or parses to prove it. But ya know. Extra Pol Ation is three words that exist and mean something. NVM. Tell us more of your 60 SK as proof of xping a mid 50's shaman with a Jarlsberg Bone Bracer (of any race). Go. | ||
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#5
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Quote:
I have actual parses from PoM Rat Maze. I removed dodge/parry/riposte from the equation and added a little more than 10% damage to boot. That changed 20 DPS parsed to 25 DPS predicted, which is a 25% increase in damage. That's a pretty big boost in damage. Troxx is going to need to provide evidence that a level 58 Shaman is going to take at least 50% more damage than my 59 SK at the time in PoM Rat Maze to shift the 10 DPS number I provided here https://www.project1999.com/forums/s...&postcount=523 to a higher number. Quote:
If you want to claim I am doing the normal distribution wrong, please show us your math for a normal distribution of procced DoT damage. My math is here, and it already takes into account the different points at which the DoT could trigger in a fight: https://www.project1999.com/forums/s...&postcount=646 Quote:
Quote:
208 damage = proccing at 12 seconds (40 + 7 ticks of 24 damage), 184 = proccing at 24 seconds (40 + 5 ticks of 24 damage), etc.
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Last edited by DeathsSilkyMist; 01-31-2024 at 11:08 AM..
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#6
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imagine typing that much when iksar is best
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#7
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Quote:
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#9
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I think I see some of the confusion people have with the DoT damage averages on a Normal Distribution.
The main issue with DoTs is they do have a cap, because proccing them again doesn't give you double DoT damage. However, you can only get 2 procs per minute at maximum, which means this really isn't a problem in practice. Basically if you could get 132 PPM (1 proc per second), you would only do 544 DoT Damage + 132 x 40 Direct Damage = 5,824 Damage. A 100 Damage DD would do 13200 Damage by comparison. https://www.project1999.com/forums/s...&postcount=523 - In this example the JBB Shaman with Blight, Hammer of the Scourge is enganged in a fight that lasts 132 seconds. The Proc is a spell called Scourge, which lasts 126 seconds, and does 40 DD + 24 Damage a tick. The Shaman has 1.3 PPM normally because they have 135 DEX. Since they are spamming JBB, they get 7.5/12.77 swings. This means your PPM is reduced to 0.76 PPM after accounting for the number of missed swings. Here are the possible places you can proc and tick, since we are casting JBB. I am assuming the cast starts halfway through the first two ticks, which is why we start at 3 seconds. The numbers in paranthesis are ticks, and the bracketed number is the 0.5 swings triggering: (0), 3, (6), 11, (12), (18), 19, (24), 27, (30), 35, (36), (42), 43, (48), (54), 51, [59], (60) Using the numbers above, we could get a full 10 ticks from the DoT if you land it at the start. Our damage table will have 8 values for the 8 places where you could proc. I will be using (t=x) to describe the seconds at which the proc occured. t=3 is 3 seconds into the fight: [280 (t=3), 256 (t=11), 208 (t=19), 184 (t=27), 160 (t=35), 112 (t=43), 64 (t=51), 40 (t=59)] = (1304 damage / 8 values) = (163 average damage / 60 seconds) = 2.72 DPS x 0.76 PPM = 2.06 DPS The 0.76 PPM is taking into account the chance of simply not procing at all. It is the same with DD Procs. If you have 0.5 PPM and your DD proc does 400 damage, you would end up doing (400 damage / 60 seconds) = 0.66 DPS x 0.5 PPM = 0.33 DPS. Because the fight lasts 2 minutes, you have a total of 1.56 procs. This means you are guaranteed 1 DoT proc somehwere within the fight on average. The DoT lasts two minutes, so it can last the full duration of the fight. This means you have 4 possibilities on average: [Max DoT Damage, Zero Dot Damage, 1/4 DoT Damage, 3/4 DoT Damage] = [544, 0, 160, 400] = (1104 / 4) = 276 / 132 = 2.09 DPS, which is basically number we got from the 1 minute fight. Since we do have the 0.56 procs still floating around, you would get an extra 40 DD half of the fights. So an extra 40 damage x 0.5 PPM = 20 damage / 132 seconds = 0.15 DPS. So the total DPS would be 2.2 DPS per 2 minute fight, which is what I was using originally. Remember this still does not include white damage.
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Last edited by DeathsSilkyMist; 01-31-2024 at 01:25 PM..
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#10
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DSM is the new kittens, enjoy apping
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