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#621
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If the raid scene was so deplorable why would you do such a thing, boggles! | |||
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#622
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#623
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To many, the best competition that this game can offer, is a mobilization contest that this variance creates. I don't think anybody can honestly say that they think its a better "competition" to have 4 guilds standing on a mob spawn and killing it instantly and having a random number generator choose the winner compared to "which guild can engage a monster first that can spawn at a random time." The people here from smaller non-tracking guilds wanting the removal of variance completely, simply want the ability to poopsock mobs and let a random number generator determine the victor, with very minimal time invested. There is nothing wrong with that, but don't sit here and act like it's "better for the server" or it "makes for a better competition" or "the server is dying cuz TMO". The server certainly isn't dying, and the raid scene is certainly not in a state where it could ever cause the server to die. If you other guilds really wanted better "competition" than your suggestions would reflect that. They don't for the most part. The fact is, no matter what changes are made, if there is supposed to be a sense of "competition", then that means a guild can be the best on the server in whatever that competition consists of. That means they will get a huge majority of the loot. The only way for this to not be the case, is for there to be no competition, i.e. GM forced rotations or FTE poopsock lotteries. That's fine if you want that, but at least say it. At least just say "TMO is better than us, and we just wish we could get loot without working as hard as they do". There have been some great suggestions, such as making VP a non-training zone and having more notice on server repops and I think those are good reasonable changes that wouldn't remove the spirit of competition from the server. | ||||
Last edited by skipdog; 05-30-2013 at 02:47 PM..
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#624
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![]() Yikes. This thread!
So, new guy here. I started raiding back in Kunark/Velious on live. I think at that time, boss re-pops seemed to be relatively random, but still somewhat "guaranteed" to happen within a certain amount of time. It wasn't like they popped exactly 72 hours after they were killed or something. Am I mistaken? Please excuse my ignorance, and don't flame me too hard. Thanks! -Rip | ||
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#625
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If we are going to make changes to make the game better, we sure aren't going to call it classic EQ, are we? Clearly....ever so clearly....variance is not some brilliant improvement to original EQ. I am in no way guaranteeing an immediate resolution to this servers raiding scene problems, but it will at least give us the original game. | |||
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#626
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#627
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#628
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So you want zero competition and want to show up at xx pm, instakill the dragon and hope to win the lottery. Grats. I assume you would also be happy with not even going to the spawn point and just signing up for a loot lottery and being logged in a certain time, right? I mean, what does it matter? It's not like you even get to experience an actual fight with the dragon or want any competition. At least you've just admitted that "yeah, we don't want to compete, because they are way better than us. we just want a chance at free loot without all the effort". | |||
Last edited by skipdog; 05-30-2013 at 03:18 PM..
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#629
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I get that it's super easy to just say "it's Classic" and not have to argue points or admit that you don't want competition and honestly I don't have anything I can say to get around this loophole. | |||
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#630
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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