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#1
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I have, for going on 15 years, actually. And I agree with you about Rift. All these new games, really, and I include EQ2 and WoW in that. It's why I'm here. Again, not that I wouldn't agree with you if I had to bet....But I don't, and everything you are saying are assumptions based on virtually no real information.
We got a cursory overview of the world and a first look at the game environment today....and 2 toons. That's it. They introduced the concept of what they are going for with classes, but offered no real info. They showed no UI. No gameplay other than just to see what the fight animations look like. Concepts of itemization, but that's it. No real info on the storyline, what cities will be available, levels, or anything else. NOTHING that constitutes the meat of how any MMO actually plays. And I'm not aware of how much time is too much time spent on what and frankly, neither are you. It's their game....Let them develop it and judge it when it gets released, or at least when you actually PLAY the beta. When there is a lack of content to your liking THEN say that, but you are just making assumptions and stating them as facts. Vanguard is a bad example. It got fucked by Microsoft at the final stage of it's development and released under precarious circumstances. The game literally changed hands just before release and was kicked out the door. The rug was literally pulled out from under its feet at the worst possible time. The EverQuest franchise has been with Sony for well over a decade and is it's flagship MMO series. I would like to think they learned a lesson with EQ2. It would be hard to imagine they didn't. It's day one. How about giving them the benefit of the doubt before making sweeping conclusions about something you really know nothing about. None of us do. | ||
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Last edited by Weekapaug; 08-02-2013 at 07:55 PM..
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#2
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funny how people are complaining are about graphics, wow players say that about eq1. lets quit concentrating on the asethetics, which we can all agree mean nothing since we play a 14 year old game, and complain/critique the gameplay. u cant expect them to just "update" the eq 1 models. what are you wanting a classic eq with new graphics? look how well that worked out for luclin.
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#3
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meh, bleh, sigh..
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#4
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Quote:
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"Everything can at all times be stated, for it will always be understood by those who are able to understand."
- Eliphas Levi | |||
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#5
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but really, I'd accept this as new freeport:
http://www.youtube.com/watch?v=TbuFAODiHhc lol, but personally I think new graphics just throw me off for whatever reason. Call it WoW syndrome [You must be logged in to view images. Log in or Register.] I'm sure I'll give it a try at some pt, appd for beta before I got home n saw the youtube today
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Freddi
Farson | ||
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#6
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I mentioned it on the thread in off topic, and I'll mention it here, too. Combat is the end-all be-all for me. EQ1 might not have been rocket science, but any game that will put math nerds going at it for days and weeks parsing out all things such as damage mitigation, proc rates, hate generation, etc., as discussed like it was on The Steel Warrior, that was the game for me.
Abilities and whirlwinds and stuff, just does not really do it for me, even as superficial a level as we got to see. If you noticed, the low level mobs weren't fighting, but the higher single mobs were fighting. Those honey whatevers were just standing in ranks for the warrior to do his jump splash attack. | ||
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#7
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I personally thought the whole thing looked amazing and is incredibly ambitious. The fighting system seems set up to work across platforms with controllers, basically what I saw was an MMO that plays like a console game which I'm cool with. I like the idea of an evolving history based on player interactions and getting to part of that from day 1 is something I can get behind. Are the graphics and mechanics campy? Sure but it's a fucking fantasy game, if you want realistic anatomy go play a shooter.
There was nothing I disliked in that launch. It's not EQ but you guys will never get that again. That doesn't mean you can't still make new memories and have a great time playing another MMO. If they can keep it from being buggy and exploitable you might have a new #1 MMO in the distant future. Also, being able to remove the bridge was one of the coolest things I've seen in an MMO bar none. If you'd rather med and spam the same spell over and over at a static spawn point to that type of combat then you're fucking weird. My one concern is how raiding fits into this concept. Since they removed levels but instead use a skill tree system (w/o levels?) you'll still see player specializing I suppose. Also, why no view of the UI? | ||
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#8
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Quote:
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#9
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All I can say with certainty right now is that it's not what I expected to see. I'm not going to get riled up about a partial "reveal," or any game for that matter. Either I'll play it or I won't.
The big armor, AoE rings, and BLAMO effects worry me a bit, and I'll withhold judgement on the multi-classing thing. I do like the look and feel of the terrain though, and even though I doubt I'll spend much time on it, the world builder is something I can see many people enjoying. If they make it into something I don't like they are probably doing me a favor anyway. We'll see. | ||
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#10
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most interesting idea that was brought up was the permanent change and rallying call thing
to me that sounds like it could be really cool rest of it was bleh, kerran looked pretty dumb and whirlwind? really? is this diablo or eq? multi-classes Im not a fan of, but to early to knock it completely imo guess I'll wait and see as more things become available, initial thoughts remain skeptical at best though. | ||
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