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  #51  
Old 02-20-2013, 10:41 AM
India India is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
it is fair until the gms take special consideration from tmo and make up non classic game mechanics that only benefit their 3rd party program using autofiring clentch on raid mob FTEs.

GMs have refused to suspend or ban characters that are flagged for using 3rd party programs.

GMs have refused to address autofire type FTE from Zeelot.

WHat other conclusion can be gained from this new game mechanic preventing the mob from randomly choosing a poopsocker for FTE?

If poopsocking is the problem, there are other ways to address it.

This new game mechanic caters to TMO's ability to be AFK and use programs like auto-fire to steal FTE anyways without any repurcusions.

The facts are in the history.

TMO had a disadvatange on FTE for VS becuase most of them are non-KOS and thus VS spawned with usually any other guild on target other than TMO. THis new game mechanic gives them a much higher percentage chance to get VS on poopsock situations than before.

TMO has won all? if not most of all Noble Djorn FTEs in sky because they utilize autofire and the mob is not KOS to anyone when it pops. THis is the framework from which this new game mechanic has been derived. It specifically rewards TMO for using 3rd party programs to get FTE.

This game mechanic will not change poopsocking and doesn't deter it in any way. It only provides an advantage to the guild that has had the most advantages already. What is the point of the new game mechanic?


http://www.project1999.org/forums/sh...&postcount=253

Pretty sure it is BDA that endorses and supports the use of autofire by guild members
  #52  
Old 02-20-2013, 10:45 AM
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Sarnak

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So, from this thread we can conclude that:
1. There is a large popultion of level 60's that want to raid
2. There are a lot of raiding guild competing for resources.
3. Resources are scarce and will never increase until velious is released ( never ).

The only solution is genocide.
  #53  
Old 02-20-2013, 11:12 AM
shun shun is offline
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Quote:
Originally Posted by EnnoiaII [You must be logged in to view images. Log in or Register.]
The issue isn't a lack of content, it's the immaturity of guild leaders. You can claim that it's lack of content all you want, but if Velious does ever launch here, you have things like the following that playing the FTE bullshit game just won't work for...

-Dain Frostreaver: He fucking teleports you when he hits you, how are you supposed to call FTE on that when there are going to be multiple people trying to grab him?
N
-Statue/Idol/AoW: Does whoever gets Statue get AoW? Is the whole thing going to be a clusterfuck free for all?

-Stormfeather: Not really a raid, but this moronic FTE mentality will flow over to things like this. You wanna sit at a spawn for days only to have it KS'd because it spawned a couple yards to the left?

-Kael plate room: Much like the AoE event, waste all of your time clearing giants only to have someone else tag the end guy first?

-Velious raid mobs don't just sit there and wait for you to come kill them like Naggy/Trak/etc. You have to actually pull them out unless you want to spend hours clearing trash, or with AoW, hitting everyone around you with AoE spells.

The game gets different with Velious, and going into it with the same childish mentality that the raidscene has now will just kill all of the fun it could be. If people don't want to grow up and stop being little cockbites, that's fine, I can always go back outside.
  #54  
Old 02-20-2013, 11:12 AM
Godefroi Godefroi is offline
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Quote:
Originally Posted by Malicious Style [You must be logged in to view images. Log in or Register.]
There isn't anything to fix. The most hardcore raiders get the kills. Effort, arguably ludicrous, is rewarded.
+1

My sig is there to attest~
  #55  
Old 02-20-2013, 11:13 AM
SamwiseRed SamwiseRed is offline
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can you zergs for the love of god some to red to kill our zerg. need moar.
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  #56  
Old 02-20-2013, 11:38 AM
Nerosys Nerosys is offline
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SoV will fix itself due to the nature of the encounters... you will not see guilds standing ontop of spawn points for any of the major raid encounters at the begining atleast, they take more coordination and less zerg than most of this population is use to. It will be a wake up call for most we will see.
  #57  
Old 02-20-2013, 01:21 PM
falkun falkun is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
can you zergs for the love of god some to red to kill our zerg. need moar.
TMO likes competition, not PVP.
  #58  
Old 02-20-2013, 01:27 PM
Daldolma Daldolma is offline
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It's not competition and current P99 endgame isn't classic. Having round-the-clock trackers and 30 members that can log in at any time of any day has nothing to do with competition or classic EQ. But grats on dem pixels.
  #59  
Old 02-20-2013, 01:33 PM
Autotune Autotune is offline
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this server does not need rotations of any type.

It needs no variance, more training, less GMs and simulated repops each week.


aka, classic is what it needs.
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  #60  
Old 02-20-2013, 01:40 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
can you zergs for the love of god some to red to kill our zerg. need moar.
They got a full plate of play time already... doubt they'd want to start over :P.

Starting fresh with a group of pals can be fun and we don't have every item in the game easily available at our finger tips.

Ask Big Jeremy, we had some pretty close to the wire Kith general kills with our little group of 8. Great fun actually fighting npcs and not seeing them blown to smithereens by 70 people the second they spawn. He's even got his hands dirty with some pvp (you know that stuff in the best of the best fights you all look forward to watching).
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