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Old 03-25-2015, 01:57 PM
Swish Swish is offline
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Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
Just a quick reminder that this server still exists, and account registration is open once again for the play server.

Much like PEQTGC, development continues regardless of the interest in the server. If you're interested in contributing, pop on irc.eqemulator.net:6667 and join #takpmembers.

Github is available at https://github.com/cavedude00 as per usual.
How's the population looking these days? I shouldn't judge by the forums but they kind of put me off installing.
  #2  
Old 03-25-2015, 03:47 PM
KagatobLuvsAnimu KagatobLuvsAnimu is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
How's the population looking these days? I shouldn't judge by the forums but they kind of put me off installing.
/who all is still too many players even in odd hours. Been jewel crafting the past few nights and still getting buyers throughout late night/early morning. Getting a group under lvl 20 is a bit rough but aside from that sol a, HHK and Lguk seem to always have a group or two.
  #3  
Old 03-25-2015, 08:15 PM
KagatobLuvsAnimu KagatobLuvsAnimu is offline
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If you play let me know, I got a pair of 20s, a pair of 35s and a pair of 50s
  #4  
Old 03-26-2015, 05:21 PM
Wharhog Wharhog is offline
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Thats because those zones are set as "Hotzones" in the database and have been since release. Slight oversight heh......meaning applying the "hotzonerule" those zones are giving 75% more exp than they should....bringing the ZEMs to over 200% xp in places like sola/befallen.....and almost doubling the xp awarded in lguk.....and WK/NK are literally double their normal xp.
Last edited by Wharhog; 03-26-2015 at 05:31 PM..
  #5  
Old 03-26-2015, 07:53 PM
surron surron is offline
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thanks for the bug report
  #6  
Old 03-26-2015, 08:01 PM
Wharhog Wharhog is offline
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Just returning the favor
  #7  
Old 03-27-2015, 07:24 AM
Torven Torven is offline
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Well, while we are returning favors, I'll point out a few things.

Nag and Vox are supposed to flee. They not only flee on Live, (and I can find no evidence their stats have changed) you can see screenshots and discussion of a PoP era solo kill here:

http://web.archive.org/web/200307311...cID=4161.topic
http://web.archive.org/web/200307062...t=101&stop=120

Notable quote: "There was issues of the location of th dragon's corpses, these dragons not unlike pretty much everything else in EverQuest runs at 10%"

Furthermore you can view his Vox kill log and get a good idea of her casts.

Respawn times on Cauldronbubble/boil being 6 hours is intentional and based on this thread: https://www.project1999.com/forums/a...p/t-63211.html

The ferocious hammerhead shark wanders the patriarch room. He (apparently) spawns in that little room then swims up and wanders the patriarch room. AK captures had no NPC in the small room. see http://members.tripod.com/ms_9ball/kedge.html and http://eq.magelo.com/npc/411398

Beastlord pets should not be as strong as necro pets until perhaps Kunark. Necro pets are some of the strongest pets-- only mage earth pets tank better. Low to mid level beast pets actually suck. I literally parsed every 1-65 pet on Live for 3+ hours each minus some of the mage ones since they have so many. I have precise values for Live that match old web pages quite well. See https://docs.google.com/spreadsheets...Zu1xUHSgsZL9U/ http://www.eqclassic.org/forums/view...php?f=30&t=519 http://samanna.net/eq.general/pets.shtml
  #8  
Old 03-27-2015, 07:44 AM
Wharhog Wharhog is offline
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Malignant Dead 39 33 Warrior 1000 39

S/o Yekan 39 31 1500 40

From your link, bst pets actually have more hp's at pet level 39.



Naggy and Vox leashes and running are the issue...Sony never intended for a dragon to run out of a room, ch and reset....this is a bug and we fixed it.

Vox has only the spells on her table she should have....not the entire cleric default list.

"Respawn times on Cauldronbubble/boil being 6 hours is intentional and based on this thread: https://www.project1999.com/forums/a...p/t-63211.html" - ours is 6hrs as well....didn't touch it


Also...we fixed double attack code so it mimic's your parses.....right now from lvl 1-30 mobs are double attacking far greater than they should be. Expect a push to git within the next week of this.
  #9  
Old 03-28-2015, 01:13 AM
Torven Torven is offline
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Quote:
Originally Posted by Wharhog [You must be logged in to view images. Log in or Register.]
From your link, bst pets actually have more hp's at pet level 39.
When I was parsing beast pets, I had to symbol them on a cleric just to keep them alive. In contrast, the necro and earth pets did not require it.

The big difference between beast pets and the others are the terrible dual wield/double attack rates they get pre-49. However they are also not on par with necro pets defensively. The level 39 tier is the most favorable classic tier between the two classes. (incidentally my data shows a much narrower hp gap) A level 8 necro pet however has more hp and hits harder than a level 8 (9 on live) beast pet. A 34 shaman pet has slightly more hp than a 30 beast pet. The 49 summon is 2 levels below the necro pet, hundreds of less hp, and less damage.

Quote:
Originally Posted by Wharhog [You must be logged in to view images. Log in or Register.]
Naggy and Vox leashes and running are the issue...Sony never intended for a dragon to run out of a room, ch and reset....this is a bug and we fixed it.
The error was the hate wipe and full heal, not the fleeing. I had Speedz remove the hate wipe and heal portion of the scripts.

The default spell sets do not include every class spell and spells on them are restricted by level range. The only really significant inaccuracy is that our Vox is casting Reckoning instead of Retribution. Vox on Live also casts Reckoning instead of Retribution however. Logs confirm she does cast small heals.

Vox casting a few roots (which I put large recast times on) is hardly a major issue. I removed yaulp eons ago. Vox may or may not cast cleric AoEs, I don't know. I put 120 second recast times on those regardless. I do recall some cleric NPCs casting AoEs.

Quote:
Originally Posted by Wharhog [You must be logged in to view images. Log in or Register.]
Also...we fixed double attack code so it mimic's your parses.....right now from lvl 1-30 mobs are double attacking far greater than they should be. Expect a push to git within the next week of this.
Great. If all it took was Speedz banning you to get you and Stairs to contribute, then perhaps it was for the best after all.

I can't help but notice the irony of being laughed at for not noticing errors we imported from PEQ when you at the same time import those same errors from TAKP.
  #10  
Old 03-28-2015, 12:02 PM
apio apio is offline
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Quote:
Originally Posted by Torven [You must be logged in to view images. Log in or Register.]
Great. If all it took was Speedz banning you to get you and Stairs to contribute, then perhaps it was for the best after all.
Just quoting this so you don't delete it.

That statement is ridiculous, get a reality check

The developers of Project 2002 were by far the biggest contributors to TAK, and will probably be for a very long time.
Last edited by apio; 03-28-2015 at 12:07 PM..
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