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  #51  
Old 01-10-2013, 07:54 PM
quido quido is offline
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I thought getting people off of spawn points was a good change, but BDA and FE were opposed to it.

Despite not thinking the raid scene is as disastrous as some of you drama queens do, I'm all for realistic suggestions. Nobody seems to have the capacity to offer any, though. It's all imbalanced problematic self-serving tripe that's being suggested.
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  #52  
Old 01-10-2013, 07:57 PM
Autotune Autotune is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Anything involving "call it before you go in" is stupid. If you can't see the problems that are going to come out of this, you're stupid. They've already been discussed in another thread.

Anything that prohibits camping out for targets to some degree is stupid. If you can't see the problems that are going to come out of this, you're stupid. Furthermore it would be a Harrison Bergeron-esque handicapping to people like me with three+ 60s who use said characters to maximize enjoyment of the game. Having my Monk at Trak ledge, my Bard at Fear portal, and my Shaman on the loose is how I like to play the game! Don't punish me and my guild because your alt force can't do what ours can.
tech with mine, you don't have to call before, you call as/right after.

and you can still camp out for targets with mine as well.

Basically nothing has changed other than you make it aware that you have the pull, so if the target isn't engaged, another guild can pull.
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  #53  
Old 01-10-2013, 08:00 PM
SupaflyIRL SupaflyIRL is offline
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Anything I can think of requires a referee, which isn't going to happen on a free emulated server. Which is why I suggested linking all the spawn timers for certain mobs (VS, Trak, Naggy/Vox, etc) because it completely ignores any rule/referee based modification of player behavior and instead does it within the confines of the game itself.

e: for example, prohibiting camping within aggro range of the spawn point and having a certain line, which when crossed by a player designates that players guild as ready for the attempt giving them one minute or less to engage or they forfeit their attempt to the next force ready to engage. the problem is how do you enforce this, after the fact with fraps recordings?
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Last edited by SupaflyIRL; 01-10-2013 at 08:03 PM..
  #54  
Old 01-10-2013, 08:02 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
I'm not trying to be a dick, just saying that any rational self-interested actor in the #1 guild would oppose any changes, good or bad.
Untrue. I support server repops and velious development!
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #55  
Old 01-10-2013, 08:06 PM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Untrue. I support server repops and velious development!
yeah that was the only thing I could think of, simulating server repops by linking the spawns
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  #56  
Old 01-10-2013, 08:13 PM
Vexenu Vexenu is offline
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The idea that leveling up/buying multiple characters and parking them at targets all across the game world is a legitimate and/or desirable form of competition is asinine. The fact that you can buy and sell accounts openly on the server, coupled with the existence of the RMT market makes such claims absurd on their face.

Pre-announced raid mobs spawns and PvP enabled raid zones = true guild competition.

Calling anything less than that true competition between guilds is a complete joke.

If TMO actually desired competition between guilds (as they claim), then that's what they'd want. But TMO desires winning above everything else, so they don't.

And really, I don't fault them for defending their current advantageous position. That's just human nature. But their claim that they do so because they prefer "competition" is transparently disingenuous to anyone paying attention.
  #57  
Old 01-10-2013, 08:16 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
The idea that leveling up/buying multiple characters and parking them at targets all across the game world is a legitimate and/or desirable form of competition is asinine. The fact that you can buy and sell accounts openly on the server, coupled with the existence of the RMT market makes such claims absurd on their face.

Pre-announced raid mobs spawns and PvP enabled raid zones = true guild competition.

Calling anything less than that true competition between guilds is a complete joke.

If TMO actually desired competition between guilds (as they claim), then that's what they'd want. But TMO desires winning above everything else, so they don't.

And really, I don't fault them for defending their current advantageous position. That's just human nature. But their claim that they do so because they prefer "competition" is transparently disingenuous to anyone paying attention.
All of your claims are wrong and a complete joke. Considering everything that humans do is "human nature", pretty much everything you said is moot.
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  #58  
Old 01-10-2013, 08:17 PM
quido quido is offline
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I want competition that isn't a result of our relative advantage being diminished by stupid changes. Want to gain an edge? Earn it.
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  #59  
Old 01-10-2013, 08:32 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
All of your claims are wrong and a complete joke. Considering everything that humans do is "human nature", pretty much everything you said is moot.
...

This is literally the worst attempt at refutation I've seen on the internet, ever.

'All your claims are wrong, a joke, and everything you said is moot because human nature encompasses all human activity'

Is it even possible to be more intentionally obtuse and pedantic, while totally ignoring the main thrust of what I said?


Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I want competition that isn't a result of our relative advantage being diminished by stupid changes. Want to gain an edge? Earn it.
I can see your point if you honestly view the current status of raiding (with camping out multiple characters and such) as 'competition', and a desirable form of competition at that.

I just don't think most people on the server would agree with your opinion on that.
  #60  
Old 01-10-2013, 08:35 PM
quido quido is offline
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Tell me how I should want my competition to be.
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