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#1
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Seriously, this server has zero integrity, what's being done about all the duped items and plat associated? These guys are the reason a causual player has to farm plat for months to buy some mediocre item | |||
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#2
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farm for months to buy some medicore item? a causal player going 1-20 makes enough plat to buy things like Yak clubs, jade maces, snare whips, and all sorts of goodies are in the 1-2k range. You would only have to farm for months to get a Fungi Tunic or a 41% haste items. And those items are not medicore. A fungi or haste item can take a lowbie and get them thru many ruff spots. RNF is fun but the misinformation is too rampant | |||
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#3
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80k isn't easy to come by for a warrior, paladin, rogue let's say. You are right, RNF is fun, because everyone thinks their information or shitty playstyle is better and more fun than everyone else's.
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#4
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The game is Ever"quest", for some of us a huge goal is to actually complete our epic Quest. which is impossible to do here | |||
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#5
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KUDOS TO ROGEAN FOR BANNING THESE CHEATING FUCKS. IMO GMS HERE ARE TO LENIENT AND IT FUCKS EVERYTHING UP.
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#6
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See: Kegz/Toop, Yeahlight, those weirdos from that Kildieniein server on the white list.
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#7
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Epic wasn't intended for everyone to have one.
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#8
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seems to me it wasn't intended to be bought and sold, seems to me it wasn't intended to be available to level 1 players. did you guys even play EQ pack in 1999? because I did | |||
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#9
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Tasslehof I just think it's funny you were so anti-domination for so long, and now that it's time to change things, you're advocating essentially not changing hardly anything and pretty much fully agreeing with what TMO and your guilds want.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#10
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I'm still very "anti-domination" but I don't think guild's should be able to kill mobs without camping out or tracking it. I think that a lot of people seem to think that since things are changing that they wont have to do anything for raid boss kills. That's probably why you're getting he feeling that I've somehow changed my opinion of where the raid scene should go. I think sharing mobs is the way to go, especially on an emulated server. My only issue is I think if people want to kill mobs they can go through the trouble of making sure they have a raid force present to kill it in a timely manner (1-2 hours of spawn, preferably 1 hour imo...not anywhere in the EQ world is inaccessible in 1 hour) AND they can track it on their own. For instance if some sort of rotation type system is in place, I think stipulations should be made that call for whatever guild is up at bat to kill the mob in a timely manner AND be tracking it throughout. If they fail to do these two things they should lose their chance at an engage. My system involved not rotation, but guilds bidding each week on the mobs they wanted to kill. A sort of "Raid DKP point system" if you will, but its kind of more complicated than people seem to be interested in dealing with.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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