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#1
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For example, Diablo 3: The biggest reason it's a garbage game, dumbed down, meant to be played by anyone/everyone is because it was actually designed from the ground-up for console play. This was highly suspenct shortly after release, and we now know it to be true. And of course let us not forget SKYRIM in which the UI will DRIVE YOU FUCKING NUTS if you play it on PC. Hell when Skyrim released, it was actually NEAR UNPLAYABLE ON PC. The game's physics were tied to its framerate, and locked at 30 FPS for the consoles. Disabling the built-in framerate limiter would cause the simplest of actions, such as opening a door or dropping something on the ground to hit you with massive force killing you instantly. It becomes quite difficult to make a dynamically playable experience when trying to bring a game from the PC (and thusly keyboard/mouse) to consoles with not only vastly inferior hardware but very limited control as well. | |||
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#2
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why do the whiney ones try to convince everyone else the game sucks? just play it if you want and make your own judgement
__________________
Sloth Firemedic P99 Blue <RIP>
50 Troll ShadowKnight <Inglorious Basterds> Asmoth (sloth reborn) 17 Human Shadowknight <Inglorious Basterds> Krysanth Firemedic P99 Red Rogue | ||
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#3
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Because the game will suck Whale Shit is why. They are just out to make money, not make a good game. It is geared towards kids. If Sony gave a shit they would not have all the stupid as hell Armour that you can buy now. They want your F'ing money. It is ALL about money.
Oh yeah, you will be able to build a house anywhere you want. And guess the hell what. They will be WILLING to sell you online with your Visa Card a picture to hang on the wall. Oh, you want a birdbath in the yard, a fence, a sofa inside. Need I go on. It will be the same old crap over again. Mark my word. We have all waited for years for a game that is just going to be a glorified WoW. | ||
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Last edited by webrunner5; 08-02-2013 at 09:18 PM..
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#4
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The tinfoil hat is so strong it's actually restricting your ability to form coherent thoughts. Has science gone too far? | |||
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#5
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"Free to Play. Your Way.® Our philosophy is simple. Free games. No commitment. And if you want to buy, it's on your terms." Do you even have a CLUE what that means?? | |||
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#6
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#7
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__________________
Sloth Firemedic P99 Blue <RIP>
50 Troll ShadowKnight <Inglorious Basterds> Asmoth (sloth reborn) 17 Human Shadowknight <Inglorious Basterds> Krysanth Firemedic P99 Red Rogue | |||
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#8
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#9
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I think it will be a decent game, however I feel there will be another MMO 1-2 years from EQnext that will take what EQN was trying to do and make it work.
The world that can be demolished to me basically means instancing. Great, the iron golem destroyed the building but it's not going to be destroyed forever. Finish that instance and come back and the building is magically constructed again, ready for the next iron golem to tear it down. The zones themselves were very much like Guild Wars which doesn't sink me into the world. It does the first time but never afterwards - It loses its awesomeness when you come back and see the same building standing up again. Multiclassing is not new - old story. Don't pretend it's new EQn... The multilayer zones could work... but I think that the multilayer zones along with the ever-changing layers *ie) earthquakes that make your tunnels disappear" just means that penalties for death will not be high. If the ground will swallow you whole and the tunnels you were fighting in will cave in, your corpses will inevitably either not exist (meaning you respawn with your gear) or the fcorpses will go to a safe spot in the zone where you can reloot them. The rallying call looked good, but I can only see good rallying calls lasting for a year or two before they get old and rehashed. Build a city? Ok... It also doesn't make sense from a logic standpoint (and granted yes, this is a fantasy, but if I were going to build a city, at some point logic dictates "f this". Ok, lets build a city - oh, goblins are attacking, lets build a wall. Oh, to build a wall we need to mine the earth. Ok, lets mine. Oh what the hell, things under the earth are going to pop out and destroy the city now? F'this, lets build somewhere else" would be the logical thing to do. Again, I know this is a fantasy game, but to make large quests seem epic and make people want to get involved, they need to make sense. Lets why no one likes collection quests... "why does this person really need 5 billion rat ears every day? What the heck are they making?" They're boring, unimaginative and make no sense. The logical AIs. I think in theory it's a good idea, however it worries me when they say that the mobs remember what you did. Mobs going to the roads of best benefit is fantastic, but they used the example of the goblin king sending a war band out to get you for slaying too many goblins. That screams at me "kill this many goblins and the war band appears" which is just a play at the collection quests that no one likes. Want to get the goblin king? Kill this many goblins and he'll appear! The world builder concept seems good - I see it for what it is (a way to have less developers tied to the project thus making the overhead costs less) but I know a lot of players will sit all day building stuff. Having said that though, it makes me wonder about how expansions will work. It seems to be a good marketing technique - players are more involved and have more of a stake in the game so they will be less likely to leave, but on the other hand, will expansions just be player created pieces that are put together by the developers? It seems right now that the developers will only have on job really - create the story and let the players create the world for the story. It is an interesting concept and I think this is really only one of the few truly "new" concept for MMOs - good for the players, good for the developers, good for SOE. Only thing that concerns me is the real life money part but I can overlook that as long as it makes the game better because people are more into building awesome things. I can overlook the cartoony models, so long as the game mechanics are good. That's what truly matters to me is how the game is played and like many have pointed out, it hasn't really been shown yet. The little gameplay that was shown was pre-made events. The mobs were scripted, the players were scripted, and I doubt it will play exactly like was shown. It was done to "wow" everyone with the combat system and what you can do. | ||
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Last edited by Hobie819; 08-03-2013 at 09:45 AM..
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#10
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I highly suspect it to be like Diablo 3; why else would they implement an RMAH knowing full-well that it was a major player in destroying the Diablo franchise? I suspect that "good drops" will be incredibly, incredibly rare. We're talking worse than EQ1 Tstaff rarity. This is exactly what Diablo 3 did! "Make the good drops rare, so people will be FORCED to use the RMAH -- and then we'll take a cut of every players sales!!!" Again, Diablo 3 isn't even a persistent-world game, let alone an MMO, and THEY were able to get away with this. Even after MILLIONS OF TRILLIONS OF GOLD WERE PUBLICLY DUPED ON LIVESTREAMS, with Blizzard doing absolutely nothing about it, people are STILL spending money on the game's RMAH. | |||
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