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#51
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I thought getting people off of spawn points was a good change, but BDA and FE were opposed to it.
Despite not thinking the raid scene is as disastrous as some of you drama queens do, I'm all for realistic suggestions. Nobody seems to have the capacity to offer any, though. It's all imbalanced problematic self-serving tripe that's being suggested.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#52
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and you can still camp out for targets with mine as well. Basically nothing has changed other than you make it aware that you have the pull, so if the target isn't engaged, another guild can pull.
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#53
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Anything I can think of requires a referee, which isn't going to happen on a free emulated server. Which is why I suggested linking all the spawn timers for certain mobs (VS, Trak, Naggy/Vox, etc) because it completely ignores any rule/referee based modification of player behavior and instead does it within the confines of the game itself.
e: for example, prohibiting camping within aggro range of the spawn point and having a certain line, which when crossed by a player designates that players guild as ready for the attempt giving them one minute or less to engage or they forfeit their attempt to the next force ready to engage. the problem is how do you enforce this, after the fact with fraps recordings?
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||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | ||
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Last edited by SupaflyIRL; 01-10-2013 at 08:03 PM..
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#54
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#55
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__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#56
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The idea that leveling up/buying multiple characters and parking them at targets all across the game world is a legitimate and/or desirable form of competition is asinine. The fact that you can buy and sell accounts openly on the server, coupled with the existence of the RMT market makes such claims absurd on their face.
Pre-announced raid mobs spawns and PvP enabled raid zones = true guild competition. Calling anything less than that true competition between guilds is a complete joke. If TMO actually desired competition between guilds (as they claim), then that's what they'd want. But TMO desires winning above everything else, so they don't. And really, I don't fault them for defending their current advantageous position. That's just human nature. But their claim that they do so because they prefer "competition" is transparently disingenuous to anyone paying attention. | ||
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#57
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#58
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I want competition that isn't a result of our relative advantage being diminished by stupid changes. Want to gain an edge? Earn it.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#59
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This is literally the worst attempt at refutation I've seen on the internet, ever. 'All your claims are wrong, a joke, and everything you said is moot because human nature encompasses all human activity' Is it even possible to be more intentionally obtuse and pedantic, while totally ignoring the main thrust of what I said? Quote:
I just don't think most people on the server would agree with your opinion on that. | ||||
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#60
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Tell me how I should want my competition to be.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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