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  #51  
Old 06-13-2010, 07:54 PM
Evorix Evorix is offline
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Quote:
Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
by the release of kunark i will laugh at them current campers (or another guild using batphone) who wasted their time camping/scouting bosses 24/7 in CLASSIC.

if they want this uber worthless shit in CLASSIC so badly then ffs let them
Its not even about the gear. Its about killing the hardest content available. You could say that about every expansion. "I'm not gonna farm shit in classic bc ill get kunark gear. I'm not gonna farm shit in kunark bc ill get velious gear and so on..."
  #52  
Old 06-13-2010, 08:06 PM
oldhead oldhead is offline
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even with kunark there will be competition for classic bosses.
  #53  
Old 06-13-2010, 08:07 PM
rioisk rioisk is offline
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the hardest content available lol, what's hard in this game now? the hours of camping on unemployment?
  #54  
Old 06-13-2010, 08:21 PM
Evorix Evorix is offline
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Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
the hardest content available lol, what's hard in this game now? the hours of camping on unemployment?
in relative terms.. no need to troll. dragons,gods,maestro,draco are currently the hardest mobs
  #55  
Old 06-13-2010, 08:55 PM
rioisk rioisk is offline
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I know what mobs are "hardest" but they're still pie. The harder part is the willpower to spend that much time just to guarantee the kill for your guild. It's just a ridiculous system. They could increase spawn timers, simulate patch days, force rotations, a combination of all of this. The current system is a little ridiculous.

Cry "not classic" for decrease spawn timers but it isn't classic that we don't have patch days and all-pop. The player population isn't the same compilation either and it's only going to become increasingly concentrated on the high end.
  #56  
Old 06-13-2010, 09:26 PM
Taxi Taxi is offline
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The problem here is the boxing. The camping rules favor those who box but "dont box" officially. My roomate is my bro here and we got a router and i got an extra box sitting around for backups doing nothing. I could just ask for an exemption and theres no way you could tell that it was me manning the 2 computers. I could even get my bro to move the other comp at the same time once in a while so it appears legit.

To me the problem is 2 boxing. Remove IP exemptions and i would bet 50 bucks that all this camping will go down drastically. Try it for a week and see what happens. Maybe people will stick to their highest camping toon just to keep face for a week, but extend it for a month and see. Or try to see which people who have exemptions are camping mobs for 8-20hours.

I would say either remove exemptions, or remove the first come first served camping rules. Its not realistic to remove exemptions because im sure theres a couple of real hubby/wife/bros out there, so camps should be FFA. I mean really... why stop with those camping rules, create multiple instances of Nagafen's lair.
  #57  
Old 06-13-2010, 09:40 PM
Aadill Aadill is offline
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Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
I know what mobs are "hardest" but they're still pie. The harder part is the willpower to spend that much time just to guarantee the kill for your guild. It's just a ridiculous system. They could increase spawn timers, simulate patch days, force rotations, a combination of all of this. The current system is a little ridiculous.

Cry "not classic" for decrease spawn timers but it isn't classic that we don't have patch days and all-pop. The player population isn't the same compilation either and it's only going to become increasingly concentrated on the high end.
Who are you? Are you involved in the killing of these mobs?

What about a competitive rotation system? You want a mob, fine. When it pops, you kill it quick or there goes your chance. Giving people mobs is more ridiculous than making people camp. In camping for zone pops you have to get everyone ready and not screw up on the first try.

Once you guarantee rights to mobs or trivialize the value of loot you are doing way more damage than making the hardcore raiders camp
Last edited by Aadill; 06-13-2010 at 09:51 PM..
  #58  
Old 06-13-2010, 09:53 PM
Jify Jify is offline
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  #59  
Old 06-13-2010, 10:34 PM
apio apio is offline
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Back when i played classic, Vox and Naggy were exclusively pick up raids. The community wasn't as pro as it is nowadays. It's kind of sad, because part of "classic" for me was joining those Naggy/Vox pickup raids, where everyone actually had a chance of rolling on items and winning something. Groups of 50 people wiping 3 times clearing to Vox and then wiping another 3 times on Vox herself before she went down. This will never happen on this server.

It wasn't until the end of the Kunark Era / Beginning of the Velious area when the whole thing progressed to a more professional level. There was competition, but usually it wasn't competition on the server itself but rather on Serverwide Firsts, Guilds competing versus other guilds for the top tier challenges, usually there wasn't even more than 2 guilds capable of doing this kinda stuff. The others didnt have the time OR the skill to compete.

Its sad in a way, but the playerbase on P99 is just too "professional" for the current content. It will never be the way it once was - that's just something we are gonna have to live with.

All i can say is, look at the items that are being "perma camped" right now. Besides CoF and RBB there's nothing really game changing when it comes to "High Tier" Loot. It will all be worthless once Kunark comes out. So by all means keep the content locked down, waste your time and get burnt out in the process.

I for one know the whole thing right now doesn't yield the kind of reward that justifies it (for me personally) to spend this huge amount of time camping stuff. Im just trying to have a good time.
  #60  
Old 06-13-2010, 11:03 PM
Aadill Aadill is offline
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Quote:
Originally Posted by apio [You must be logged in to view images. Log in or Register.]
usually there wasn't even more than 2 guilds capable of doing this kinda stuff. The others didnt have the time OR the skill to compete.
As it stands, 3-5 guilds have the necessary people and skills willing to kill raid mobs

As it stands, 2 of those guilds have the time to kill the raid mobs.

Sounds just about right.
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